Commit Graph

27 Commits

Author SHA1 Message Date
icomrade 2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
icomrade bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade 51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/ca8434a9b9b9c34d2734a96a8bad8519f15ce512
2016-07-03 12:26:56 -04:00
icomrade 2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz 4b9d6df0bb Finish localization support
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/33c6cafbcbffca2624ed5753d9b4882419626c70
2016-04-28 22:13:48 -04:00
ebaydayz 7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade 53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
icomrade c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz 796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz 666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz 37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz 8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz 3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz 6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz 6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz 4c6b636bc0 More minor cleanup 2016-03-12 22:40:23 -05:00
ebaydayz 09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade 9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade 71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00