Commit Graph

11 Commits

Author SHA1 Message Date
ebaydayz
0e4ed37218 Remove CfgLootLegacy for now
See discussion at:

8201643c00 (commitcomment-16665467)
2016-03-12 23:19:02 -05:00
ebaydayz
8201643c00 Cleanup CfgLoot
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.

@icomrade couple questions:

1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.

2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?

3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox,  etc. in the loot tables?

4. Why remove the attachments from the loot tables?
2016-03-12 17:17:38 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
[VB]AWOL
55e394d00a one more building 2014-06-04 14:58:34 -05:00
[VB]AWOL
ef546dbf3a fixed typo and missing parent classes 2014-05-31 23:52:28 -05:00
[VB]AWOL
433163e67d fixes #1185 and #1181
revert changes to loot positions and added new positions for dayzero
buildings fixes
2014-05-31 23:41:08 -05:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
Florian Kinder
0c2aebbff2 Fixed not existing cfgmag 2014-02-16 22:39:44 +01:00
Florian Kinder
dcfaf2e841 Updated LootPos & moved folder
refs #1109
2014-02-15 21:17:43 +01:00