Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp

34 lines
965 B
C++

class Winchester1866_Base : Rifle
{
scope = public;
descriptionShort = $STR_DZ_WPN_W1866_DESC;
magazines[] = {15Rnd_W1866_Slug};
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
distanceZoomMin = 100;
distanceZoomMax = 100;
modes[] = {"Single"};
class Single : Mode_SemiAuto
{
dispersion = 0.003;
soundContinuous = 0;
reloadTime = 0.5;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
begin1[] = {"dayz_epoch_c\sounds\weapons\winchester_shot", 1.77828, 1, 1000};
soundBegin[] = {"begin1", 1};
drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
};
class Winchester1866_DZ : Winchester1866_Base
{
model = "\dayz_weapons\models\Winchester1866.p3d";
picture = "\dayz_weapons\textures\equip_winchester1866_CA.paa";
displayname = $STR_DZ_WPN_W1866_NAME;
};