Commit Graph

705 Commits

Author SHA1 Message Date
ebaydayz f92b751ae3 Fix undefined color error in salvage_vehicle.sqf
Color was undefined if part damage was in any of these ranges:
0.2501 - 0.2599
0.5001 - 0.5999
0.7501 - 0.7599

Fixes related RPT errors:
Unknown attribute any>Remove
Unknown attribute -
Unknown attribute LFWheel
Unknown attribute (76%
Unknown attribute Damage)</t>
2016-12-07 18:50:01 -05:00
ebaydayz 5d1a6939e6 Fix refuel at gas station with generator #1806
Fixed mistake from: e398250

The refuel code was only running if a fuel truck was passed to the
script.

Also removed fuel truck classes that do not exist from the
dze_fueltruckarray.
2016-12-02 12:34:51 -05:00
ebaydayz baae92f9d8 Remove unused file 2016-12-01 16:28:19 -05:00
ebaydayz 40ea519fd3 Temp fix for vault_pitch.sqf error in 1.0.6 release 2016-12-01 15:31:09 -05:00
ebaydayz c0d5fcf17c Fix vault_pitch PVDZ_obj_Publish array
106 server_publishObject expects inventory as 4th element.
2016-12-01 15:15:04 -05:00
ebaydayz 185d84f14f Remove unneeded global var Z_AT_FolderLocation
This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
oiad 0b10b85e3a player_upgrade combination fix (#1803)
Adds systemChat to receive the combination for whatever you upgrade as
well as dayz_rollingMessages.

The same as what modular_build does.
2016-11-27 11:36:47 -05:00
ebaydayz b6d88b1329 Update vanilla building
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/9b2092c9f7f1bb57607452691cae7e6975ccb959

https://github.com/DayZMod/DayZ/commit/674624d1221e7f661189206631e066b48870e0c7
2016-11-25 16:25:26 -05:00
ebaydayz ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz 6aa0cb8215 Update vanilla building
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a351c810d53bbd23121cff9da3978f6b2721c031

https://github.com/DayZMod/DayZ/commit/dfc46eff7b3188dfe65ffa616f9b7cb2985bc654
2016-11-21 14:57:02 -05:00
ebaydayz 2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz 0c9fbc40c8 Remove Salvage from Bicycle in configs 2016-11-21 13:43:11 -05:00
ebaydayz 5e97435d7b Fix can't sell classic bloodbag 2016-11-20 21:24:27 -05:00
ebaydayz 901329c9ec Fix vanilla crafting actionInProgress 2016-11-20 20:34:05 -05:00
ebaydayz 3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92

https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz b01a4165a8 Comment some unused achievement code
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/3ec1cc3c5db3cb9c8a0a974ef6d11248b761cea0

https://github.com/DayZMod/DayZ/commit/3171f68beee73430d3236cfd4e43e13535209174
2016-11-18 13:22:36 -05:00
icomrade e398250489 Fix refuel trucks, add upgraded trucks to array
Issue was:
A. with locality, we were checking the wrong vehicle in one instance and

B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
2016-11-16 14:53:17 -05:00
ebaydayz f994b95c1d Add dayz_onBack to surrender 2016-11-16 13:34:48 -05:00
ebaydayz 89078d1611 Fix abort and gear menu staying open at same time 2016-11-13 14:49:04 -05:00
oiad be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00
ebaydayz db3d9bf474 Update vanilla object_maintenance.sqf
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/f6e98f3be092c26fdf3405cb054fc254adcca8c8
2016-11-12 15:19:42 -05:00
ebaydayz f87ac79acc Add missing private var in hotwire_veh.sqf 2016-11-12 14:54:29 -05:00
ebaydayz 88870a6b2a Sync closeDisplay exit codes for easier scripts.txt filtering 2016-11-11 14:48:41 -05:00
oiad d28ac4de22 Hotwire rework
Rework again! - Readd sleep
2016-11-11 15:49:08 +13:00
oiad b0926b2a82 Hotwire rework
Hotwire rework
2016-11-11 14:45:48 +13:00
oiad 310fef893d Hotwire vehicle changes
Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
2016-11-11 10:45:07 +13:00
ebaydayz eedf7dd12c Fix door and plot management display text for mustBeClose
Also removed unneeded uiNamespace vars.
2016-11-08 19:27:05 -05:00
ebaydayz 261dc4b373 Allow crafting with dull knife
Output is still reduced for dull knife when gutting animals.
2016-11-07 17:37:22 -05:00
ebaydayz 01307f9a42 Remove some common and duplicate translations 2016-11-07 16:14:20 -05:00
ebaydayz e1bf11c4bb Remove empty folder 2016-11-06 13:15:18 -05:00
ebaydayz 88691fe9d1 Fix mistake in remove.sqf
DZE_DoorsLocked is a list of strings, not objects. I'm surprised no one
noticed this before.
2016-11-06 12:28:26 -05:00
oiad 0159b1418d Remove unreferrenced file (#1793)
This is an old file from A plot for life, we also use player_build for
tents now.
2016-11-05 20:40:35 -04:00
oiad 497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
ebaydayz 3a3413caf5 Allow tools to exceed transportMaxWeapons when buying in bag 2016-10-31 13:54:40 -04:00
ebaydayz 866358e4d0 Add launcher handling to advanced trading 2016-10-31 13:07:07 -04:00
ebaydayz b2d668812b Update change log 2016-10-30 14:54:20 -04:00
oiad b1171c5f9b player_wearclothes changes, string changes and maintain area moving (#1783)
* player_wearclothes changes, string changes and maintain area moving

Adds 2 toggles for admins to modify:

DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.

Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT

* Rework

Rework as per @ebaydayz

* Rework

Rework
2016-10-30 14:11:54 -04:00
ebaydayz 9a4afbfc43 Update vanilla maintain
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/997b8bac9a8121e9f6bfc254f73909f992abe2d7
2016-10-29 15:56:47 -04:00
oiad 1c7e96a0ff Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
2016-10-28 19:29:04 -04:00
ebaydayz f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
ebaydayz 84d549d0a1 Revisions for #1777 (#1778)
* Update z_at_buyItems.sqf

* Update z_at_buyItems.sqf

* Update z_at_canAfford.sqf

* Update z_at_fillBuyableList.sqf

All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color.

* Update server_handleSafeGear.sqf

* Update snappoints.hpp

* Update z_at_buyItems.sqf
2016-10-25 13:59:56 -04:00
oiad bef2506653 Advanced trading fixes, server_handleSafeGear human readibility (#1777)
* Advanced trading fixes

Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.

Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.

Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.

z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.

z_at_logTrade.sqf: fixes some tidyness.

advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.

dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.

dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.

* advanced trading fixes. I hate you github

WHY U GET MISSED?? STUPID GITHUB.

* snappoints changes

Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
2016-10-25 13:10:48 -04:00
ebaydayz 6713c1cf70 Lower nutrition values for push plane
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/81297c8e26ff24bd7094d722a4edfdbf0efaceec

Now using the same as refuel.

It takes a lot of pushes to move the plane any significant distance
(usually 10-20).
2016-10-20 15:28:23 -04:00
ebaydayz 869e95eb2c Fix wrong variable name in z_at_calcFreeSpace
I didn't catch this mistake before because _backpack was not in the private array, so it was still defined from the script that called this function. Thanks @oiad
2016-10-18 15:56:45 -04:00
ebaydayz 228ac99eb1 Set body studied status globally so confirmed kill is only added once
https://github.com/DayZMod/DayZ/commit/7402b240df8dadd0e11f95885721cd0e7de87599
ensures _source will always be a player, so it's no longer necessary to
check that.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a8c9eaebe0fed9d88c30d9e8a16bce8272df1624
2016-10-17 16:11:54 -04:00
ebaydayz 84d58a5932 Update vanilla chop wood and mine stone tool break chance
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/50107678494d481d1944a465faa0eeb9f7325936

https://github.com/DayZMod/DayZ/commit/ac39f46a8c5bd0c3eeb908e4ac147f7762027a47
2016-10-15 17:15:31 -04:00
ebaydayz 7ddee142b0 Update confirmed kills system
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/347105c036c56a8cac9bb2382aa11b4999b39063

https://github.com/DayZMod/DayZ/commit/e6b6814f51a34d84ccf47cb5551727a2c29dc75d

https://github.com/DayZMod/DayZ/commit/1009828d8e9998ab06c2da5c3fe3a0c917abde66
2016-10-15 15:08:48 -04:00
ebaydayz 81aed28f87 Update vanilla break in chance for tool damage
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/9de0fbd15f0cd16cc2fa831acfa8361ff1d7dfe7
2016-10-15 14:29:30 -04:00
ebaydayz 2ee3d44b87 Fix blood regen with classic nutrition system
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/d1542874b130398995dc21f47a540ff94873349f
2016-10-15 14:05:15 -04:00
ebaydayz a6cb29aa7e Prevent spamming sleep on tent
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/e9df65bc56eff371a2f40209ee7b5c339a6c05f3
2016-10-15 12:04:44 -04:00