diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Lada.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Lada.hpp index 32dc6980c..b6cf64d45 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Lada.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Lada.hpp @@ -502,7 +502,8 @@ class Lada2_TK_CIV_EP1_DZE1: Lada2_TK_CIV_EP1 { // Armor 2 class Lada1_DZE2: Lada1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -549,7 +550,8 @@ class Lada1_DZE2: Lada1_DZE1 { }; }; class Lada2_DZE2: Lada2_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -596,7 +598,8 @@ class Lada2_DZE2: Lada2_DZE1 { }; }; class LadaLM_DZE2: LadaLM_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -643,7 +646,8 @@ class LadaLM_DZE2: LadaLM_DZE1 { }; }; class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -690,7 +694,8 @@ class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 { }; }; class Lada2_TK_CIV_EP1_DZE2: Lada2_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Offroad_DSHKM.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Offroad_DSHKM.hpp index 89eded99d..5d018e9fe 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Offroad_DSHKM.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Offroad_DSHKM.hpp @@ -360,7 +360,8 @@ class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE // Armmor 2 class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Pickup_PK.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Pickup_PK.hpp index e28c5210c..7fd70a195 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Pickup_PK.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Pickup_PK.hpp @@ -146,7 +146,8 @@ class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE { // Armor 2 class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -193,7 +194,8 @@ class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 { }; }; class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -240,7 +242,8 @@ class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 { }; }; class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -325,4 +328,4 @@ class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 { }; class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 { fuelCapacity = 210; // car 100 -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp index 5ac850c31..7fe31e11b 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp @@ -420,7 +420,8 @@ class SUV_Silver_DZE1: SUV_Silver { // Armor 2 class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -467,7 +468,8 @@ class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { }; }; class SUV_Camo_DZE2: SUV_Camo_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -514,7 +516,8 @@ class SUV_Camo_DZE2: SUV_Camo_DZE1 { }; }; class SUV_Blue_DZE2: SUV_Blue_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -561,7 +564,8 @@ class SUV_Blue_DZE2: SUV_Blue_DZE1 { }; }; class SUV_Green_DZE2: SUV_Green_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -608,7 +612,8 @@ class SUV_Green_DZE2: SUV_Green_DZE1 { }; }; class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -655,7 +660,8 @@ class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { }; }; class SUV_Red_DZE2: SUV_Red_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -702,7 +708,8 @@ class SUV_Red_DZE2: SUV_Red_DZE1 { }; }; class SUV_White_DZE2: SUV_White_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -749,7 +756,8 @@ class SUV_White_DZE2: SUV_White_DZE1 { }; }; class SUV_Pink_DZE2: SUV_Pink_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -796,7 +804,8 @@ class SUV_Pink_DZE2: SUV_Pink_DZE1 { }; }; class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -843,7 +852,8 @@ class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { }; }; class SUV_Orange_DZE2: SUV_Orange_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -890,7 +900,8 @@ class SUV_Orange_DZE2: SUV_Orange_DZE1 { }; }; class SUV_Silver_DZE2: SUV_Silver_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -1071,4 +1082,4 @@ class SUV_Orange_DZE4: SUV_Orange_DZE3 { }; class SUV_Silver_DZE4: SUV_Silver_DZE3 { fuelCapacity = 250; // suv base 130 -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Skoda.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Skoda.hpp index 42599d6a4..bcea618bf 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Skoda.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Skoda.hpp @@ -304,7 +304,8 @@ class SkodaGreen_DZE1: SkodaGreen { // Armor 2 class Skoda_DZE2: Skoda_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -351,7 +352,8 @@ class Skoda_DZE2: Skoda_DZE1 { }; }; class SkodaBlue_DZE2: SkodaBlue_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -398,7 +400,8 @@ class SkodaBlue_DZE2: SkodaBlue_DZE1 { }; }; class SkodaRed_DZE2: SkodaRed_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -445,7 +448,8 @@ class SkodaRed_DZE2: SkodaRed_DZE1 { }; }; class SkodaGreen_DZE2: SkodaGreen_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -1290,4 +1294,4 @@ class car_sedan_DZE3: car_sedan_DZE2 { // Fuel 4 class car_sedan_DZE4: car_sedan_DZE3 { fuelCapacity = 210; // car 100 -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp index 38ab8f849..60914a011 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp @@ -219,7 +219,7 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 { // Armor 2 class UAZ_CDF_DZE2: UAZ_CDF_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -267,7 +267,7 @@ class UAZ_CDF_DZE2: UAZ_CDF_DZE1 { }; }; class UAZ_INS_DZE2: UAZ_INS_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -315,7 +315,7 @@ class UAZ_INS_DZE2: UAZ_INS_DZE1 { }; }; class UAZ_RU_DZE2: UAZ_RU_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -363,7 +363,7 @@ class UAZ_RU_DZE2: UAZ_RU_DZE1 { }; }; class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -411,7 +411,7 @@ class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 { }; }; class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -459,7 +459,7 @@ class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 { }; }; class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 { - armor = 100; // UAZ 40 + armor = 75; // UAZ 40 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -511,7 +511,7 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 { class UAZ_CDF_DZE3: UAZ_CDF_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_CDF_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; @@ -520,7 +520,7 @@ class UAZ_CDF_DZE3: UAZ_CDF_DZE2 { class UAZ_INS_DZE3: UAZ_INS_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; @@ -529,7 +529,7 @@ class UAZ_INS_DZE3: UAZ_INS_DZE2 { class UAZ_RU_DZE3: UAZ_RU_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_RU_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; @@ -538,7 +538,7 @@ class UAZ_RU_DZE3: UAZ_RU_DZE2 { class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_Unarmed_TK_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; @@ -547,7 +547,7 @@ class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 { class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_Unarmed_UN_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; @@ -556,7 +556,7 @@ class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 { class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 - transportmaxbackpacks = 4; // car 2 + transportmaxbackpacks = 9; // car 2, UAZ 7 class Upgrades { ItemTNK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/VWGolf.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/VWGolf.hpp index 7e3502f2a..265cb00fd 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/VWGolf.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/VWGolf.hpp @@ -504,7 +504,8 @@ class VWGolf_DZE1: VWGolf { // Armor 2 class VWGolf_DZE2: VWGolf_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -565,4 +566,4 @@ class VWGolf_DZE3: VWGolf_DZE2 { // Fuel 4 class VWGolf_DZE4: VWGolf_DZE3 { fuelCapacity = 210; // car 100 -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp index c2e2614ff..d30c56517 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp @@ -280,7 +280,7 @@ class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1 { // Armor 2 class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -328,7 +328,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 { }; }; class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { @@ -376,7 +376,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 { }; }; class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp index 3b355e2fd..a568e3b27 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp @@ -96,7 +96,8 @@ class datsun1_civil_3_open_DZE1: datsun1_civil_3_open_DZE { // Armor 2 class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -144,7 +145,8 @@ class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 { }; }; class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -192,7 +194,8 @@ class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 { }; }; class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -293,4 +296,4 @@ class datsun1_civil_3_open_DZE4: datsun1_civil_3_open_DZE3 { class Upgrades { ItemARM[] = {"Pickup_PK_INS_DZE4",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}}; }; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/hilux.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/hilux.hpp index fb510b091..6d8a3aa8b 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/hilux.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/hilux.hpp @@ -96,7 +96,8 @@ class hilux1_civil_3_open_DZE1: hilux1_civil_3_open_DZE { // Armor 2 class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -144,7 +145,8 @@ class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1 { }; }; class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -192,7 +194,8 @@ class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1 { }; }; class hilux1_civil_3_open_DZE2: hilux1_civil_3_open_DZE1 { - armor = 50; // car 20 + armor = 55; // car 20 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -293,4 +296,4 @@ class hilux1_civil_3_open_DZE4: hilux1_civil_3_open_DZE3 { class Upgrades { ItemARM[] = {"Pickup_PK_INS_DZE4",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}}; }; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_epoch_b/CfgServerTrader/Category/FriendlyAssaultRifle.hpp b/SQF/dayz_epoch_b/CfgServerTrader/Category/FriendlyAssaultRifle.hpp index 4c9e3539a..528d63e47 100644 --- a/SQF/dayz_epoch_b/CfgServerTrader/Category/FriendlyAssaultRifle.hpp +++ b/SQF/dayz_epoch_b/CfgServerTrader/Category/FriendlyAssaultRifle.hpp @@ -106,7 +106,7 @@ class Category_485 { }; class BAF_L85A2_RIS_Holo { type = "trade_weapons"; - buy[] = {9,"ItemGoldBar10oz"}; + buy[] = {9,"ItemGoldBar"}; sell[] = {6,"ItemGoldBar"}; }; }; @@ -218,7 +218,7 @@ class Category_615 { }; class BAF_L85A2_RIS_Holo { type = "trade_weapons"; - buy[] = {9,"ItemGoldBar10oz"}; + buy[] = {9,"ItemGoldBar"}; sell[] = {6,"ItemGoldBar"}; }; }; diff --git a/SQF/dayz_epoch_b/CfgServerTrader/Category/NeutralAssaultRifle.hpp b/SQF/dayz_epoch_b/CfgServerTrader/Category/NeutralAssaultRifle.hpp index edc52520e..3b63e7157 100644 --- a/SQF/dayz_epoch_b/CfgServerTrader/Category/NeutralAssaultRifle.hpp +++ b/SQF/dayz_epoch_b/CfgServerTrader/Category/NeutralAssaultRifle.hpp @@ -106,7 +106,7 @@ class Category_602 { }; class BAF_L85A2_RIS_Holo { type = "trade_weapons"; - buy[] = {9,"ItemGoldBar10oz"}; + buy[] = {9,"ItemGoldBar"}; sell[] = {6,"ItemGoldBar"}; }; }; @@ -218,7 +218,7 @@ class Category_637 { }; class BAF_L85A2_RIS_Holo { type = "trade_weapons"; - buy[] = {9,"ItemGoldBar10oz"}; + buy[] = {9,"ItemGoldBar"}; sell[] = {6,"ItemGoldBar"}; }; };