Commit Graph

7 Commits

Author SHA1 Message Date
ebayShopper
14a6252911 Fix DZE_BuildHeightLimit behavior
Corrections for #1988
@BigEgg17 abs(_objHDiff) only tells you how much you have raised the
ghost from where it was when you started building. To test the actual
height above ground or sea level you need to use _position select 2.

Say DZE_BuildHeightLimit was 60m and DZE_buildMaxMoveDistance was 20m.
If the player started building at 55m and then raised the object 20m,
they would be allowed to build at 75m with your check.

Also getPosATL should not be used here. For example, I am swimming on
the surface of the water on Napf and getPosATL returns a height of 29m.

@oiad you missed zombie_wildGenerate.sqf in #1987
2017-11-14 13:09:15 -05:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
ebaydayz
0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00