From d5cf8f42fb88262f3d87c8ca7beea0f589c05dc1 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Wed, 13 Nov 2013 16:56:54 -0600 Subject: [PATCH] increased delay in client sync update calls --- SQF/dayz_code/system/player_spawn_2.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/system/player_spawn_2.sqf b/SQF/dayz_code/system/player_spawn_2.sqf index 7f97dea14..e7b75b658 100644 --- a/SQF/dayz_code/system/player_spawn_2.sqf +++ b/SQF/dayz_code/system/player_spawn_2.sqf @@ -33,7 +33,7 @@ while {true} do { _vel = velocity player; _speed = round((_vel distance [0,0,0]) * 3.5); - _saveTime = (playersNumber west * 2) + 10; + _saveTime = (playersNumber west * 4) + 10; //reset position _randomSpot = true;