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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update door kits
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@@ -1217,7 +1217,7 @@ class ItemWoodGateFrame: CA_Magazine
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text = $STR_EPOCH_PLAYER_239_1_1;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodGate",1}};
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input[] = {{"ItemWoodGateFrame",1},{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}};
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};
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@@ -37,6 +37,15 @@ class PartGeneric : CA_Magazine
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output[] = {{"ItemMetalSheet",1}};
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input[] = {{"PartGeneric",3}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"door_frame_kit",1}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
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};
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};
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};
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@@ -88,6 +97,15 @@ class ItemPole: CA_Magazine
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output[] = {{"ItemScaffoldingKit",1}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",2},{"PartWoodLumber",4}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"door_frame_kit",1}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
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};
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};
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};
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@@ -19,8 +19,8 @@ class MetalFloor_DZ: ModularItems {
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class DoorFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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armor = 3000;
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offset[] = {0,1.5,0};
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armor = 1200;
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model = "\z\addons\dayz_epoch\models\Steel_door_frame_single.p3d";
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displayName = $STR_EPOCH_DOORWAY;
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GhostPreview = "DoorFrame_Preview_DZ";
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@@ -31021,6 +31021,10 @@
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<English>Craft Pillar</English>
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<German>Säule herstellen</German>
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</Key>
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<Key ID="STR_EPOCH_ACTION_METAL_DOORWAY">
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<English>Craft Doorway</English>
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<German>Türdurchgang herstellen</German>
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</Key>
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<Key ID="STR_BLD_ACTIONS_OPEN_GATE">
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<English>Open Gate</English>
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<German>Tor öffnen</German>
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