Adding many new skins (#1732)

* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
This commit is contained in:
A Man
2016-08-12 21:37:48 +02:00
committed by ebaydayz
parent 36196661ea
commit bbb8c803b6
10 changed files with 1388 additions and 11 deletions

View File

@@ -613,5 +613,142 @@ class CfgSurvival {
sex = "male"; sex = "male";
playerModel = "INS_Worker2_DZ"; playerModel = "INS_Worker2_DZ";
}; };
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
}; };
}; };

View File

@@ -11,7 +11,17 @@ clothes[] = {
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ} {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 2, Skin_Doctor_DZ},
{Loot_MAGAZINE, 2, Skin_Assistant_DZ},
{Loot_MAGAZINE, 2, Skin_Worker1_DZ},
{Loot_MAGAZINE, 2, Skin_Worker3_DZ},
{Loot_MAGAZINE, 2, Skin_Worker4_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
}; };
militaryclothes[] = { militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ}, {Loot_MAGAZINE, 3, Skin_Camo1_DZ},
@@ -28,7 +38,20 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ}, {Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ}, {Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ} {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
}; };
specialclothes[] = { specialclothes[] = {
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ}, {Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
@@ -48,7 +71,18 @@ specialclothes[] = {
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ}, {Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}, {Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}, {Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ} {Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
}; };

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@@ -245,4 +245,175 @@ class Skin_INS_Worker2_DZ: SkinBase {
scope = public; scope = public;
displayName = $STR_EPOCH_SKINS_STEVE; displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = $STR_EPOCH_SKINS_STEVE; descriptionShort = $STR_EPOCH_SKINS_STEVE;
}; };
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
descriptionShort = $STR_EPOCH_SKINS_USMCOFFICER;
};
class Skin_USMC_Soldier_MG_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USMCSOLDIER;
};
class Skin_USMC_Soldier_Pilot_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCPILOT;
descriptionShort = $STR_EPOCH_SKINS_USMCPILOT;
};
class Skin_FR_TL_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
descriptionShort = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
};
class Skin_FR_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMORECON;
descriptionShort = $STR_EPOCH_SKINS_CAMORECON;
};
class Skin_FR_Marksman_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_CAMOMARKSMAN;
};
class Skin_FR_Assault_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
descriptionShort = $STR_EPOCH_SKINS_CAMOASSAULT;
};
class Skin_RU_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_RUSOLDIER;
};
class Skin_RU_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUOFFICER;
descriptionShort = $STR_EPOCH_SKINS_RUOFFICER;
};
class Skin_RUS_Soldier1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCAMO;
descriptionShort = $STR_EPOCH_SKINS_RUCAMO;
};
class Skin_RUS_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_RUCOMMANDER;
};
class Skin_MVD_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_MVDSOLDIER;
};
class Skin_Ins_Soldier_2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
descriptionShort = $STR_EPOCH_SKINS_TERRORISTCAMO;
};
class Skin_Ins_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_INSCOMMANDER;
};
class Skin_Ins_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
descriptionShort = $STR_EPOCH_SKINS_INSCREWMAN;
};
class Skin_CDF_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CDFSOLDIER;
};
class Skin_Assistant_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ASSISTANT;
descriptionShort = $STR_EPOCH_SKINS_ASSISTANT;
};
class Skin_Doctor_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DOCTOR;
descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
};
class Skin_Worker1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER1;
descriptionShort = $STR_EPOCH_SKINS_WORKER1;
};
class Skin_Worker3_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER2;
descriptionShort = $STR_EPOCH_SKINS_WORKER2;
};
class Skin_Worker4_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER3;
descriptionShort = $STR_EPOCH_SKINS_WORKER3;
};
class Skin_TK_CIV_Takistani01_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN1;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN1;
};
class Skin_TK_CIV_Takistani03_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN2;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN2;
};
class Skin_TK_CIV_Takistani04_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN3;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN3;
};
class Skin_TK_CIV_Takistani06_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN4;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN4;
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKSOLDIER;
};
class Skin_TK_GUE_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKGUESOLDIER;
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CZSOLDIER;
};
class Skin_US_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USSOLDIER;
};
class Skin_UN_CDF_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_UNSOLDIER;
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_UNCOMMANDER;
};
class Skin_GER_Soldier_TL_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_GERRECON;
descriptionShort = $STR_EPOCH_SKINS_GERRECON;
};
class Skin_BAF_Soldier_Officer_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
descriptionShort = $STR_EPOCH_SKINS_BAFOFFICER;
};
class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
};

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@@ -59,4 +59,65 @@ class Category_575 {
buy[] = {2,"ItemGoldBar"}; buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"};
}; };
class Skin_RU_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_TK_INS_Soldier_AR_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_GUE_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_Officer_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Soldier1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_MVD_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_CDF_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
}; };

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@@ -79,8 +79,59 @@ class Category_628 {
buy[] = {2,"ItemGoldBar"}; buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"};
}; };
class Skin_INS_Lopotev_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_Doctor_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Assistant_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker3_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker4_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani01_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani03_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani04_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani06_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
}; };
class Category_689 { class Category_689 {
duplicate = 628; duplicate = 628;
}; };

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@@ -64,4 +64,75 @@ class Category_476 {
buy[] = {2,"ItemGoldBar"}; buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"};
}; };
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_USMC_Soldier_MG_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_USMC_Soldier_Pilot_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_TL_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_R_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Marksman_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Assault_R_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_US_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_UN_CDF_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GER_Soldier_TL_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BAF_Soldier_Officer_MTP_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BAF_Soldier_N_MTP_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
}; };

View File

@@ -712,3 +712,446 @@ class Graves_Light_DZ: Graves_Light {
canHideBodies = 1; canHideBodies = 1;
canCarryBackPack = 1; canCarryBackPack = 1;
}; };
//new Epoch 1.06
class USMC_Soldier_Officer;
class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
displayName = "USMC Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class USMC_Soldier_MG;
class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
displayName = "USMC Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class USMC_Soldier_Pilot;
class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
displayName = "USMC Pilot";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_TL;
class FR_TL_DZ: FR_TL {
displayName = "Camo Teamleader";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_R;
class FR_R_DZ: FR_R {
displayName = "Camo Recon";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Marksman;
class FR_Marksman_DZ: FR_Marksman {
displayName = "Camo Marksman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Assault_R;
class FR_Assault_R_DZ: FR_Assault_R {
displayName = "Camo Assault";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier;
class RU_Soldier_DZ: RU_Soldier {
displayName = "RU Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier_Officer;
class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
displayName = "RU Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Soldier1;
class RUS_Soldier1_DZ: RUS_Soldier1 {
displayName = "RU Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Commander;
class RUS_Commander_DZ: RUS_Commander {
displayName = "RU Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class MVD_Soldier;
class MVD_Soldier_DZ: MVD_Soldier {
displayName = "MVD Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_2;
class Ins_Soldier_2_DZ: Ins_Soldier_2 {
displayName = "Terrorist Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Commander;
class Ins_Commander_DZ: Ins_Commander {
displayName = "Ins Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_Crew;
class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
displayName = "Ins Crewman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CDF_Soldier;
class CDF_Soldier_DZ: CDF_Soldier {
displayName = "CDF Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Doctor;
class Doctor_DZ: Doctor {
displayName = "Doctor";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Assistant;
class Assistant_DZ: Assistant {
displayName = "Assistant";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker1;
class Worker1_DZ: Worker1 {
displayName = "Worker (1)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker3;
class Worker3_DZ: Worker3 {
displayName = "Worker (3)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker4;
class Worker4_DZ: Worker4 {
displayName = "Worker (4)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani01_EP1;
class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
displayName = "TK Citizen (1)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani03_EP1;
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
displayName = "TK Citizen (2)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani04_EP1;
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
displayName = "TK Citizen (3)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani06_EP1;
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
displayName = "TK Citizen (4)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_INS_Soldier_AR_EP1;
class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
displayName = "TK Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_GUE_Soldier_EP1;
class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
displayName = "TK GUE Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CZ_Soldier_SL_DES_EP1;
class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
displayName = "CZ Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class US_Soldier_EP1;
class US_Soldier_EP1_DZ: US_Soldier_EP1 {
displayName = "US Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class UN_CDF_Soldier_Guard_EP1;
class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
displayName = "UN Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class UN_CDF_Soldier_EP1;
class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
displayName = "UN Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GER_Soldier_TL_EP1;
class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
displayName = "GER Recon";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_Officer_MTP;
class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
displayName = "BAF Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_N_MTP;
class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
displayName = "BAF Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};

View File

@@ -1,4 +1,4 @@
/**************************************************************************** /****************************************************************************
Copyright (C) 2010 Team ~R3F~ Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3. This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
@@ -211,4 +211,141 @@ class Skin_INS_Bardak_DZ
class Skin_INS_Worker2_DZ class Skin_INS_Worker2_DZ
{ {
weight = 1; weight = 1;
}; };
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_MG_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_Pilot_DZ
{
weight = 1;
};
class Skin_FR_TL_DZ
{
weight = 1;
};
class Skin_FR_R_DZ
{
weight = 1;
};
class Skin_FR_Marksman_DZ
{
weight = 1;
};
class Skin_FR_Assault_R_DZ
{
weight = 1;
};
class Skin_RU_Soldier_DZ
{
weight = 1;
};
class Skin_RU_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_RUS_Soldier1_DZ
{
weight = 1;
};
class Skin_RUS_Commander_DZ
{
weight = 1;
};
class Skin_MVD_Soldier_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_2_DZ
{
weight = 1;
};
class Skin_Ins_Commander_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_CDF_Soldier_DZ
{
weight = 1;
};
class Skin_Assistant_DZ
{
weight = 1;
};
class Skin_Doctor_DZ
{
weight = 1;
};
class Skin_Worker1_DZ
{
weight = 1;
};
class Skin_Worker3_DZ
{
weight = 1;
};
class Skin_Worker4_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani01_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani03_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani04_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani06_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_AR_EP1_DZ
{
weight = 1;
};
class Skin_TK_GUE_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ
{
weight = 1;
};
class Skin_US_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ
{
weight = 1;
};
class Skin_GER_Soldier_TL_EP1_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_Officer_MTP_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_N_MTP_DZ
{
weight = 1;
};

View File

@@ -27,8 +27,8 @@ Message_3_time = 0;
OpenTarget_Time = 0; OpenTarget_Time = 0;
///Player classes ///Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"]; DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
//Classnames for specific items //Classnames for specific items

View File

@@ -17786,6 +17786,278 @@
<Spanish>Steve</Spanish> <Spanish>Steve</Spanish>
<French>Steve</French> <French>Steve</French>
<Czech>Steve</Czech> <Czech>Steve</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCOFFICER">
<English>USMC Officer</English>
<German>USMC Officer</German>
<Russian>USMC Officer</Russian>
<Spanish>USMC Officer</Spanish>
<French>USMC Officer</French>
<Czech>USMC Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCSOLDIER">
<English>USMC Soldier</English>
<German>USMC Soldier</German>
<Russian>USMC Soldier</Russian>
<Spanish>USMC Soldier</Spanish>
<French>USMC Soldier</French>
<Czech>USMC Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCPILOT">
<English>USMC Pilot</English>
<German>USMC Pilot</German>
<Russian>USMC Pilot</Russian>
<Spanish>USMC Pilot</Spanish>
<French>USMC Pilot</French>
<Czech>USMC Pilot</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOTEAMLEADER">
<English>Camo Teamleader</English>
<German>Camo Teamleader</German>
<Russian>Camo Teamleader</Russian>
<Spanish>Camo Teamleader</Spanish>
<French>Camo Teamleader</French>
<Czech>Camo Teamleader</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMORECON">
<English>Camo Recon</English>
<German>Camo Recon</German>
<Russian>Camo Recon</Russian>
<Spanish>Camo Recon</Spanish>
<French>Camo Recon</French>
<Czech>Camo Recon</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOMARKSMAN">
<English>Camo Marksman</English>
<German>Camo Marksman</German>
<Russian>Camo Marksman</Russian>
<Spanish>Camo Marksman</Spanish>
<French>Camo Marksman</French>
<Czech>Camo Marksman</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOASSAULT">
<English>Camo Assault</English>
<German>Camo Assault</German>
<Russian>Camo Assault</Russian>
<Spanish>Camo Assault</Spanish>
<French>Camo Assault</French>
<Czech>Camo Assault</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUSOLDIER">
<English>RU Soldier</English>
<German>RU Soldier</German>
<Russian>RU Soldier</Russian>
<Spanish>RU Soldier</Spanish>
<French>RU Soldier</French>
<Czech>RU Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUOFFICER">
<English>RU Officer</English>
<German>RU Officer</German>
<Russian>RU Officer</Russian>
<Spanish>RU Officer</Spanish>
<French>RU Officer</French>
<Czech>RU Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUCAMO">
<English>RU Camo</English>
<German>RU Camo</German>
<Russian>RU Camo</Russian>
<Spanish>RU Camo</Spanish>
<French>RU Camo</French>
<Czech>RU Camo</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUCOMMANDER">
<English>RU Commander</English>
<German>RU Commander</German>
<Russian>RU Commander</Russian>
<Spanish>RU Commander</Spanish>
<French>RU Commander</French>
<Czech>RU Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_MVDSOLDIER">
<English>MVD Soldier</English>
<German>MVD Soldier</German>
<Russian>MVD Soldier</Russian>
<Spanish>MVD Soldier</Spanish>
<French>MVD Soldier</French>
<Czech>MVD Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TERRORISTCAMO">
<English>Terrorist Camo</English>
<German>Terrorist Camo</German>
<Russian>Terrorist Camo</Russian>
<Spanish>Terrorist Camo</Spanish>
<French>Terrorist Camo</French>
<Czech>Terrorist Camo</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_INSCOMMANDER">
<English>Ins Commander</English>
<German>Ins Commander</German>
<Russian>Ins Commander</Russian>
<Spanish>Ins Commander</Spanish>
<French>Ins Commander</French>
<Czech>Ins Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_INSCREWMAN">
<English>Ins Crewman</English>
<German>Ins Crewman</German>
<Russian>Ins Crewman</Russian>
<Spanish>Ins Crewman</Spanish>
<French>Ins Crewman</French>
<Czech>Ins Crewman</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CDFSOLDIER">
<English>CDF Soldier</English>
<German>CDF Soldier</German>
<Russian>CDF Soldier</Russian>
<Spanish>CDF Soldier</Spanish>
<French>CDF Soldier</French>
<Czech>CDF Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_ASSISTANT">
<English>Assistant</English>
<German>Assistant</German>
<Russian>Assistant</Russian>
<Spanish>Assistant</Spanish>
<French>Assistant</French>
<Czech>Assistant</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_DOCTOR">
<English>Doctor</English>
<German>Doctor</German>
<Russian>Doctor</Russian>
<Spanish>Doctor</Spanish>
<French>Doctor</French>
<Czech>Doctor</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER1">
<English>Worker 1</English>
<German>Worker 1</German>
<Russian>Worker 1</Russian>
<Spanish>Worker 1</Spanish>
<French>Worker 1</French>
<Czech>Worker 1</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER2">
<English>Worker 2</English>
<German>Worker 2</German>
<Russian>Worker 2</Russian>
<Spanish>Worker 2</Spanish>
<French>Worker 2</French>
<Czech>Worker 2</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER3">
<English>Worker 3</English>
<German>Worker 3</German>
<Russian>Worker 3</Russian>
<Spanish>Worker 3</Spanish>
<French>Worker 3</French>
<Czech>Worker 3</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN1">
<English>TK Citizen 1</English>
<German>TK Citizen 1</German>
<Russian>TK Citizen 1</Russian>
<Spanish>TK Citizen 1</Spanish>
<French>TK Citizen 1</French>
<Czech>TK Citizen 1</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN2">
<English>TK Citizen 2</English>
<German>TK Citizen 2</German>
<Russian>TK Citizen 2</Russian>
<Spanish>TK Citizen 2</Spanish>
<French>TK Citizen 2</French>
<Czech>TK Citizen 2</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN3">
<English>TK Citizen 3</English>
<German>TK Citizen 3</German>
<Russian>TK Citizen 3</Russian>
<Spanish>TK Citizen 3</Spanish>
<French>TK Citizen 3</French>
<Czech>TK Citizen 3</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN4">
<English>TK Citizen 4</English>
<German>TK Citizen 4</German>
<Russian>TK Citizen 4</Russian>
<Spanish>TK Citizen 4</Spanish>
<French>TK Citizen 4</French>
<Czech>TK Citizen 4</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKSOLDIER">
<English>TK Soldier</English>
<German>TK Soldier</German>
<Russian>TK Soldier</Russian>
<Spanish>TK Soldier</Spanish>
<French>TK Soldier</French>
<Czech>TK Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKGUESOLDIER">
<English>TK GUE Soldier</English>
<German>TK GUE Soldier</German>
<Russian>TK GUE Soldier</Russian>
<Spanish>TK GUE Soldier</Spanish>
<French>TK GUE Soldier</French>
<Czech>TK GUE Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CZSOLDIER">
<English>CZ Soldier</English>
<German>CZ Soldier</German>
<Russian>CZ Soldier</Russian>
<Spanish>CZ Soldier</Spanish>
<French>CZ Soldier</French>
<Czech>CZ Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USSOLDIER">
<English>US Soldier</English>
<German>US Soldier</German>
<Russian>US Soldier</Russian>
<Spanish>US Soldier</Spanish>
<French>US Soldier</French>
<Czech>US Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_UNSOLDIER">
<English>UN Soldier</English>
<German>UN Soldier</German>
<Russian>UN Soldier</Russian>
<Spanish>UN Soldier</Spanish>
<French>UN Soldier</French>
<Czech>UN Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_UNCOMMANDER">
<English>UN Commander</English>
<German>UN Commander</German>
<Russian>UN Commander</Russian>
<Spanish>UN Commander</Spanish>
<French>UN Commander</French>
<Czech>UN Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_GERRECON">
<English>GER Recon</English>
<German>GER Recon</German>
<Russian>GER Recon</Russian>
<Spanish>GER Recon</Spanish>
<French>GER Recon</French>
<Czech>GER Recon</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_BAFOFFICER">
<English>BAF Officer</English>
<German>BAF Officer</German>
<Russian>BAF Officer</Russian>
<Spanish>BAF Officer</Spanish>
<French>BAF Officer</French>
<Czech>BAF Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_BAFSOLDIER">
<English>BAF Soldier</English>
<German>BAF Soldier</German>
<Russian>BAF Soldier</Russian>
<Spanish>BAF Soldier</Spanish>
<French>BAF Soldier</French>
<Czech>BAF Soldier</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_ARMOR"> <Key ID="STR_EPOCH_ARMOR">
<English>Armor</English> <English>Armor</English>