ebaydayz
dba59af7c1
Fix undefined vars in unload_act.sqf
2016-11-10 19:14:29 -05:00
ebaydayz
ed49630e0c
Fix load wounded wrong variable
2016-11-10 19:13:40 -05:00
ebaydayz
be214d3cc5
Fix give bloodbag option showing when it shouldn't
2016-11-10 18:46:39 -05:00
ebaydayz
5d64449210
Add missing private var in antibiotics.sqf
2016-11-10 18:37:14 -05:00
ebaydayz
2f86984f93
Fix antibiotics not reducing when given to remote player
2016-11-10 17:51:54 -05:00
ebaydayz
dd2a21a867
Update medPainkiller.sqf
2016-11-02 20:21:55 -04:00
ebaydayz
9f608fdf44
Add humanity gain for giving splint to other players
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Vanilla commit:
879d6ee4bf
2016-10-14 16:26:57 -04:00
ebaydayz
55910cc3d2
Remove humanity hit for killing player zombies
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If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.
Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz
4509902822
Remove source object from Humanity hit network send
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Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
ebaydayz
f353967abb
Remove duplicate transfusion in progress messages
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In addition to 11fa6a6
Vanilla commit:
f4aac518c1
2016-10-01 20:06:59 -04:00
oiad
11fa6a631c
Minor fixes ( #1770 )
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* Minor fixes
Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text
* Minor fix
Minor fix for syntax
2016-09-30 22:10:56 -04:00
icomrade
58e90da07d
Fix transfusion in vehicle
2016-09-27 12:46:13 -04:00
icomrade
6ae64eb622
Prevent player from dragging through walls
2016-09-22 14:03:23 -04:00
ebaydayz
e8e5d24e80
Fix swimming in ground glitch
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Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.
Fixed my mistake from:
e85f6ad1b5
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5
Consolidate transfusion scripts
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Consolidated transfusion and transfusion_noBloodTypes to one script.
Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.
Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
32db983f34
Fix undefined amount when bloodbagging remote player
2016-09-08 20:00:38 -04:00
ebaydayz
ed47a63313
Make log more accurate in server_playerSync
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Vanilla development commits:
45ac48b595
ca23681a7d
2016-08-12 16:41:45 -04:00
ebaydayz
7439b87779
Update damage handler and improve study body
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Vanilla development commits applied:
3db0fe8e7a
73a63898f1
08e18d5b52
126da2dcd3
d5fa323865
d37526fcc6
5fcca134f0
c9c1fc934d
2016-08-11 15:16:53 -04:00
ebaydayz
2f844060ec
Add handling of other fadeSound events in player_toggleMuteSound
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Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
oiad
3d75c67574
Localization updates
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Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
ebaydayz
fe8c5e7950
Fix infinite antibiotics when given to another player
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Vanilla development commit:
4e6ea24577
2016-05-21 15:08:57 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
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Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d
Forgot to set this variable in selfbloodbag.sqf
2016-05-06 11:45:34 -04:00
icomrade
3f10228b95
should fix knockout issue with self bloodbag
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issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
ebaydayz
bf9140f1b5
Fix dayz_nutrition RPT error on login
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Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.
Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};
if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6
Remove unnecessary key event handler reset
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No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
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It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
84eb6f815a
Missing Files
2016-02-29 00:55:29 -05:00
icomrade
18c9e72e15
Some compiles, start separation of blood system
2016-02-27 09:56:53 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
23179c079f
Merge pull request #1629 from Mikeeeyy/patch-13
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Update bandage.sqf
2016-02-16 21:19:50 -05:00
Mikeeeyy
249f8e543d
Update medTransfuse.sqf
2015-09-12 02:29:34 +01:00
Mikeeeyy
a71f15bdc4
Update medTransfuse.sqf
2015-09-12 01:44:32 +01:00
Mikeeeyy
749d740adf
Fix blood over maximum
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Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy
e24d2bad51
Update bandage.sqf
2015-02-18 23:07:07 +00:00
infiSTAR.de
d4f978e461
delete promptRName.sqf
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Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
icomrade
f284fc1b92
Don't play anim for unconscious if in vehicle
2014-07-26 14:15:38 -04:00
icomrade
fc515d4407
Infection changes
2014-06-25 12:08:55 -04:00
[VB]AWOL
2bda70b516
1.8 code merge needed here and revert x2 limit change
2014-06-22 17:20:51 -05:00
[VB]AWOL
873b6026c7
Error Undefined variable in expression: dayz_disablerespawn
2014-06-07 17:48:31 -05:00
icomrade
6fc575cacc
Fix #1278
2014-06-04 20:41:50 -04:00
icomrade
40b1063fa9
Blood bag issue #1310
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Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
[VB]AWOL
1317497db8
not used and throwing errors
2014-06-02 14:38:55 -05:00