Update AH6X config

This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
This commit is contained in:
ebayShopper
2017-12-05 15:16:36 -05:00
parent 6edc98adb9
commit e2a410b95a
3 changed files with 6 additions and 58 deletions

View File

@@ -42,6 +42,7 @@ class AH6J_EP1_DZ: AH6_Base_EP1
fired = "_this call BIS_Effects_EH_Fired;";
};
};
class AH6J_EP1_DZE: AH6J_EP1_DZ
{
scope = public;
@@ -49,7 +50,8 @@ class AH6J_EP1_DZE: AH6J_EP1_DZ
displayName = "AH6J_DZE";
magazines[] = {"60Rnd_CMFlareMagazine"};
};
class AH6X_DZ: AH6X_EP1 {
class AH6X_DZ: AH6_Base_EP1 {
displayname = $STR_VEH_NAME_AH6X;
displaynameshort = $STR_EP1_DN_AH6X;
model = "dayz_vehicles\helicopters\greybird\greybird.p3d";
@@ -77,62 +79,8 @@ class AH6X_DZ: AH6X_EP1 {
transportMaxMagazines = 30;
transportmaxbackpacks = 2;
fuelCapacity = 242;
transportSoldier = 0;
memoryPointsGetInGunner = "pos_cargo";
memoryPointsGetInGunnerDir = "pos_cargo_dir";
class NewTurret;
class Turrets
{
class ObserverTurret: NewTurret
{
ProxyType = CPCargo;
proxyIndex = 1;
startEngine = 0;
hasgunner = 1;
body = "FLIR_turret";
gun = "FLIR_gun";
animationSourceBody = "FLIR_turret";
animationSourceGun = "FLIR_gun";
gunBeg = "FLIR_end";
gunEnd = "FLIR_begin";
memoryPointGun = "FLIR_end";
turretAxis = "FLIR_turret_axis";
gunAxis = "FLIR_gun_axis";
commanding = -1;
class Viewoptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
minFov = 0.01;
initFov = 0.50;
maxFov = 0.80;
visionMode[] = {"Normal","NVG"};
thermalMode[] = {};
};
gunnerAction = "AH6j_Cargo_EP1";
gunnerOpticsModel = "\ca\weapons\2Dscope_UAV.p3d";
memoryPointGunnerOptics = "gunnerview";
//gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
soundServo[] = {"",0.01,1};
gunnerForceOptics = 0;
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerName = "Observer";
animationSourceHatch = "";
minElev = -90;
maxElev = 60;
initElev = 0;
minTurn = -360;
maxTurn = 360;
initTurn = 0;
weapons[] = {};
magazines[] = {};
};
};
class Turrets {};
class DefaultEventhandlers;
class EventHandlers: DefaultEventhandlers
{