diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index dbd536957..05316cf22 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -24,7 +24,6 @@ _lastDamage = _playerObj getVariable["noatlf4",0]; _Sepsis = _playerObj getVariable["USEC_Sepsis",false]; _lastDamage = round(diag_ticktime - _lastDamage); _inCombat = _playerObj getVariable ["inCombat", 0]; -_name = if (alive _playerObj) then {name _playerObj} else {"Dead Player"}; //Readded Logout debug info. diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6", @@ -38,7 +37,7 @@ diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6", //Login processing do not sync if (_playerUID in dayz_ghostPlayers) exitwith { - diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_name,_playerUID]; + diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_playerName,_playerUID]; //Lets remove the object. if (!isNull _playerObj) then {