diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp
index d7794e2f2..3eb88697e 100644
--- a/SQF/dayz_code/Configs/CfgArma.hpp
+++ b/SQF/dayz_code/Configs/CfgArma.hpp
@@ -613,5 +613,142 @@ class CfgSurvival {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
+ //new Epoch 1.06
+ class Skin_USMC_Soldier_Officer_DZ: Default {
+ sex = "male";
+ playerModel = "USMC_Soldier_Officer_DZ";
+ };
+ class Skin_USMC_Soldier_MG_DZ: Default {
+ sex = "male";
+ playerModel = "USMC_Soldier_MG_DZ";
+ };
+ class Skin_USMC_Soldier_Pilot_DZ: Default {
+ sex = "male";
+ playerModel = "USMC_Soldier_Pilot_DZ";
+ };
+ class Skin_FR_TL_DZ: Default {
+ sex = "male";
+ playerModel = "FR_TL_DZ";
+ };
+ class Skin_FR_R_DZ: Default {
+ sex = "male";
+ playerModel = "FR_R_DZ";
+ };
+ class Skin_FR_Marksman_DZ: Default {
+ sex = "male";
+ playerModel = "FR_Marksman_DZ";
+ };
+ class Skin_FR_Assault_R_DZ: Default {
+ sex = "male";
+ playerModel = "FR_Assault_R_DZ";
+ };
+ class Skin_RU_Soldier_DZ: Default {
+ sex = "male";
+ playerModel = "RU_Soldier_DZ";
+ };
+ class Skin_RU_Soldier_Officer_DZ: Default {
+ sex = "male";
+ playerModel = "RU_Soldier_Officer_DZ";
+ };
+ class Skin_RUS_Soldier1_DZ: Default {
+ sex = "male";
+ playerModel = "RUS_Soldier1_DZ";
+ };
+ class Skin_RUS_Commander_DZ: Default {
+ sex = "male";
+ playerModel = "RUS_Commander_DZ";
+ };
+ class Skin_MVD_Soldier_DZ: Default {
+ sex = "male";
+ playerModel = "MVD_Soldier_DZ";
+ };
+ class Skin_Ins_Soldier_2_DZ: Default {
+ sex = "male";
+ playerModel = "Ins_Soldier_2_DZ";
+ };
+ class Skin_Ins_Commander_DZ: Default {
+ sex = "male";
+ playerModel = "Ins_Commander_DZ";
+ };
+ class Skin_Ins_Soldier_Crew_DZ: Default {
+ sex = "male";
+ playerModel = "Ins_Soldier_Crew_DZ";
+ };
+ class Skin_CDF_Soldier_DZ: Default {
+ sex = "male";
+ playerModel = "CDF_Soldier_DZ";
+ };
+ class Skin_Doctor_DZ: Default {
+ sex = "male";
+ playerModel = "Doctor_DZ";
+ };
+ class Skin_Assistant_DZ: Default {
+ sex = "male";
+ playerModel = "Assistant_DZ";
+ };
+ class Skin_Worker1_DZ: Default {
+ sex = "male";
+ playerModel = "Worker1_DZ";
+ };
+ class Skin_Worker3_DZ: Default {
+ sex = "male";
+ playerModel = "Worker3_DZ";
+ };
+ class Skin_Worker4_DZ: Default {
+ sex = "male";
+ playerModel = "Worker4_DZ";
+ };
+ class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_CIV_Takistani01_EP1_DZ";
+ };
+ class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_CIV_Takistani03_EP1_DZ";
+ };
+ class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_CIV_Takistani04_EP1_DZ";
+ };
+ class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_CIV_Takistani06_EP1_DZ";
+ };
+ class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_INS_Soldier_AR_EP1_DZ";
+ };
+ class Skin_TK_GUE_Soldier_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "TK_GUE_Soldier_EP1_DZ";
+ };
+ class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
+ };
+ class Skin_US_Soldier_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "US_Soldier_EP1_DZ";
+ };
+ class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
+ };
+ class Skin_UN_CDF_Soldier_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "UN_CDF_Soldier_EP1_DZ";
+ };
+ class Skin_GER_Soldier_TL_EP1_DZ: Default {
+ sex = "male";
+ playerModel = "GER_Soldier_TL_EP1_DZ";
+ };
+ class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
+ sex = "male";
+ playerModel = "BAF_Soldier_Officer_MTP_DZ";
+ };
+ class Skin_BAF_Soldier_N_MTP_DZ: Default {
+ sex = "male";
+ playerModel = "BAF_Soldier_N_MTP_DZ";
+ };
};
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
index a80c5c0c3..1fb877658 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
@@ -11,7 +11,17 @@ clothes[] = {
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
- {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}
+ {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
+ {Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
+ {Loot_MAGAZINE, 2, Skin_Doctor_DZ},
+ {Loot_MAGAZINE, 2, Skin_Assistant_DZ},
+ {Loot_MAGAZINE, 2, Skin_Worker1_DZ},
+ {Loot_MAGAZINE, 2, Skin_Worker3_DZ},
+ {Loot_MAGAZINE, 2, Skin_Worker4_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
};
militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ},
@@ -28,7 +38,20 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
- {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}
+ {Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
+ {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
+ {Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
+ {Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
+ {Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
+ {Loot_MAGAZINE, 2, Skin_FR_R_DZ},
+ {Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
+ {Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
+ {Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
+ {Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
};
specialclothes[] = {
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
@@ -48,7 +71,18 @@ specialclothes[] = {
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
- {Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ}
+ {Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
+ {Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
+ {Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
+ {Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
+ {Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
+ {Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
+ {Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
+ {Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
+ {Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
+ {Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index 2c8c79334..e69dfa646 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -245,4 +245,175 @@ class Skin_INS_Worker2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = $STR_EPOCH_SKINS_STEVE;
-};
\ No newline at end of file
+};
+//new Epoch 1.06
+class Skin_USMC_Soldier_Officer_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_USMCOFFICER;
+ descriptionShort = $STR_EPOCH_SKINS_USMCOFFICER;
+};
+class Skin_USMC_Soldier_MG_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_USMCSOLDIER;
+};
+class Skin_USMC_Soldier_Pilot_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_USMCPILOT;
+ descriptionShort = $STR_EPOCH_SKINS_USMCPILOT;
+};
+class Skin_FR_TL_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
+ descriptionShort = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
+};
+class Skin_FR_R_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CAMORECON;
+ descriptionShort = $STR_EPOCH_SKINS_CAMORECON;
+};
+class Skin_FR_Marksman_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
+ descriptionShort = $STR_EPOCH_SKINS_CAMOMARKSMAN;
+};
+class Skin_FR_Assault_R_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
+ descriptionShort = $STR_EPOCH_SKINS_CAMOASSAULT;
+};
+class Skin_RU_Soldier_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_RUSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_RUSOLDIER;
+};
+class Skin_RU_Soldier_Officer_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_RUOFFICER;
+ descriptionShort = $STR_EPOCH_SKINS_RUOFFICER;
+};
+class Skin_RUS_Soldier1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_RUCAMO;
+ descriptionShort = $STR_EPOCH_SKINS_RUCAMO;
+};
+class Skin_RUS_Commander_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
+ descriptionShort = $STR_EPOCH_SKINS_RUCOMMANDER;
+};
+class Skin_MVD_Soldier_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_MVDSOLDIER;
+};
+class Skin_Ins_Soldier_2_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
+ descriptionShort = $STR_EPOCH_SKINS_TERRORISTCAMO;
+};
+class Skin_Ins_Commander_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
+ descriptionShort = $STR_EPOCH_SKINS_INSCOMMANDER;
+};
+class Skin_Ins_Soldier_Crew_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_INSCREWMAN;
+ descriptionShort = $STR_EPOCH_SKINS_INSCREWMAN;
+};
+class Skin_CDF_Soldier_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_CDFSOLDIER;
+};
+class Skin_Assistant_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_ASSISTANT;
+ descriptionShort = $STR_EPOCH_SKINS_ASSISTANT;
+};
+class Skin_Doctor_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_DOCTOR;
+ descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
+};
+class Skin_Worker1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_WORKER1;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER1;
+};
+class Skin_Worker3_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_WORKER2;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER2;
+};
+class Skin_Worker4_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_WORKER3;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER3;
+};
+class Skin_TK_CIV_Takistani01_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN1;
+ descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN1;
+};
+class Skin_TK_CIV_Takistani03_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN2;
+ descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN2;
+};
+class Skin_TK_CIV_Takistani04_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN3;
+ descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN3;
+};
+class Skin_TK_CIV_Takistani06_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN4;
+ descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN4;
+};
+class Skin_TK_INS_Soldier_AR_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_TKSOLDIER;
+};
+class Skin_TK_GUE_Soldier_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_TKGUESOLDIER;
+};
+class Skin_CZ_Soldier_SL_DES_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CZSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_CZSOLDIER;
+};
+class Skin_US_Soldier_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_USSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_USSOLDIER;
+};
+class Skin_UN_CDF_Soldier_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_UNSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_UNSOLDIER;
+};
+class Skin_UN_CDF_Soldier_Guard_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
+ descriptionShort = $STR_EPOCH_SKINS_UNCOMMANDER;
+};
+class Skin_GER_Soldier_TL_EP1_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_GERRECON;
+ descriptionShort = $STR_EPOCH_SKINS_GERRECON;
+};
+class Skin_BAF_Soldier_Officer_MTP_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_BAFOFFICER;
+ descriptionShort = $STR_EPOCH_SKINS_BAFOFFICER;
+};
+class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
+};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp
index c92f65a35..68050d804 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/BanditClothing.hpp
@@ -59,4 +59,65 @@ class Category_575 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
+ class Skin_RU_Soldier_Crew_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ //new Epoch 1.06
+ class Skin_TK_INS_Soldier_AR_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_TK_GUE_Soldier_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_RU_Soldier_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_RU_Soldier_Officer_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_RUS_Soldier1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_RUS_Commander_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_MVD_Soldier_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Ins_Soldier_2_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Ins_Commander_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Ins_Soldier_Crew_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_CDF_Soldier_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp
index dcef25f05..8610959d0 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/FriendlyClothes.hpp
@@ -79,8 +79,59 @@ class Category_628 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
+ class Skin_INS_Lopotev_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ //new Epoch 1.06
+ class Skin_Doctor_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Assistant_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Worker1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Worker3_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_Worker4_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_TK_CIV_Takistani01_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_TK_CIV_Takistani03_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_TK_CIV_Takistani04_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_TK_CIV_Takistani06_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
};
class Category_689 {
duplicate = 628;
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp
index e342c5606..cb438b981 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/HeroClothes.hpp
@@ -64,4 +64,75 @@ class Category_476 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
+ //new Epoch 1.06
+ class Skin_USMC_Soldier_Officer_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_USMC_Soldier_MG_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_USMC_Soldier_Pilot_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_FR_TL_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_FR_R_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_FR_Marksman_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_FR_Assault_R_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_CZ_Soldier_SL_DES_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_US_Soldier_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_UN_CDF_Soldier_Guard_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_UN_CDF_Soldier_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_GER_Soldier_TL_EP1_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_BAF_Soldier_Officer_MTP_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
+ class Skin_BAF_Soldier_N_MTP_DZ {
+ type = "trade_items";
+ buy[] = {2,"ItemGoldBar"};
+ sell[] = {1,"ItemGoldBar"};
+ };
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp
index 1e0b76d25..ed6020acd 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp
@@ -712,3 +712,446 @@ class Graves_Light_DZ: Graves_Light {
canHideBodies = 1;
canCarryBackPack = 1;
};
+//new Epoch 1.06
+class USMC_Soldier_Officer;
+class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
+ displayName = "USMC Officer";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class USMC_Soldier_MG;
+class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
+ displayName = "USMC Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class USMC_Soldier_Pilot;
+class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
+ displayName = "USMC Pilot";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class FR_TL;
+class FR_TL_DZ: FR_TL {
+ displayName = "Camo Teamleader";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class FR_R;
+class FR_R_DZ: FR_R {
+ displayName = "Camo Recon";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class FR_Marksman;
+class FR_Marksman_DZ: FR_Marksman {
+ displayName = "Camo Marksman";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class FR_Assault_R;
+class FR_Assault_R_DZ: FR_Assault_R {
+ displayName = "Camo Assault";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class RU_Soldier;
+class RU_Soldier_DZ: RU_Soldier {
+ displayName = "RU Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class RU_Soldier_Officer;
+class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
+ displayName = "RU Officer";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class RUS_Soldier1;
+class RUS_Soldier1_DZ: RUS_Soldier1 {
+ displayName = "RU Camo";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class RUS_Commander;
+class RUS_Commander_DZ: RUS_Commander {
+ displayName = "RU Commander";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class MVD_Soldier;
+class MVD_Soldier_DZ: MVD_Soldier {
+ displayName = "MVD Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Ins_Soldier_2;
+class Ins_Soldier_2_DZ: Ins_Soldier_2 {
+ displayName = "Terrorist Camo";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Ins_Commander;
+class Ins_Commander_DZ: Ins_Commander {
+ displayName = "Ins Commander";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Ins_Soldier_Crew;
+class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
+ displayName = "Ins Crewman";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class CDF_Soldier;
+class CDF_Soldier_DZ: CDF_Soldier {
+ displayName = "CDF Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Doctor;
+class Doctor_DZ: Doctor {
+ displayName = "Doctor";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Assistant;
+class Assistant_DZ: Assistant {
+ displayName = "Assistant";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Worker1;
+class Worker1_DZ: Worker1 {
+ displayName = "Worker (1)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Worker3;
+class Worker3_DZ: Worker3 {
+ displayName = "Worker (3)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class Worker4;
+class Worker4_DZ: Worker4 {
+ displayName = "Worker (4)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_CIV_Takistani01_EP1;
+class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
+ displayName = "TK Citizen (1)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_CIV_Takistani03_EP1;
+class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
+ displayName = "TK Citizen (2)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_CIV_Takistani04_EP1;
+class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
+ displayName = "TK Citizen (3)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_CIV_Takistani06_EP1;
+class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
+ displayName = "TK Citizen (4)";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_INS_Soldier_AR_EP1;
+class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
+ displayName = "TK Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class TK_GUE_Soldier_EP1;
+class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
+ displayName = "TK GUE Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class CZ_Soldier_SL_DES_EP1;
+class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
+ displayName = "CZ Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class US_Soldier_EP1;
+class US_Soldier_EP1_DZ: US_Soldier_EP1 {
+ displayName = "US Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class UN_CDF_Soldier_Guard_EP1;
+class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
+ displayName = "UN Commander";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class UN_CDF_Soldier_EP1;
+class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
+ displayName = "UN Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class GER_Soldier_TL_EP1;
+class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
+ displayName = "GER Recon";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class BAF_Soldier_Officer_MTP;
+class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
+ displayName = "BAF Officer";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
+class BAF_Soldier_N_MTP;
+class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
+ displayName = "BAF Soldier";
+ side = 1;
+ weapons[] = {"Throw","Put"};
+ backpack = "";
+ magazines[] = {};
+ respawnWeapons[] = {"Throw","Put"};
+ respawnMagazines[] = {};
+ weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
+ canHideBodies = 1;
+ canCarryBackPack = 1;
+};
diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp
index 7e2feecf2..190e13280 100644
--- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp
+++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/Clothes.hpp
@@ -1,4 +1,4 @@
-/****************************************************************************
+/****************************************************************************
Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License
@@ -211,4 +211,141 @@ class Skin_INS_Bardak_DZ
class Skin_INS_Worker2_DZ
{
weight = 1;
-};
\ No newline at end of file
+};
+//new Epoch 1.06
+class Skin_USMC_Soldier_Officer_DZ
+{
+ weight = 1;
+};
+class Skin_USMC_Soldier_MG_DZ
+{
+ weight = 1;
+};
+class Skin_USMC_Soldier_Pilot_DZ
+{
+ weight = 1;
+};
+class Skin_FR_TL_DZ
+{
+ weight = 1;
+};
+class Skin_FR_R_DZ
+{
+ weight = 1;
+};
+class Skin_FR_Marksman_DZ
+{
+ weight = 1;
+};
+class Skin_FR_Assault_R_DZ
+{
+ weight = 1;
+};
+class Skin_RU_Soldier_DZ
+{
+ weight = 1;
+};
+class Skin_RU_Soldier_Officer_DZ
+{
+ weight = 1;
+};
+class Skin_RUS_Soldier1_DZ
+{
+ weight = 1;
+};
+class Skin_RUS_Commander_DZ
+{
+ weight = 1;
+};
+class Skin_MVD_Soldier_DZ
+{
+ weight = 1;
+};
+class Skin_Ins_Soldier_2_DZ
+{
+ weight = 1;
+};
+class Skin_Ins_Commander_DZ
+{
+ weight = 1;
+};
+class Skin_Ins_Soldier_Crew_DZ
+{
+ weight = 1;
+};
+class Skin_CDF_Soldier_DZ
+{
+ weight = 1;
+};
+class Skin_Assistant_DZ
+{
+ weight = 1;
+};
+class Skin_Doctor_DZ
+{
+ weight = 1;
+};
+class Skin_Worker1_DZ
+{
+ weight = 1;
+};
+class Skin_Worker3_DZ
+{
+ weight = 1;
+};
+class Skin_Worker4_DZ
+{
+ weight = 1;
+};
+class Skin_TK_CIV_Takistani01_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_TK_CIV_Takistani03_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_TK_CIV_Takistani04_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_TK_CIV_Takistani06_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_TK_INS_Soldier_AR_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_TK_GUE_Soldier_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_CZ_Soldier_SL_DES_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_US_Soldier_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_UN_CDF_Soldier_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_UN_CDF_Soldier_Guard_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_GER_Soldier_TL_EP1_DZ
+{
+ weight = 1;
+};
+class Skin_BAF_Soldier_Officer_MTP_DZ
+{
+ weight = 1;
+};
+class Skin_BAF_Soldier_N_MTP_DZ
+{
+ weight = 1;
+};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 06618f130..09487fd5b 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -27,8 +27,8 @@ Message_3_time = 0;
OpenTarget_Time = 0;
///Player classes
-AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
-DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
+AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
+DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
//Classnames for specific items
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index b2ed441d2..02251d390 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -17786,6 +17786,278 @@
Steve
Steve
Steve
+
+
+ USMC Officer
+ USMC Officer
+ USMC Officer
+ USMC Officer
+ USMC Officer
+ USMC Officer
+
+
+ USMC Soldier
+ USMC Soldier
+ USMC Soldier
+ USMC Soldier
+ USMC Soldier
+ USMC Soldier
+
+
+ USMC Pilot
+ USMC Pilot
+ USMC Pilot
+ USMC Pilot
+ USMC Pilot
+ USMC Pilot
+
+
+ Camo Teamleader
+ Camo Teamleader
+ Camo Teamleader
+ Camo Teamleader
+ Camo Teamleader
+ Camo Teamleader
+
+
+ Camo Recon
+ Camo Recon
+ Camo Recon
+ Camo Recon
+ Camo Recon
+ Camo Recon
+
+
+ Camo Marksman
+ Camo Marksman
+ Camo Marksman
+ Camo Marksman
+ Camo Marksman
+ Camo Marksman
+
+
+ Camo Assault
+ Camo Assault
+ Camo Assault
+ Camo Assault
+ Camo Assault
+ Camo Assault
+
+
+ RU Soldier
+ RU Soldier
+ RU Soldier
+ RU Soldier
+ RU Soldier
+ RU Soldier
+
+
+ RU Officer
+ RU Officer
+ RU Officer
+ RU Officer
+ RU Officer
+ RU Officer
+
+
+ RU Camo
+ RU Camo
+ RU Camo
+ RU Camo
+ RU Camo
+ RU Camo
+
+
+ RU Commander
+ RU Commander
+ RU Commander
+ RU Commander
+ RU Commander
+ RU Commander
+
+
+ MVD Soldier
+ MVD Soldier
+ MVD Soldier
+ MVD Soldier
+ MVD Soldier
+ MVD Soldier
+
+
+ Terrorist Camo
+ Terrorist Camo
+ Terrorist Camo
+ Terrorist Camo
+ Terrorist Camo
+ Terrorist Camo
+
+
+ Ins Commander
+ Ins Commander
+ Ins Commander
+ Ins Commander
+ Ins Commander
+ Ins Commander
+
+
+ Ins Crewman
+ Ins Crewman
+ Ins Crewman
+ Ins Crewman
+ Ins Crewman
+ Ins Crewman
+
+
+ CDF Soldier
+ CDF Soldier
+ CDF Soldier
+ CDF Soldier
+ CDF Soldier
+ CDF Soldier
+
+
+ Assistant
+ Assistant
+ Assistant
+ Assistant
+ Assistant
+ Assistant
+
+
+ Doctor
+ Doctor
+ Doctor
+ Doctor
+ Doctor
+ Doctor
+
+
+ Worker 1
+ Worker 1
+ Worker 1
+ Worker 1
+ Worker 1
+ Worker 1
+
+
+ Worker 2
+ Worker 2
+ Worker 2
+ Worker 2
+ Worker 2
+ Worker 2
+
+
+ Worker 3
+ Worker 3
+ Worker 3
+ Worker 3
+ Worker 3
+ Worker 3
+
+
+ TK Citizen 1
+ TK Citizen 1
+ TK Citizen 1
+ TK Citizen 1
+ TK Citizen 1
+ TK Citizen 1
+
+
+ TK Citizen 2
+ TK Citizen 2
+ TK Citizen 2
+ TK Citizen 2
+ TK Citizen 2
+ TK Citizen 2
+
+
+ TK Citizen 3
+ TK Citizen 3
+ TK Citizen 3
+ TK Citizen 3
+ TK Citizen 3
+ TK Citizen 3
+
+
+ TK Citizen 4
+ TK Citizen 4
+ TK Citizen 4
+ TK Citizen 4
+ TK Citizen 4
+ TK Citizen 4
+
+
+ TK Soldier
+ TK Soldier
+ TK Soldier
+ TK Soldier
+ TK Soldier
+ TK Soldier
+
+
+ TK GUE Soldier
+ TK GUE Soldier
+ TK GUE Soldier
+ TK GUE Soldier
+ TK GUE Soldier
+ TK GUE Soldier
+
+
+ CZ Soldier
+ CZ Soldier
+ CZ Soldier
+ CZ Soldier
+ CZ Soldier
+ CZ Soldier
+
+
+ US Soldier
+ US Soldier
+ US Soldier
+ US Soldier
+ US Soldier
+ US Soldier
+
+
+ UN Soldier
+ UN Soldier
+ UN Soldier
+ UN Soldier
+ UN Soldier
+ UN Soldier
+
+
+ UN Commander
+ UN Commander
+ UN Commander
+ UN Commander
+ UN Commander
+ UN Commander
+
+
+ GER Recon
+ GER Recon
+ GER Recon
+ GER Recon
+ GER Recon
+ GER Recon
+
+
+ BAF Officer
+ BAF Officer
+ BAF Officer
+ BAF Officer
+ BAF Officer
+ BAF Officer
+
+
+ BAF Soldier
+ BAF Soldier
+ BAF Soldier
+ BAF Soldier
+ BAF Soldier
+ BAF Soldier
Armor