diff --git a/CHANGE LOG 1.0.7.txt b/CHANGE LOG 1.0.7.txt index 43509d83a..8919827a5 100644 --- a/CHANGE LOG 1.0.7.txt +++ b/CHANGE LOG 1.0.7.txt @@ -23,14 +23,15 @@ [NEW] 5 new backpacks. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan [NEW] Different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan [NEW] All backpacks got updated and have 2 new versions now. A regular and an updated version now. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan -[NEW] A fire place can be crafted directly from a wooden log now. () @AirwavesMan -[NEW] New sounds for M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866. @AirwavesMan +[NEW] A fire place can be crafted directly from a wooden log now. (2b8997ec) @AirwavesMan +[NEW] New sounds for M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k. @AirwavesMan [NEW] All vehicles are grouped under the vehicleClass: 'DayZ Epoch Vehicles', so they can be found in the editor. @AirwavesMan [NEW] Painkillers have different packages with pills now and work the same like anitbiotics work now. (b4b8860c) @AirwavesMan [NEW] New helicopter skins for: Ch-47, Mi-17, UH-1H. (43337b6a), (c47821ee) @AirwavesMan [NEW] Add KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan [NEW] Add Land_Ind_Oil_Pump_EP1_DZE, a version with no pumping sound. (8557f559) @seelenapparat [NEW] Add a proper display name for heli crashes. (ba31c67b) @seelenapparat +[NEW] Players can craft a firebarrel kit from empty methylamin and empty oil barrels too now. (b4b93562) @AirwavesMan [FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper [FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob @@ -101,6 +102,7 @@ [UPDATED] Add the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek [UPDATED] Fill mixed gas into a chainsaw requires a chainsaw now. (b0edf3cb) @AirwavesMan [UPDATED] Craft a tent needs 2x equip_tent_poles no longer 2x ItemPole now. (73289a69) @AirwavesMan +[UPDATED] Crafting a firebarrel kit requires no longer matches. (b4b93562) @nadal28 @AirwavesMan [REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan [REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow diff --git a/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp b/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp index 19b782b51..4821b7856 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp @@ -125,7 +125,7 @@ class CfgWeapons { class Single; }; - #include "Rifles\M1014.hpp" + #include "Rifles\M1014.hpp" class Mk_48; #include "Rifles\Mk48.hpp" @@ -198,6 +198,7 @@ class CfgWeapons #include "Rifles\MR43.hpp" #include "Rifles\Winchester1866.hpp" #include "Rifles\Remington870.hpp" + #include "Rifles\Saiga12.hpp" #include "Rifles\Usas12.hpp" #include "Rifles\Crossbow.hpp" #include "Rifles\L115A3.hpp" diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp index 423c8efc7..54066dd26 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp @@ -12,7 +12,7 @@ class MSR_BASE: Rifle modelOptics = "\ca\Weapons_baf\LRR_optic"; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 1; - begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000}; soundBegin[] = {"begin1",1}; soundContinuous = 0; drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10}; @@ -67,7 +67,7 @@ class MSR_SD_BASE: Rifle modelOptics = "\ca\Weapons_baf\LRR_optic"; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 1; - begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50}; soundBegin[] = {"begin1",1}; soundContinuous = 0; drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10}; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp index a55ea2088..83692a83b 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp @@ -17,7 +17,7 @@ class RSASS_BASE: DMR distanceZoomMax = 120; opticsZoomInit = 0.15; dexterity = 1.55; - begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000}; soundBegin[] = {"begin1",1}; drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20}; reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100}; @@ -36,7 +36,7 @@ class RSASS_BASE: DMR }; class Single: Mode_SemiAuto { - begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000}; soundBegin[] = {"begin1",1}; reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100}; dispersion = 0.00012; @@ -94,10 +94,9 @@ class RSASS_BASE: DMR class RSASS_SD_BASE: RSASS_BASE { magazines[] = {"20Rnd_762x51_RSASS_SD"}; - modes[] = {"FHQ_RSASS_H_SD_Single"}; - class FHQ_RSASS_H_SD_Single: Mode_SemiAuto + class Single: Mode_SemiAuto { - begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd_shot",2.51189,1,50}; soundBegin[] = {"begin1",1}; dispersion = 0.0015; reloadTime = 0.1; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/SVD.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/SVD.hpp index 6eb43c9c4..229dc455b 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/SVD.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/SVD.hpp @@ -4,22 +4,10 @@ class SVD_PSO1_DZ : SVD picture = "\ca\weapons\data\equip\w_svd_ca.paa"; displayName = $STR_DZ_WPN_SVD_PSO1_NAME; - begin1[] = {"\dayz_epoch_c\sounds\weapons\svd.ogg",20,1,2000}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\svd_shot",20,1,2000}; soundBegin[] = {"begin1",1}; - //weaponInfoType = "RscWeaponEmpty"; - //discreteDistance[] = {}; - //discreteDistanceInitIndex = 0; - //distanceZoomMin = 200; - //distanceZoomMax = 200; - magazines[] = {10Rnd_762x54_SVD}; - //reloadTime = 0.06; - - //recoil = "recoil_single_primary_4outof10"; - //recoilProne = "recoil_single_primary_prone_4outof10"; - - //dispersion = 0.00045; class OpticsModes : OpticsModes { diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Usas12.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Usas12.hpp index aebf82400..a01bef7bf 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Usas12.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Usas12.hpp @@ -1,4 +1,3 @@ -class Saiga12K; class USAS12_DZ: Saiga12K { scope = public; @@ -28,9 +27,8 @@ class USAS12_DZ: Saiga12K modes[] = {"Single", "FullAuto"}; class Single: Mode_SemiAuto { - begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200}; - begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200}; + soundBegin[] = {begin1,1}; dispersion = 0.002; reloadTime = 0.2; recoil = "recoil_single_primary_6outof10"; @@ -44,9 +42,8 @@ class USAS12_DZ: Saiga12K }; class FullAuto: Mode_FullAuto { - begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200}; - begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200}; + soundBegin[] = {begin1,1}; dispersion = 0.003; reloadTime = 0.2; recoil = "recoil_single_primary_6outof10"; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp index 3fa6a7855..9e674cf40 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp @@ -49,9 +49,8 @@ class VSS_vintorez_DZE: VSS_vintorez reloadTime = 0.1; recoil = "recoil_single_primary_4outof10"; recoilProne = "recoil_single_primary_prone_4outof10"; - begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50}; - begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50}; - soundBegin[] = {"begin1",0.5,"begin2",0.5}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50}; + soundBegin[] = {"begin1",1}; minRange = 2; minRangeProbab = 0.1; midRange = 250; @@ -66,9 +65,8 @@ class VSS_vintorez_DZE: VSS_vintorez reloadTime = 0.08; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; - begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50}; - begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50}; - soundBegin[] = {"begin1",0.5,"begin2",0.5}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50}; + soundBegin[] = {"begin1",1}; minRange = 0; minRangeProbab = 0.1; midRange = 60; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp index a3512d262..f0724a77e 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp @@ -18,9 +18,8 @@ class Winchester1866_Base : Rifle soundContinuous = 0; reloadTime = 0.5; reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20}; - begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000}; - begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000}; - soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; + begin1[] = {"dayz_epoch_c\sounds\weapons\winchester_shot", 1.77828, 1, 1000}; + soundBegin[] = {"begin1", 1}; drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10}; recoil = "recoil_single_primary_9outof10"; recoilProne = "recoil_single_primary_prone_8outof10"; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp index ee7e16161..1f71ca390 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp @@ -12,7 +12,7 @@ class XM2010_BASE: Rifle modelOptics = "\ca\Weapons_baf\LRR_optic"; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 1; - begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010_shot",10,1,2000}; soundBegin[] = {"begin1",1}; soundContinuous = 0; drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10}; @@ -67,7 +67,7 @@ class XM2010_SD_BASE: Rifle modelOptics = "\ca\Weapons_baf\LRR_optic"; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 1; - begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50}; + begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd_shot",2.51189,1,50}; soundBegin[] = {"begin1",1}; soundContinuous = 0; drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};