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increased delay in client sync update calls
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@@ -33,7 +33,7 @@ while {true} do {
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_vel = velocity player;
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_vel = velocity player;
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_speed = round((_vel distance [0,0,0]) * 3.5);
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_speed = round((_vel distance [0,0,0]) * 3.5);
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_saveTime = (playersNumber west * 2) + 10;
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_saveTime = (playersNumber west * 4) + 10;
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//reset position
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//reset position
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_randomSpot = true;
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_randomSpot = true;
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