Update new weapon sounds and switch to Arma 2 sound format

This commit is contained in:
A Man
2020-04-29 15:23:45 +02:00
parent 825b1963b8
commit d331c25eb8
9 changed files with 25 additions and 41 deletions

View File

@@ -12,7 +12,7 @@ class MSR_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
@@ -67,7 +67,7 @@ class MSR_SD_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};

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@@ -17,7 +17,7 @@ class RSASS_BASE: DMR
distanceZoomMax = 120;
opticsZoomInit = 0.15;
dexterity = 1.55;
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
soundBegin[] = {"begin1",1};
drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
@@ -36,7 +36,7 @@ class RSASS_BASE: DMR
};
class Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
soundBegin[] = {"begin1",1};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
dispersion = 0.00012;
@@ -94,10 +94,9 @@ class RSASS_BASE: DMR
class RSASS_SD_BASE: RSASS_BASE
{
magazines[] = {"20Rnd_762x51_RSASS_SD"};
modes[] = {"FHQ_RSASS_H_SD_Single"};
class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
class Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
dispersion = 0.0015;
reloadTime = 0.1;

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@@ -4,22 +4,10 @@ class SVD_PSO1_DZ : SVD
picture = "\ca\weapons\data\equip\w_svd_ca.paa";
displayName = $STR_DZ_WPN_SVD_PSO1_NAME;
begin1[] = {"\dayz_epoch_c\sounds\weapons\svd.ogg",20,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\svd_shot",20,1,2000};
soundBegin[] = {"begin1",1};
//weaponInfoType = "RscWeaponEmpty";
//discreteDistance[] = {};
//discreteDistanceInitIndex = 0;
//distanceZoomMin = 200;
//distanceZoomMax = 200;
magazines[] = {10Rnd_762x54_SVD};
//reloadTime = 0.06;
//recoil = "recoil_single_primary_4outof10";
//recoilProne = "recoil_single_primary_prone_4outof10";
//dispersion = 0.00045;
class OpticsModes : OpticsModes
{

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@@ -1,4 +1,3 @@
class Saiga12K;
class USAS12_DZ: Saiga12K
{
scope = public;
@@ -28,9 +27,8 @@ class USAS12_DZ: Saiga12K
modes[] = {"Single", "FullAuto"};
class Single: Mode_SemiAuto
{
begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200};
soundBegin[] = {begin1,1};
dispersion = 0.002;
reloadTime = 0.2;
recoil = "recoil_single_primary_6outof10";
@@ -44,9 +42,8 @@ class USAS12_DZ: Saiga12K
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun1", db5, 1,1200};
begin2[] = {"Ca\Sounds_PMC\Weapons_PMC\SHOTGUN\shotgun4", db5, 1,1200};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"dayz_epoch_c\sounds\weapons\spas12_shot", db5, 1,1200};
soundBegin[] = {begin1,1};
dispersion = 0.003;
reloadTime = 0.2;
recoil = "recoil_single_primary_6outof10";

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@@ -49,9 +49,8 @@ class VSS_vintorez_DZE: VSS_vintorez
reloadTime = 0.1;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 2;
minRangeProbab = 0.1;
midRange = 250;
@@ -66,9 +65,8 @@ class VSS_vintorez_DZE: VSS_vintorez
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 0;
minRangeProbab = 0.1;
midRange = 60;

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@@ -18,9 +18,8 @@ class Winchester1866_Base : Rifle
soundContinuous = 0;
reloadTime = 0.5;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000};
begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000};
soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
begin1[] = {"dayz_epoch_c\sounds\weapons\winchester_shot", 1.77828, 1, 1000};
soundBegin[] = {"begin1", 1};
drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";

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@@ -12,7 +12,7 @@ class XM2010_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010_shot",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
@@ -67,7 +67,7 @@ class XM2010_SD_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50};
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};