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https://github.com/EpochModTeam/DayZ-Epoch.git
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These contain trees and buildings which need their chopped/destroyed status synchronized for all clients. This revertsc21a731. Vanilla commit:32f2fa3b22
30 lines
1.8 KiB
Plaintext
30 lines
1.8 KiB
Plaintext
[[
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["MAP_R_HouseV2_02",[12711.327,9545.1387,-4.2915344e-006],280.8876],
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["MAP_R_HouseV2_04",[12702.237,9516.4395,7.6293945e-006],-169.90532],
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["MAP_R_HouseV2_03B",[12717.162,9496.2002],-259.25668],
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["C130J_wreck_EP1",[12720.771,9520.5762,3.8146973e-006],78.744171],
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["MAP_misc_FallenTree2",[12733.354,9515.3232,-1.5258789e-005],-104.81918],
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["MAP_misc_FallenTree2",[12751.971,9520.4463,1.1444092e-005],-88.273613],
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["MAP_misc_FallenTree2",[12732.947,9536.0996,1.9073486e-006],-81.196098],
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["MAP_misc_FallenTree2",[12770.574,9542.4629,4.3869019e-005],-121.68095],
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["MAP_misc_stub2",[12762.433,9520.8115,1.6212463e-005],0],
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["MAP_misc_stub2",[12744.83,9517.2822,7.6293945e-006],66.082001],
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["MAP_misc_stub2",[12743.733,9533.6777,-3.8146973e-006],-115.36677],
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["MAP_misc_stub2",[12778.854,9546.4971,-7.6293945e-006],-39.535217],
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["Land_Fire_DZ",[12714.253,9535.0479,1.7166138e-005],0],
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["Land_Fire_DZ",[12718.354,9550.8037,9.5367432e-006],0],
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["Land_Camp_Fire_DZ",[12718.582,9550.5176,-1.9073486e-006],0],
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["Land_Camp_Fire_DZ",[12715.522,9536.3525,-2.0027161e-005],0],
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["Land_Camp_Fire_DZ",[12715.18,9539.3896,2.5749207e-005],0],
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["Land_Camp_Fire_DZ",[12721.592,9502.25,-3.8146973e-006],0],
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["Land_Camp_Fire_DZ",[12706.214,9510.5488,8.2015991e-005],0],
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["Land_Camp_Fire_DZ",[12705.977,9513.2109,-3.2424927e-005],0],
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["Land_Camp_Fire_DZ",[12703.96,9511.3291,3.8146973e-006],0],
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["Land_Camp_Fire_DZ",[12698.857,9523.0391,4.7683716e-005],0],
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["Land_Camp_Fire_DZ",[12707.414,9537.0137,1.7166138e-005],0],
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["Land_Camp_Fire_DZ",[12700.703,9515.3945,7.1904426],0],
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["Land_Camp_Fire_DZ",[12701.083,9516.9688,7.2510133],0],
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["Land_Camp_Fire_DZ",[12707.344,9520.4121,-0.00011634827],0],
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["Land_Camp_Fire_DZ",[12712.194,9544.3564,8.9676323],0],
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["Land_Camp_Fire_DZ",[12710.407,9548.6572,8.768301],0]
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],false,false,false] call fnc_spawnObjects; |