diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index d7794e2f2..3eb88697e 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -613,5 +613,142 @@ class CfgSurvival { sex = "male"; playerModel = "INS_Worker2_DZ"; }; + //new Epoch 1.06 + class Skin_USMC_Soldier_Officer_DZ: Default { + sex = "male"; + playerModel = "USMC_Soldier_Officer_DZ"; + }; + class Skin_USMC_Soldier_MG_DZ: Default { + sex = "male"; + playerModel = "USMC_Soldier_MG_DZ"; + }; + class Skin_USMC_Soldier_Pilot_DZ: Default { + sex = "male"; + playerModel = "USMC_Soldier_Pilot_DZ"; + }; + class Skin_FR_TL_DZ: Default { + sex = "male"; + playerModel = "FR_TL_DZ"; + }; + class Skin_FR_R_DZ: Default { + sex = "male"; + playerModel = "FR_R_DZ"; + }; + class Skin_FR_Marksman_DZ: Default { + sex = "male"; + playerModel = "FR_Marksman_DZ"; + }; + class Skin_FR_Assault_R_DZ: Default { + sex = "male"; + playerModel = "FR_Assault_R_DZ"; + }; + class Skin_RU_Soldier_DZ: Default { + sex = "male"; + playerModel = "RU_Soldier_DZ"; + }; + class Skin_RU_Soldier_Officer_DZ: Default { + sex = "male"; + playerModel = "RU_Soldier_Officer_DZ"; + }; + class Skin_RUS_Soldier1_DZ: Default { + sex = "male"; + playerModel = "RUS_Soldier1_DZ"; + }; + class Skin_RUS_Commander_DZ: Default { + sex = "male"; + playerModel = "RUS_Commander_DZ"; + }; + class Skin_MVD_Soldier_DZ: Default { + sex = "male"; + playerModel = "MVD_Soldier_DZ"; + }; + class Skin_Ins_Soldier_2_DZ: Default { + sex = "male"; + playerModel = "Ins_Soldier_2_DZ"; + }; + class Skin_Ins_Commander_DZ: Default { + sex = "male"; + playerModel = "Ins_Commander_DZ"; + }; + class Skin_Ins_Soldier_Crew_DZ: Default { + sex = "male"; + playerModel = "Ins_Soldier_Crew_DZ"; + }; + class Skin_CDF_Soldier_DZ: Default { + sex = "male"; + playerModel = "CDF_Soldier_DZ"; + }; + class Skin_Doctor_DZ: Default { + sex = "male"; + playerModel = "Doctor_DZ"; + }; + class Skin_Assistant_DZ: Default { + sex = "male"; + playerModel = "Assistant_DZ"; + }; + class Skin_Worker1_DZ: Default { + sex = "male"; + playerModel = "Worker1_DZ"; + }; + class Skin_Worker3_DZ: Default { + sex = "male"; + playerModel = "Worker3_DZ"; + }; + class Skin_Worker4_DZ: Default { + sex = "male"; + playerModel = "Worker4_DZ"; + }; + class Skin_TK_CIV_Takistani01_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_CIV_Takistani01_EP1_DZ"; + }; + class Skin_TK_CIV_Takistani03_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_CIV_Takistani03_EP1_DZ"; + }; + class Skin_TK_CIV_Takistani04_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_CIV_Takistani04_EP1_DZ"; + }; + class Skin_TK_CIV_Takistani06_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_CIV_Takistani06_EP1_DZ"; + }; + class Skin_TK_INS_Soldier_AR_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_INS_Soldier_AR_EP1_DZ"; + }; + class Skin_TK_GUE_Soldier_EP1_DZ: Default { + sex = "male"; + playerModel = "TK_GUE_Soldier_EP1_DZ"; + }; + class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default { + sex = "male"; + playerModel = "CZ_Soldier_SL_DES_EP1_DZ"; + }; + class Skin_US_Soldier_EP1_DZ: Default { + sex = "male"; + playerModel = "US_Soldier_EP1_DZ"; + }; + class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default { + sex = "male"; + playerModel = "UN_CDF_Soldier_Guard_EP1_DZ"; + }; + class Skin_UN_CDF_Soldier_EP1_DZ: Default { + sex = "male"; + playerModel = "UN_CDF_Soldier_EP1_DZ"; + }; + class Skin_GER_Soldier_TL_EP1_DZ: Default { + sex = "male"; + playerModel = "GER_Soldier_TL_EP1_DZ"; + }; + class Skin_BAF_Soldier_Officer_MTP_DZ: Default { + sex = "male"; + playerModel = "BAF_Soldier_Officer_MTP_DZ"; + }; + class Skin_BAF_Soldier_N_MTP_DZ: Default { + sex = "male"; + playerModel = "BAF_Soldier_N_MTP_DZ"; + }; }; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp index a80c5c0c3..1fb877658 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp @@ -11,7 +11,17 @@ clothes[] = { {Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ}, {Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}, - {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ} + {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}, + {Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ}, + {Loot_MAGAZINE, 2, Skin_Doctor_DZ}, + {Loot_MAGAZINE, 2, Skin_Assistant_DZ}, + {Loot_MAGAZINE, 2, Skin_Worker1_DZ}, + {Loot_MAGAZINE, 2, Skin_Worker3_DZ}, + {Loot_MAGAZINE, 2, Skin_Worker4_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ} }; militaryclothes[] = { {Loot_MAGAZINE, 3, Skin_Camo1_DZ}, @@ -28,7 +38,20 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, {Loot_MAGAZINE, 3, Skin_Graves_Light_DZ}, {Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ}, - {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ} + {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}, + {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ}, + {Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ}, + {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ}, + {Loot_MAGAZINE, 2, Skin_FR_TL_DZ}, + {Loot_MAGAZINE, 2, Skin_FR_R_DZ}, + {Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ}, + {Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ}, + {Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ}, + {Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ} }; specialclothes[] = { {Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ}, @@ -48,7 +71,18 @@ specialclothes[] = { {Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}, - {Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ} + {Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ}, + {Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ}, + {Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ}, + {Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ}, + {Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ}, + {Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ}, + {Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ}, + {Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ}, + {Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ}, + {Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ} }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index 2c8c79334..e69dfa646 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -245,4 +245,175 @@ class Skin_INS_Worker2_DZ: SkinBase { scope = public; displayName = $STR_EPOCH_SKINS_STEVE; descriptionShort = $STR_EPOCH_SKINS_STEVE; -}; \ No newline at end of file +}; +//new Epoch 1.06 +class Skin_USMC_Soldier_Officer_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_USMCOFFICER; + descriptionShort = $STR_EPOCH_SKINS_USMCOFFICER; +}; +class Skin_USMC_Soldier_MG_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_USMCSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_USMCSOLDIER; +}; +class Skin_USMC_Soldier_Pilot_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_USMCPILOT; + descriptionShort = $STR_EPOCH_SKINS_USMCPILOT; +}; +class Skin_FR_TL_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER; + descriptionShort = $STR_EPOCH_SKINS_CAMOTEAMLEADER; +}; +class Skin_FR_R_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CAMORECON; + descriptionShort = $STR_EPOCH_SKINS_CAMORECON; +}; +class Skin_FR_Marksman_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN; + descriptionShort = $STR_EPOCH_SKINS_CAMOMARKSMAN; +}; +class Skin_FR_Assault_R_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CAMOASSAULT; + descriptionShort = $STR_EPOCH_SKINS_CAMOASSAULT; +}; +class Skin_RU_Soldier_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_RUSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_RUSOLDIER; +}; +class Skin_RU_Soldier_Officer_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_RUOFFICER; + descriptionShort = $STR_EPOCH_SKINS_RUOFFICER; +}; +class Skin_RUS_Soldier1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_RUCAMO; + descriptionShort = $STR_EPOCH_SKINS_RUCAMO; +}; +class Skin_RUS_Commander_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_RUCOMMANDER; + descriptionShort = $STR_EPOCH_SKINS_RUCOMMANDER; +}; +class Skin_MVD_Soldier_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_MVDSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_MVDSOLDIER; +}; +class Skin_Ins_Soldier_2_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TERRORISTCAMO; + descriptionShort = $STR_EPOCH_SKINS_TERRORISTCAMO; +}; +class Skin_Ins_Commander_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_INSCOMMANDER; + descriptionShort = $STR_EPOCH_SKINS_INSCOMMANDER; +}; +class Skin_Ins_Soldier_Crew_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_INSCREWMAN; + descriptionShort = $STR_EPOCH_SKINS_INSCREWMAN; +}; +class Skin_CDF_Soldier_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CDFSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_CDFSOLDIER; +}; +class Skin_Assistant_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_ASSISTANT; + descriptionShort = $STR_EPOCH_SKINS_ASSISTANT; +}; +class Skin_Doctor_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_DOCTOR; + descriptionShort = $STR_EPOCH_SKINS_DOCTOR; +}; +class Skin_Worker1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_WORKER1; + descriptionShort = $STR_EPOCH_SKINS_WORKER1; +}; +class Skin_Worker3_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_WORKER2; + descriptionShort = $STR_EPOCH_SKINS_WORKER2; +}; +class Skin_Worker4_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_WORKER3; + descriptionShort = $STR_EPOCH_SKINS_WORKER3; +}; +class Skin_TK_CIV_Takistani01_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKCITIZEN1; + descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN1; +}; +class Skin_TK_CIV_Takistani03_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKCITIZEN2; + descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN2; +}; +class Skin_TK_CIV_Takistani04_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKCITIZEN3; + descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN3; +}; +class Skin_TK_CIV_Takistani06_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKCITIZEN4; + descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN4; +}; +class Skin_TK_INS_Soldier_AR_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_TKSOLDIER; +}; +class Skin_TK_GUE_Soldier_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_TKGUESOLDIER; + descriptionShort = $STR_EPOCH_SKINS_TKGUESOLDIER; +}; +class Skin_CZ_Soldier_SL_DES_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_CZSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_CZSOLDIER; +}; +class Skin_US_Soldier_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_USSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_USSOLDIER; +}; +class Skin_UN_CDF_Soldier_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_UNSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_UNSOLDIER; +}; +class Skin_UN_CDF_Soldier_Guard_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_UNCOMMANDER; + descriptionShort = $STR_EPOCH_SKINS_UNCOMMANDER; +}; +class Skin_GER_Soldier_TL_EP1_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_GERRECON; + descriptionShort = $STR_EPOCH_SKINS_GERRECON; +}; +class Skin_BAF_Soldier_Officer_MTP_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_BAFOFFICER; + descriptionShort = $STR_EPOCH_SKINS_BAFOFFICER; +}; +class Skin_BAF_Soldier_N_MTP_DZ: SkinBase { + scope = public; + displayName = $STR_EPOCH_SKINS_BAFSOLDIER; + descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER; +}; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp index c92f65a35..68050d804 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp @@ -59,4 +59,65 @@ class Category_575 { buy[] = {2,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"}; }; + class Skin_RU_Soldier_Crew_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + //new Epoch 1.06 + class Skin_TK_INS_Soldier_AR_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_TK_GUE_Soldier_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_RU_Soldier_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_RU_Soldier_Officer_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_RUS_Soldier1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_RUS_Commander_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_MVD_Soldier_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Ins_Soldier_2_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Ins_Commander_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Ins_Soldier_Crew_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_CDF_Soldier_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; }; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp index dcef25f05..8610959d0 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp @@ -79,8 +79,59 @@ class Category_628 { buy[] = {2,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"}; }; + class Skin_INS_Lopotev_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + //new Epoch 1.06 + class Skin_Doctor_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Assistant_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Worker1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Worker3_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_Worker4_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_TK_CIV_Takistani01_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_TK_CIV_Takistani03_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_TK_CIV_Takistani04_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_TK_CIV_Takistani06_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; }; class Category_689 { duplicate = 628; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp index e342c5606..cb438b981 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp @@ -64,4 +64,75 @@ class Category_476 { buy[] = {2,"ItemGoldBar"}; sell[] = {1,"ItemGoldBar"}; }; + //new Epoch 1.06 + class Skin_USMC_Soldier_Officer_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_USMC_Soldier_MG_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_USMC_Soldier_Pilot_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_FR_TL_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_FR_R_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_FR_Marksman_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_FR_Assault_R_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_CZ_Soldier_SL_DES_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_US_Soldier_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_UN_CDF_Soldier_Guard_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_UN_CDF_Soldier_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_GER_Soldier_TL_EP1_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_BAF_Soldier_Officer_MTP_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; + class Skin_BAF_Soldier_N_MTP_DZ { + type = "trade_items"; + buy[] = {2,"ItemGoldBar"}; + sell[] = {1,"ItemGoldBar"}; + }; }; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp index 1e0b76d25..ed6020acd 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp @@ -712,3 +712,446 @@ class Graves_Light_DZ: Graves_Light { canHideBodies = 1; canCarryBackPack = 1; }; +//new Epoch 1.06 +class USMC_Soldier_Officer; +class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer { + displayName = "USMC Officer"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class USMC_Soldier_MG; +class USMC_Soldier_MG_DZ: USMC_Soldier_MG { + displayName = "USMC Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class USMC_Soldier_Pilot; +class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot { + displayName = "USMC Pilot"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class FR_TL; +class FR_TL_DZ: FR_TL { + displayName = "Camo Teamleader"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class FR_R; +class FR_R_DZ: FR_R { + displayName = "Camo Recon"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class FR_Marksman; +class FR_Marksman_DZ: FR_Marksman { + displayName = "Camo Marksman"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class FR_Assault_R; +class FR_Assault_R_DZ: FR_Assault_R { + displayName = "Camo Assault"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class RU_Soldier; +class RU_Soldier_DZ: RU_Soldier { + displayName = "RU Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class RU_Soldier_Officer; +class RU_Soldier_Officer_DZ: RU_Soldier_Officer { + displayName = "RU Officer"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class RUS_Soldier1; +class RUS_Soldier1_DZ: RUS_Soldier1 { + displayName = "RU Camo"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class RUS_Commander; +class RUS_Commander_DZ: RUS_Commander { + displayName = "RU Commander"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class MVD_Soldier; +class MVD_Soldier_DZ: MVD_Soldier { + displayName = "MVD Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Ins_Soldier_2; +class Ins_Soldier_2_DZ: Ins_Soldier_2 { + displayName = "Terrorist Camo"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Ins_Commander; +class Ins_Commander_DZ: Ins_Commander { + displayName = "Ins Commander"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Ins_Soldier_Crew; +class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew { + displayName = "Ins Crewman"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class CDF_Soldier; +class CDF_Soldier_DZ: CDF_Soldier { + displayName = "CDF Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Doctor; +class Doctor_DZ: Doctor { + displayName = "Doctor"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Assistant; +class Assistant_DZ: Assistant { + displayName = "Assistant"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Worker1; +class Worker1_DZ: Worker1 { + displayName = "Worker (1)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Worker3; +class Worker3_DZ: Worker3 { + displayName = "Worker (3)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class Worker4; +class Worker4_DZ: Worker4 { + displayName = "Worker (4)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_CIV_Takistani01_EP1; +class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 { + displayName = "TK Citizen (1)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_CIV_Takistani03_EP1; +class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 { + displayName = "TK Citizen (2)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_CIV_Takistani04_EP1; +class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 { + displayName = "TK Citizen (3)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_CIV_Takistani06_EP1; +class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 { + displayName = "TK Citizen (4)"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_INS_Soldier_AR_EP1; +class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 { + displayName = "TK Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class TK_GUE_Soldier_EP1; +class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 { + displayName = "TK GUE Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class CZ_Soldier_SL_DES_EP1; +class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 { + displayName = "CZ Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class US_Soldier_EP1; +class US_Soldier_EP1_DZ: US_Soldier_EP1 { + displayName = "US Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class UN_CDF_Soldier_Guard_EP1; +class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 { + displayName = "UN Commander"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class UN_CDF_Soldier_EP1; +class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 { + displayName = "UN Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class GER_Soldier_TL_EP1; +class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 { + displayName = "GER Recon"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class BAF_Soldier_Officer_MTP; +class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP { + displayName = "BAF Officer"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; +class BAF_Soldier_N_MTP; +class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP { + displayName = "BAF Soldier"; + side = 1; + weapons[] = {"Throw","Put"}; + backpack = ""; + magazines[] = {}; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; + canCarryBackPack = 1; +}; diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp index 7e2feecf2..190e13280 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp @@ -1,4 +1,4 @@ -/**************************************************************************** +/**************************************************************************** Copyright (C) 2010 Team ~R3F~ This program is free software under the terms of the GNU General Public License version 3. You should have received a copy of the GNU General Public License @@ -211,4 +211,141 @@ class Skin_INS_Bardak_DZ class Skin_INS_Worker2_DZ { weight = 1; -}; \ No newline at end of file +}; +//new Epoch 1.06 +class Skin_USMC_Soldier_Officer_DZ +{ + weight = 1; +}; +class Skin_USMC_Soldier_MG_DZ +{ + weight = 1; +}; +class Skin_USMC_Soldier_Pilot_DZ +{ + weight = 1; +}; +class Skin_FR_TL_DZ +{ + weight = 1; +}; +class Skin_FR_R_DZ +{ + weight = 1; +}; +class Skin_FR_Marksman_DZ +{ + weight = 1; +}; +class Skin_FR_Assault_R_DZ +{ + weight = 1; +}; +class Skin_RU_Soldier_DZ +{ + weight = 1; +}; +class Skin_RU_Soldier_Officer_DZ +{ + weight = 1; +}; +class Skin_RUS_Soldier1_DZ +{ + weight = 1; +}; +class Skin_RUS_Commander_DZ +{ + weight = 1; +}; +class Skin_MVD_Soldier_DZ +{ + weight = 1; +}; +class Skin_Ins_Soldier_2_DZ +{ + weight = 1; +}; +class Skin_Ins_Commander_DZ +{ + weight = 1; +}; +class Skin_Ins_Soldier_Crew_DZ +{ + weight = 1; +}; +class Skin_CDF_Soldier_DZ +{ + weight = 1; +}; +class Skin_Assistant_DZ +{ + weight = 1; +}; +class Skin_Doctor_DZ +{ + weight = 1; +}; +class Skin_Worker1_DZ +{ + weight = 1; +}; +class Skin_Worker3_DZ +{ + weight = 1; +}; +class Skin_Worker4_DZ +{ + weight = 1; +}; +class Skin_TK_CIV_Takistani01_EP1_DZ +{ + weight = 1; +}; +class Skin_TK_CIV_Takistani03_EP1_DZ +{ + weight = 1; +}; +class Skin_TK_CIV_Takistani04_EP1_DZ +{ + weight = 1; +}; +class Skin_TK_CIV_Takistani06_EP1_DZ +{ + weight = 1; +}; +class Skin_TK_INS_Soldier_AR_EP1_DZ +{ + weight = 1; +}; +class Skin_TK_GUE_Soldier_EP1_DZ +{ + weight = 1; +}; +class Skin_CZ_Soldier_SL_DES_EP1_DZ +{ + weight = 1; +}; +class Skin_US_Soldier_EP1_DZ +{ + weight = 1; +}; +class Skin_UN_CDF_Soldier_EP1_DZ +{ + weight = 1; +}; +class Skin_UN_CDF_Soldier_Guard_EP1_DZ +{ + weight = 1; +}; +class Skin_GER_Soldier_TL_EP1_DZ +{ + weight = 1; +}; +class Skin_BAF_Soldier_Officer_MTP_DZ +{ + weight = 1; +}; +class Skin_BAF_Soldier_N_MTP_DZ +{ + weight = 1; +}; diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 06618f130..09487fd5b 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -27,8 +27,8 @@ Message_3_time = 0; OpenTarget_Time = 0; ///Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; -DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; +AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"]; +DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"]; DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"]; //Classnames for specific items diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index b2ed441d2..02251d390 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -17786,6 +17786,278 @@ Steve Steve Steve + + + USMC Officer + USMC Officer + USMC Officer + USMC Officer + USMC Officer + USMC Officer + + + USMC Soldier + USMC Soldier + USMC Soldier + USMC Soldier + USMC Soldier + USMC Soldier + + + USMC Pilot + USMC Pilot + USMC Pilot + USMC Pilot + USMC Pilot + USMC Pilot + + + Camo Teamleader + Camo Teamleader + Camo Teamleader + Camo Teamleader + Camo Teamleader + Camo Teamleader + + + Camo Recon + Camo Recon + Camo Recon + Camo Recon + Camo Recon + Camo Recon + + + Camo Marksman + Camo Marksman + Camo Marksman + Camo Marksman + Camo Marksman + Camo Marksman + + + Camo Assault + Camo Assault + Camo Assault + Camo Assault + Camo Assault + Camo Assault + + + RU Soldier + RU Soldier + RU Soldier + RU Soldier + RU Soldier + RU Soldier + + + RU Officer + RU Officer + RU Officer + RU Officer + RU Officer + RU Officer + + + RU Camo + RU Camo + RU Camo + RU Camo + RU Camo + RU Camo + + + RU Commander + RU Commander + RU Commander + RU Commander + RU Commander + RU Commander + + + MVD Soldier + MVD Soldier + MVD Soldier + MVD Soldier + MVD Soldier + MVD Soldier + + + Terrorist Camo + Terrorist Camo + Terrorist Camo + Terrorist Camo + Terrorist Camo + Terrorist Camo + + + Ins Commander + Ins Commander + Ins Commander + Ins Commander + Ins Commander + Ins Commander + + + Ins Crewman + Ins Crewman + Ins Crewman + Ins Crewman + Ins Crewman + Ins Crewman + + + CDF Soldier + CDF Soldier + CDF Soldier + CDF Soldier + CDF Soldier + CDF Soldier + + + Assistant + Assistant + Assistant + Assistant + Assistant + Assistant + + + Doctor + Doctor + Doctor + Doctor + Doctor + Doctor + + + Worker 1 + Worker 1 + Worker 1 + Worker 1 + Worker 1 + Worker 1 + + + Worker 2 + Worker 2 + Worker 2 + Worker 2 + Worker 2 + Worker 2 + + + Worker 3 + Worker 3 + Worker 3 + Worker 3 + Worker 3 + Worker 3 + + + TK Citizen 1 + TK Citizen 1 + TK Citizen 1 + TK Citizen 1 + TK Citizen 1 + TK Citizen 1 + + + TK Citizen 2 + TK Citizen 2 + TK Citizen 2 + TK Citizen 2 + TK Citizen 2 + TK Citizen 2 + + + TK Citizen 3 + TK Citizen 3 + TK Citizen 3 + TK Citizen 3 + TK Citizen 3 + TK Citizen 3 + + + TK Citizen 4 + TK Citizen 4 + TK Citizen 4 + TK Citizen 4 + TK Citizen 4 + TK Citizen 4 + + + TK Soldier + TK Soldier + TK Soldier + TK Soldier + TK Soldier + TK Soldier + + + TK GUE Soldier + TK GUE Soldier + TK GUE Soldier + TK GUE Soldier + TK GUE Soldier + TK GUE Soldier + + + CZ Soldier + CZ Soldier + CZ Soldier + CZ Soldier + CZ Soldier + CZ Soldier + + + US Soldier + US Soldier + US Soldier + US Soldier + US Soldier + US Soldier + + + UN Soldier + UN Soldier + UN Soldier + UN Soldier + UN Soldier + UN Soldier + + + UN Commander + UN Commander + UN Commander + UN Commander + UN Commander + UN Commander + + + GER Recon + GER Recon + GER Recon + GER Recon + GER Recon + GER Recon + + + BAF Officer + BAF Officer + BAF Officer + BAF Officer + BAF Officer + BAF Officer + + + BAF Soldier + BAF Soldier + BAF Soldier + BAF Soldier + BAF Soldier + BAF Soldier Armor