Commit Graph

15 Commits

Author SHA1 Message Date
oiad
e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebaydayz
d30b7b5ffc Prevent queuing multiple vehicle upgrades 2017-01-27 20:23:36 -05:00
oiad
75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
icomrade
92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
0c0d48d447 should fix issue with car changing angle on upgrade 2014-01-24 11:15:04 -06:00
[VB]AWOL
1f5f177cb7 1.0.3 2013-12-05 13:52:13 -06:00
[VB]AWOL
7a2ce76e5e should fix issues with upgraded vehicle location 2013-12-05 00:30:37 -06:00
[VB]AWOL
a67b3a20b5 updated vehicle upgrade isok 2013-12-04 20:54:50 -06:00
[VB]AWOL
799cf6d39d finished upgrade code 2013-12-04 16:28:53 -06:00
[VB]AWOL
6ddd59f474 recode vehicle upgrade system 2013-12-04 16:23:01 -06:00