Files
DayZ-Epoch/SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf
oiad c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00

82 lines
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private ["_newWealth","_target","_objectClasses","_range","_objects","_count","_option","_objects_filtered","_ctrl","_theCost","_wealth"];
disableSerialization;
if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objectClasses = DZE_maintainClasses;
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
_objects_filtered = [];
_count = 0;
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_theCost = _count * 100;
_option = _this select 0;
switch _option do {
case "maintain": {
_wealth = player getVariable[Z_MoneyVariable,0];
systemChat format ["_wealth: %1 _theCost: %2",_wealth,_theCost];
if (_theCost <= _wealth) then {
_newWealth = (_wealth - _theCost);
player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
player setVariable[Z_MoneyVariable,_newWealth,true];
call player_forceSave;
PVDZE_maintainArea = [player,1,_objects];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS",_theCost, CurrencyName];
} else {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _theCost, CurrencyName];
};
};
case "preview": {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _theCost, CurrencyName];
};
};
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;