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https://github.com/EpochModTeam/DayZ-Epoch.git
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* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
98 lines
4.4 KiB
Plaintext
98 lines
4.4 KiB
Plaintext
private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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_count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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} count _objects;
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_objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_requirements = [];
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_option = _this select 0;
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
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case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
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case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
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case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
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case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
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case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_itemText = _itemText + "s";
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};
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switch _option do {
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case "maintain": {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText];
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} else {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText];
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};
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};
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case "preview": {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText];
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};
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};
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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