mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update new weapon sounds and switch to Arma 2 sound format
This commit is contained in:
@@ -23,14 +23,15 @@
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[NEW] 5 new backpacks. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] 5 new backpacks. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] Different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] Different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] All backpacks got updated and have 2 new versions now. A regular and an updated version now. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] All backpacks got updated and have 2 new versions now. A regular and an updated version now. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] A fire place can be crafted directly from a wooden log now. () @AirwavesMan
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[NEW] A fire place can be crafted directly from a wooden log now. (2b8997ec) @AirwavesMan
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[NEW] New sounds for M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866. @AirwavesMan
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[NEW] New sounds for M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k. @AirwavesMan
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[NEW] All vehicles are grouped under the vehicleClass: 'DayZ Epoch Vehicles', so they can be found in the editor. @AirwavesMan
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[NEW] All vehicles are grouped under the vehicleClass: 'DayZ Epoch Vehicles', so they can be found in the editor. @AirwavesMan
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[NEW] Painkillers have different packages with pills now and work the same like anitbiotics work now. (b4b8860c) @AirwavesMan
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[NEW] Painkillers have different packages with pills now and work the same like anitbiotics work now. (b4b8860c) @AirwavesMan
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[NEW] New helicopter skins for: Ch-47, Mi-17, UH-1H. (43337b6a), (c47821ee) @AirwavesMan
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[NEW] New helicopter skins for: Ch-47, Mi-17, UH-1H. (43337b6a), (c47821ee) @AirwavesMan
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[NEW] Add KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
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[NEW] Add KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
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[NEW] Add Land_Ind_Oil_Pump_EP1_DZE, a version with no pumping sound. (8557f559) @seelenapparat
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[NEW] Add Land_Ind_Oil_Pump_EP1_DZE, a version with no pumping sound. (8557f559) @seelenapparat
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[NEW] Add a proper display name for heli crashes. (ba31c67b) @seelenapparat
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[NEW] Add a proper display name for heli crashes. (ba31c67b) @seelenapparat
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[NEW] Players can craft a firebarrel kit from empty methylamin and empty oil barrels too now. (b4b93562) @AirwavesMan
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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@@ -101,6 +102,7 @@
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[UPDATED] Add the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
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[UPDATED] Add the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
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[UPDATED] Fill mixed gas into a chainsaw requires a chainsaw now. (b0edf3cb) @AirwavesMan
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[UPDATED] Fill mixed gas into a chainsaw requires a chainsaw now. (b0edf3cb) @AirwavesMan
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[UPDATED] Craft a tent needs 2x equip_tent_poles no longer 2x ItemPole now. (73289a69) @AirwavesMan
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[UPDATED] Craft a tent needs 2x equip_tent_poles no longer 2x ItemPole now. (73289a69) @AirwavesMan
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[UPDATED] Crafting a firebarrel kit requires no longer matches. (b4b93562) @nadal28 @AirwavesMan
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[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
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[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
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[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
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[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
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@@ -198,6 +198,7 @@ class CfgWeapons
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#include "Rifles\MR43.hpp"
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#include "Rifles\MR43.hpp"
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#include "Rifles\Winchester1866.hpp"
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#include "Rifles\Winchester1866.hpp"
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#include "Rifles\Remington870.hpp"
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#include "Rifles\Remington870.hpp"
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#include "Rifles\Saiga12.hpp"
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#include "Rifles\Usas12.hpp"
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#include "Rifles\Usas12.hpp"
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#include "Rifles\Crossbow.hpp"
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#include "Rifles\Crossbow.hpp"
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#include "Rifles\L115A3.hpp"
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#include "Rifles\L115A3.hpp"
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@@ -12,7 +12,7 @@ class MSR_BASE: Rifle
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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@@ -67,7 +67,7 @@ class MSR_SD_BASE: Rifle
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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@@ -17,7 +17,7 @@ class RSASS_BASE: DMR
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distanceZoomMax = 120;
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distanceZoomMax = 120;
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opticsZoomInit = 0.15;
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opticsZoomInit = 0.15;
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dexterity = 1.55;
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dexterity = 1.55;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
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drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
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reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
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reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
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@@ -36,7 +36,7 @@ class RSASS_BASE: DMR
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};
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};
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class Single: Mode_SemiAuto
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class Single: Mode_SemiAuto
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{
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{
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
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reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
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dispersion = 0.00012;
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dispersion = 0.00012;
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@@ -94,10 +94,9 @@ class RSASS_BASE: DMR
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class RSASS_SD_BASE: RSASS_BASE
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class RSASS_SD_BASE: RSASS_BASE
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{
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{
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magazines[] = {"20Rnd_762x51_RSASS_SD"};
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magazines[] = {"20Rnd_762x51_RSASS_SD"};
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modes[] = {"FHQ_RSASS_H_SD_Single"};
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class Single: Mode_SemiAuto
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class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
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{
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{
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd_shot",2.51189,1,50};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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dispersion = 0.0015;
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dispersion = 0.0015;
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reloadTime = 0.1;
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reloadTime = 0.1;
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@@ -4,22 +4,10 @@ class SVD_PSO1_DZ : SVD
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picture = "\ca\weapons\data\equip\w_svd_ca.paa";
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picture = "\ca\weapons\data\equip\w_svd_ca.paa";
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displayName = $STR_DZ_WPN_SVD_PSO1_NAME;
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displayName = $STR_DZ_WPN_SVD_PSO1_NAME;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\svd.ogg",20,1,2000};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\svd_shot",20,1,2000};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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//weaponInfoType = "RscWeaponEmpty";
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//discreteDistance[] = {};
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//discreteDistanceInitIndex = 0;
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//distanceZoomMin = 200;
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//distanceZoomMax = 200;
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magazines[] = {10Rnd_762x54_SVD};
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magazines[] = {10Rnd_762x54_SVD};
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//reloadTime = 0.06;
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//recoil = "recoil_single_primary_4outof10";
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//recoilProne = "recoil_single_primary_prone_4outof10";
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//dispersion = 0.00045;
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class OpticsModes : OpticsModes
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class OpticsModes : OpticsModes
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{
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{
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@@ -1,4 +1,3 @@
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class Saiga12K;
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class USAS12_DZ: Saiga12K
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class USAS12_DZ: Saiga12K
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{
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{
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scope = public;
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scope = public;
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@@ -28,9 +27,8 @@ class USAS12_DZ: Saiga12K
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modes[] = {"Single", "FullAuto"};
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modes[] = {"Single", "FullAuto"};
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class Single: Mode_SemiAuto
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class Single: Mode_SemiAuto
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{
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{
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begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
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begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200};
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begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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dispersion = 0.002;
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dispersion = 0.002;
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reloadTime = 0.2;
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reloadTime = 0.2;
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recoil = "recoil_single_primary_6outof10";
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recoil = "recoil_single_primary_6outof10";
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@@ -44,9 +42,8 @@ class USAS12_DZ: Saiga12K
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};
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};
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class FullAuto: Mode_FullAuto
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class FullAuto: Mode_FullAuto
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{
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{
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begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
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begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200};
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begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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dispersion = 0.003;
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dispersion = 0.003;
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reloadTime = 0.2;
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reloadTime = 0.2;
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recoil = "recoil_single_primary_6outof10";
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recoil = "recoil_single_primary_6outof10";
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@@ -49,9 +49,8 @@ class VSS_vintorez_DZE: VSS_vintorez
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reloadTime = 0.1;
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reloadTime = 0.1;
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recoil = "recoil_single_primary_4outof10";
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recoil = "recoil_single_primary_4outof10";
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recoilProne = "recoil_single_primary_prone_4outof10";
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recoilProne = "recoil_single_primary_prone_4outof10";
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
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begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",0.5,"begin2",0.5};
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minRange = 2;
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minRange = 2;
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minRangeProbab = 0.1;
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minRangeProbab = 0.1;
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midRange = 250;
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midRange = 250;
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@@ -66,9 +65,8 @@ class VSS_vintorez_DZE: VSS_vintorez
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reloadTime = 0.08;
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reloadTime = 0.08;
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recoil = "recoil_auto_primary_3outof10";
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recoil = "recoil_auto_primary_3outof10";
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recoilProne = "recoil_auto_primary_prone_3outof10";
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recoilProne = "recoil_auto_primary_prone_3outof10";
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
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begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",0.5,"begin2",0.5};
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minRange = 0;
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minRange = 0;
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minRangeProbab = 0.1;
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minRangeProbab = 0.1;
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midRange = 60;
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midRange = 60;
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@@ -18,9 +18,8 @@ class Winchester1866_Base : Rifle
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soundContinuous = 0;
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soundContinuous = 0;
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reloadTime = 0.5;
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reloadTime = 0.5;
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reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000};
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begin1[] = {"dayz_epoch_c\sounds\weapons\winchester_shot", 1.77828, 1, 1000};
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begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000};
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soundBegin[] = {"begin1", 1};
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soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
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drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
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drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
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recoil = "recoil_single_primary_9outof10";
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recoil = "recoil_single_primary_9outof10";
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recoilProne = "recoil_single_primary_prone_8outof10";
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recoilProne = "recoil_single_primary_prone_8outof10";
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@@ -12,7 +12,7 @@ class XM2010_BASE: Rifle
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010_shot",10,1,2000};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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@@ -67,7 +67,7 @@ class XM2010_SD_BASE: Rifle
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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modelOptics = "\ca\Weapons_baf\LRR_optic";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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opticsFlare = 1;
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50};
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begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd_shot",2.51189,1,50};
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soundBegin[] = {"begin1",1};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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soundContinuous = 0;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
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