From fb407679f8095fee8535f0290c02ba2903490aa3 Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Mon, 30 Nov 2020 18:02:15 +0100 Subject: [PATCH] Update door kits --- .../CfgMagazines/Buildings/ModularBuilding.hpp | 2 +- .../Configs/CfgMagazines/Items/Metal.hpp | 18 ++++++++++++++++++ .../Buildables/ModularBuildMetal.hpp | 4 ++-- SQF/dayz_code/stringtable.xml | 4 ++++ 4 files changed, 25 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp index bbc4a09c3..17e4b9f41 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp @@ -1217,7 +1217,7 @@ class ItemWoodGateFrame: CA_Magazine text = $STR_EPOCH_PLAYER_239_1_1; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {}; + requiretools[] = {"ItemToolbox"}; output[] = {{"ItemWoodGate",1}}; input[] = {{"ItemWoodGateFrame",1},{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp index 4fb26504d..6abf9be63 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp @@ -37,6 +37,15 @@ class PartGeneric : CA_Magazine output[] = {{"ItemMetalSheet",1}}; input[] = {{"PartGeneric",3}}; }; + class Crafting3 + { + text = $STR_EPOCH_ACTION_METAL_DOORWAY; + script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; + neednearby[] = {"fire"}; + requiretools[] = {"ItemToolbox","ItemCrowbar"}; + output[] = {{"door_frame_kit",1}}; + input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}}; + }; }; }; @@ -88,6 +97,15 @@ class ItemPole: CA_Magazine output[] = {{"ItemScaffoldingKit",1}}; input[] = {{"ItemPole",4},{"ItemTankTrap",2},{"PartWoodLumber",4}}; }; + class Crafting4 + { + text = $STR_EPOCH_ACTION_METAL_DOORWAY; + script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; + neednearby[] = {"fire"}; + requiretools[] = {"ItemToolbox","ItemCrowbar"}; + output[] = {{"door_frame_kit",1}}; + input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}}; + }; }; }; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildMetal.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildMetal.hpp index 0160cb348..bac9d654a 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildMetal.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildMetal.hpp @@ -19,8 +19,8 @@ class MetalFloor_DZ: ModularItems { class DoorFrame_DZ: ModularItems { scope = 2; - offset[] = {0,2,0}; - armor = 3000; + offset[] = {0,1.5,0}; + armor = 1200; model = "\z\addons\dayz_epoch\models\Steel_door_frame_single.p3d"; displayName = $STR_EPOCH_DOORWAY; GhostPreview = "DoorFrame_Preview_DZ"; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 6c556b545..07813cdfe 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -31021,6 +31021,10 @@ Craft Pillar Säule herstellen + + Craft Doorway + Türdurchgang herstellen + Open Gate Tor öffnen