From f2c39e0038efc00f35b5612139b21ee9f5e98792 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 27 Aug 2016 09:48:14 -0400 Subject: [PATCH] Fix wrong _name variable in server_onPlayerDisconnect My mistake from #1753, name is already passed from onPlayerDisconnected: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141 --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index dbd536957..05316cf22 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -24,7 +24,6 @@ _lastDamage = _playerObj getVariable["noatlf4",0]; _Sepsis = _playerObj getVariable["USEC_Sepsis",false]; _lastDamage = round(diag_ticktime - _lastDamage); _inCombat = _playerObj getVariable ["inCombat", 0]; -_name = if (alive _playerObj) then {name _playerObj} else {"Dead Player"}; //Readded Logout debug info. diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6", @@ -38,7 +37,7 @@ diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6", //Login processing do not sync if (_playerUID in dayz_ghostPlayers) exitwith { - diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_name,_playerUID]; + diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_playerName,_playerUID]; //Lets remove the object. if (!isNull _playerObj) then {