Commit Graph

22 Commits

Author SHA1 Message Date
worldwidesorrow
0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
ebayShopper
6e48434001 Lower destroyed vehicle cleanup time to 5 minutes
Update to 78460ce
2017-10-31 14:06:43 -04:00
ebayShopper
78460ce4fc Delete all CrateLong in cleanup
Continuation of aab4262

Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper
aab4262ebb Add cleanup of destroyed vehicles and CraterLong 2017-06-24 11:14:39 -04:00
ebayShopper
3b12dc09d3 Remove two unused files 2017-04-16 17:46:55 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebaydayz
3224a21363 Remove some unused setVariables 2017-01-29 16:09:50 -05:00
ebaydayz
405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
ad556aa0cb Remove two hardcoded Chernarus checks
Vanilla commit:

c8455bb718
2017-01-06 17:58:13 -05:00
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
5058308f00 Prevent issues caused by respawn_west marker being moved
Vanilla commit:

39bcedb4b6
2016-12-05 14:37:28 -05:00
ebaydayz
2b6481a515 Fix dead body cleanup mistake from 97431f8 2016-11-24 14:13:32 -05:00
ebaydayz
97431f81c2 Should fix flies spawning where player relogs
AI mods will need to setVariable "bodyName" on their dead units to
prevent them being cleaned up.
2016-11-23 17:14:00 -05:00
ebaydayz
0483fa61f6 Fix live animals being deleted in front of players
Vanilla commits:

e14d45a55b

9d6be1731e
2016-11-21 18:49:03 -05:00
ebaydayz
a2fcb69579 Remove scheduler_corpse setPosATL
Vanilla commit:

b4b54b51cc
2016-09-27 17:20:24 -04:00
ebaydayz
f38c6ff72e Fix server FPS logging
No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00