Commit Graph

1771 Commits

Author SHA1 Message Date
deadeye2 7345f46fed DZE_MissionLootTable fix
Fixes a zombie loot error when using loot tables in mission file.
2014-10-22 10:20:42 -04:00
vbawol b0ae579875 Update spawn_loot_small.sqf 2014-09-22 13:23:56 -05:00
ebaydayz 77d9951f23 Delete old group after changing clothes
The deleteGroup command requires the group to be local to the machine executing it:
https://community.bistudio.com/wiki/deleteGroup

When a player changes clothes a new group is created. The player is switched into a new unit in the new group, and then his old group is left empty. Because the old group is local to the player, it will not be deleted by server_cleanupGroups until he disconnects and it is transferred to the server. 

We should delete the old group immediately rather than wait for the player to disconnect. This will prevent the excessive accumulation of empty groups when players change clothes a lot. It will help with the seagull spawn issue which happens when there are more than 144 groups on side WEST:
https://community.bistudio.com/wiki/createGroup
2014-09-05 14:12:04 -04:00
Wargog 0c3173826e Done, pull please. 2014-09-03 09:40:36 -04:00
Wargog 1c2511bc55 Maybe? 2014-08-30 12:24:02 -04:00
Wargog 5a54f26c4d I didn't do that 2014-08-30 12:20:54 -04:00
raymix d59c5b8278 rare bug 2014-08-30 12:55:58 +01:00
Wargog 6bddf7513e Fixed AWOL's pointer 2014-08-28 14:17:43 -04:00
Wargog 064d50778a Should fix #1555 2014-08-28 13:59:22 -04:00
vbawol d52eb620e6 Merge pull request #1541 from raymix/master
code optimization, bugs, improvements
2014-08-28 00:28:20 -05:00
vbawol 9762dad8ee Merge pull request #1543 from Beefheart/master
Update player_onPause.sqf
2014-08-28 00:28:09 -05:00
Beefheart f3c0b582b4 Update player_onPause.sqf 2014-08-26 10:22:47 +02:00
githubmil 1015e8a206 Update hilux.hpp
Armor Upgrade balance
2014-08-26 01:32:11 -06:00
githubmil 9efd265a95 Update datsun.hpp
Armor Upgrade balance
2014-08-26 01:30:43 -06:00
githubmil b65a0cd189 Update Volha.hpp
Armor Upgrade balance
2014-08-26 01:28:28 -06:00
githubmil 1ba1cc29eb Update VWGolf.hpp
Armor Upgrade balance
2014-08-26 01:26:04 -06:00
githubmil 7e020760ed Update UAZ.hpp
Cargo Upgrade fix, Armor Upgrade balance
2014-08-26 01:23:53 -06:00
githubmil 52ea5110f9 Update Skoda.hpp
Armor Upgrade balance
2014-08-26 01:20:54 -06:00
githubmil d7b55d59af Update SUV.hpp
Balanced armor upgrade
2014-08-26 01:17:02 -06:00
githubmil f4291a5b1f Update Pickup_PK.hpp 2014-08-26 01:11:39 -06:00
githubmil 753cc19e75 Update Offroad_DSHKM.hpp
Balanced armor
2014-08-26 01:09:04 -06:00
githubmil 106b05f1ef Update Lada.hpp
Balanced armor upgrade
2014-08-26 01:01:52 -06:00
githubmil a607f77906 Update UAZ.hpp
Corrected pack upgrade to be consistent with other vehicle upgrades.
2014-08-25 21:16:58 -06:00
McKeighan 0701e5b818 Update Kamaz.hpp
Updated the logic of the fuel capacity since Epoch currently only uses the one variable for Refuel Trucks.
2014-08-25 11:18:42 -04:00
raymix efca644b46 fix for db ATL limitation 2014-08-23 19:02:49 +01:00
McKeighan 69b9e84e99 Update Kamaz.hpp
Updated fuel ocurrences in upgraded models of the Kamaz Refuel truck. Also corrected it's fuel tank capacity for refilling other vehicles.
2014-08-22 14:59:16 -04:00
Beefheart 9cdae44069 Update player_onPause.sqf
fixes players logging out in selfmade no-building-zones
2014-08-22 08:31:33 +02:00
raymix 903f5d8572 code optimization, bugs, improvements 2014-08-21 06:23:42 +01:00
deadeye2 5b4d53d3b9 Update player_drink.sqf
eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
2014-08-20 19:58:43 -04:00
deadeye2 e4982dc313 fixes #1535
After eating in a vehicle that should drop an empty can, client RPT would show:

Error Undefined variable in expression: _itemtodrop
2014-08-20 19:41:06 -04:00
McKeighan ca87ef1a1f Update Kamaz.hpp
Updated Kamaz / KamazOpen / KamazRefuel for integration of vehicle upgrades.

Added more component requirements (then normal) to fuel tank size, armor amount, and cargo expansion.
2014-08-20 17:42:12 -04:00
raymix 1c4be9a043 Merge remote-tracking branch 'upstream/master' 2014-08-18 04:08:14 +01:00
raymix 34a2d03163 compatibility for issue 1526 45m plotpole 2014-08-18 04:03:11 +01:00
vbawol 2542d94c21 Merge pull request #1531 from McKeighan/patch-10
Update UAZ.hpp
2014-08-17 14:04:00 -05:00
vbawol a8a0e0ca5c Merge pull request #1532 from McKeighan/patch-11
Update Volha.hpp
2014-08-17 14:03:31 -05:00
vbawol fe5af9425a Merge pull request #1526 from Mikeeeyy/patch-4
Update cannot build plot pole within 45m.
2014-08-17 14:02:09 -05:00
McKeighan 1bdd96cd88 Update Volha.hpp
added armor damage resistance on upgrade.
2014-08-15 13:39:06 -04:00
McKeighan 5bb15f0c66 Update UAZ.hpp
Armor of only 50 on the upgrade seemed light since it's baseline is 40. The normal ratio of armor increase is X 2.5, so this has been applied to the 40.  (results in 100 armor).  Added damage resistance to the armor to increase it's effectiveness.
2014-08-15 13:36:47 -04:00
raymix c66b229a96 modular build code optimization + some extras 2014-08-15 05:40:26 +01:00
Mikeeeyy 49fe5f4846 Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
vbawol 59124e6eef Merge pull request #1523 from Legodev/master
added Items for a simple Plantingsystem
2014-08-14 12:20:58 -05:00
vbawol 8192dd7b50 Merge pull request #1519 from McKeighan/patch-7
Update Offroad_DSHKM.hpp
2014-08-14 12:09:57 -05:00
vbawol 8bd438f4c6 Merge pull request #1515 from McKeighan/patch-3
Update AH6.hpp
2014-08-14 12:08:06 -05:00
vbawol ba6a5c7dc1 Merge pull request #1513 from McKeighan/patch-1
Update cfgVehicles.hpp
2014-08-14 12:06:59 -05:00
vbawol c7b400f36a Merge pull request #1524 from Mikeeeyy/patch-2
Fix Maintain Area/Preview not disappearing
2014-08-14 12:06:31 -05:00
vbawol d8841474c6 Merge pull request #1521 from SJossy/patch-3
Update fn_damageActions.sqf
2014-08-14 12:05:27 -05:00
vbawol ef0a157eb2 Merge pull request #1512 from raymix/master
minor range adjustments
2014-08-14 12:01:52 -05:00
Mikeeeyy 3e42af0bb4 Fix Maintain Area/Preview not disappearing
When players would look at a plot pole, they would get the maintain/preview option and if they looked away they would still have it.
2014-08-13 14:10:43 +01:00
Legodev 688c1f15b6 added Items for a simple Plantingsystem 2014-08-13 00:18:35 +02:00
vbawol ca37210345 Merge pull request #1511 from Markokil321/patch-5
Update player_goFishing.sqf
2014-08-10 23:47:49 -05:00