raymix
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14ebc32bd4
|
minor range adjustments
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2014-08-09 14:21:21 +01:00 |
|
Marko
|
64d9be9169
|
Update player_goFishing.sqf
Added better message when trying to fish while in combat, to avoid confusion.
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2014-08-09 11:41:43 +02:00 |
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Marko
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f2145b6b8d
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Add "Cannot fish ehile in combat" text
To avoid confusion when players try to fish while in combat, google translate was used, so excuse any wonky translations.
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2014-08-09 11:38:36 +02:00 |
|
Steven
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29c9f979df
|
Update server_functions.sqf
Cut & paste casualty
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2014-08-09 11:26:18 +08:00 |
|
Uro1
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2573bd184c
|
Server & Traders spawning non-upgradable vehicles
Server and Traders spawning non-upgradable hilux1 & datsun1 variants
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2014-08-08 21:18:48 +01:00 |
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Beefheart
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b1764bff8e
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Update Lada.hpp
fixed some copy-paste errors
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2014-08-08 21:50:19 +02:00 |
|
raymix
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176c0372b4
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bug fix & adjustable snap range
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2014-08-08 13:30:25 +01:00 |
|
raymix
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361ab3a3e5
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function based player_build
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2014-08-07 13:03:14 +01:00 |
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infiSTAR.de
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d4f978e461
|
delete promptRName.sqf
Delete promptRName.sqf - only used for hacks and not the mod anymore
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2014-08-05 19:42:40 +02:00 |
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Skaronator.com
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b8e07f3cc2
|
Merge pull request #1495 from ebaydayz/patch-5
Change count back to forEach
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2014-07-31 22:34:16 +02:00 |
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Skaronator.com
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29c2b09175
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Merge pull request #1494 from ebaydayz/patch-4
Change count back to forEach
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2014-07-31 22:34:13 +02:00 |
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Skaronator.com
|
923b2833c9
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Merge pull request #1493 from ebaydayz/patch-3
Change count back to forEach
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2014-07-31 22:34:09 +02:00 |
|
ebaydayz
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6d1d4c998a
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Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
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2014-07-31 14:00:50 -04:00 |
|
ebaydayz
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d19001d87b
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Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
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2014-07-31 13:45:26 -04:00 |
|
ebaydayz
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445556ff12
|
Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
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2014-07-31 13:41:02 -04:00 |
|
ebaydayz
|
81729c26f4
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Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
|
2014-07-31 13:33:51 -04:00 |
|
ebaydayz
|
0111a8f580
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Change count back to forEach
You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
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2014-07-31 13:14:10 -04:00 |
|
ebaydayz
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0d5d0b9b8e
|
Change count back to forEach - fix empty safes
See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
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2014-07-29 15:50:53 -04:00 |
|
vbawol
|
ec1308afd6
|
Merge pull request #1466 from ebaydayz/patch-1
Fix typo _intentory > _inventory
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2014-07-29 13:33:10 -05:00 |
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ebaydayz
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a8389ba2bc
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Fix typo _intentory > _inventory
_intentory should be _inventory
|
2014-07-29 14:26:48 -04:00 |
|
Mikeeeyy
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a4ade23086
|
Update dayz_spaceInterrupt.sqf
Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
|
2014-07-29 17:47:29 +01:00 |
|
vbawol
|
fc1ce8421e
|
Merge pull request #1459 from raymix/master
some missing defines
|
2014-07-26 15:29:25 -05:00 |
|
icomrade
|
f284fc1b92
|
Don't play anim for unconscious if in vehicle
|
2014-07-26 14:15:38 -04:00 |
|
raymix
|
411055260f
|
some missing defines
|
2014-07-26 03:36:26 +01:00 |
|
Namindu
|
cb6ed37846
|
Added RedRyder BB Gun Ammo to Loot Table
Forgot to add the ammo.
Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05
Classname: "350Rnd_BB_Magazine"
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2014-07-25 14:55:12 -07:00 |
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Namindu
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1693b33d42
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Added RedRyder BB Gun to Loot Table
Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
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2014-07-25 14:48:35 -07:00 |
|
vbawol
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c479fe45f3
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Merge pull request #1452 from Markokil321/patch-2
Update player_build.sqf
|
2014-07-25 16:02:32 -05:00 |
|
vbawol
|
b26aa51e32
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Merge pull request #1434 from arma2WillRobinson/master
roughly added RedRyder BB Gun
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2014-07-25 12:05:47 -05:00 |
|
vbawol
|
e6e5da011e
|
Merge pull request #1453 from Markokil321/patch-4
Update player_build2.sqf
|
2014-07-25 12:04:30 -05:00 |
|
vbawol
|
f1aa986a08
|
Merge pull request #1451 from RimBlock/master
Config files - Added fuel capacity variable. DB Backup improved script.
|
2014-07-25 12:00:52 -05:00 |
|
Marko
|
f1b3104e1e
|
Update player_build2.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
|
2014-07-25 00:37:12 +02:00 |
|
Marko
|
e330fe17aa
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Update player_build.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
|
2014-07-25 00:34:19 +02:00 |
|
RimBlock
|
613a08c770
|
no message
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2014-07-24 21:00:41 +08:00 |
|
RimBlock
|
dd968044d3
|
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
|
2014-07-24 20:30:25 +08:00 |
|
raymix
|
bca5acf2e6
|
needs a better fix
|
2014-07-23 11:52:23 +01:00 |
|
vbawol
|
5193787b5f
|
Merge pull request #1445 from Markokil321/patch-2
Update player_build.sqf
|
2014-07-21 13:09:44 -05:00 |
|
Marko
|
273c8b8954
|
Update trade_weapons.sqf
Revert || back to or for text messages
|
2014-07-21 19:20:47 +02:00 |
|
Marko
|
0529324a4b
|
Update player_build.sqf
Changed || back to or. (for messages)
|
2014-07-21 19:07:54 +02:00 |
|
Steven
|
1ef1277254
|
Update compiles.sqf
typo in player_removeNet array
|
2014-07-20 11:40:02 +08:00 |
|
vbawol
|
4099115959
|
Merge pull request #1439 from ebaydayz/patch-2
Add CH53_DZE to config based traders
|
2014-07-19 16:56:03 -05:00 |
|
ebaydayz
|
2c1d0825d1
|
Add CH53_DZE
|
2014-07-19 16:59:59 -04:00 |
|
ebaydayz
|
ed879fbef5
|
Update BanditHelicopterArmed.hpp
Add CH53_DZE
|
2014-07-19 16:56:14 -04:00 |
|
ebaydayz
|
bf86886835
|
Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
|
2014-07-19 16:45:44 -04:00 |
|
vbawol
|
6e1be89442
|
Merge pull request #1431 from raymix/master
snap building plotpole / infinite drag fix
|
2014-07-18 13:40:15 -05:00 |
|
armaWillRobinson
|
38bb95f12f
|
redryder add
|
2014-07-17 13:49:57 -07:00 |
|
raymix
|
95077f35f8
|
snap optimization for large bases
|
2014-07-17 20:00:26 +01:00 |
|
icomrade
|
33e9c7669b
|
GetPlayerUID compile, update skin change
|
2014-07-17 14:29:17 -04:00 |
|
icomrade
|
f288fcf35a
|
Disable user input until display is closed #1432
|
2014-07-16 18:51:41 -04:00 |
|
raymix
|
077da12271
|
plotpole fix for new update
|
2014-07-16 07:32:13 +01:00 |
|
raymix
|
a297cfea63
|
snap building plotpole / infinite drag fix
|
2014-07-16 06:38:27 +01:00 |
|