Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildMetal.hpp
2020-11-30 18:02:15 +01:00

31 lines
818 B
C++

class MetalFloor_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
armor = 3000;
displayName = $STR_EPOCH_METALFLOOR;
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class DoorFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
armor = 1200;
model = "\z\addons\dayz_epoch\models\Steel_door_frame_single.p3d";
displayName = $STR_EPOCH_DOORWAY;
GhostPreview = "DoorFrame_Preview_DZ";
maintainBuilding[] = {{"PartGeneric",1}};
upgradeBuilding[] = {"Door_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
};