Add missing HangarSmall loot group

This commit is contained in:
ebaydayz
2016-08-05 19:17:16 -04:00
parent 7a4775beea
commit 875b34417e
2 changed files with 57 additions and 33 deletions

View File

@@ -15,4 +15,28 @@ Hangar[] =
{Loot_GROUP, 20, Consumable}, {Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic}, {Loot_GROUP, 10, Generic},
{Loot_GROUP, 5, AttachmentsGeneric} {Loot_GROUP, 5, AttachmentsGeneric}
};
HangarSmall[] =
{
{Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 8, GenericSmall}
}; };

View File

@@ -13,8 +13,8 @@ Military[] =
//Tools //Tools
{Loot_TOOL, 3, Binocular}, {Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed}, {Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 3.5, ItemKnife}, {Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool}, {Loot_TOOL, 3, ItemEtool},
@@ -32,31 +32,31 @@ Military[] =
{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 {Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20}, // {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other //Other
{Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 10, Generic} {Loot_GROUP, 10, Generic}
}; };
MilitarySmall[] = MilitarySmall[] =
{ {
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular}, {Loot_TOOL, 2, Binocular},
{Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes}, {Loot_GROUP, 1, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 15, AmmoMilitaryLow},
@@ -84,7 +84,7 @@ MilitarySpecial[] =
{Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife}, {Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap}, {Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool}, {Loot_TOOL, 2, ItemEtool},
@@ -98,9 +98,9 @@ MilitarySpecial[] =
//Containers //Containers
{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
@@ -108,17 +108,17 @@ MilitarySpecial[] =
//Other //Other
{Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}
}; };
@@ -126,15 +126,15 @@ MilitarySpecialSmall[] =
{ {
{Loot_WEAPON, 2, NVGoggles}, {Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},
{Loot_TOOL, 3, Binocular}, {Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes}, {Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh}, {Loot_GROUP, 10, AmmoMilitaryHigh},
@@ -153,9 +153,9 @@ MilitaryIndustrial[] = {//DZE ADDED
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit}, {Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 15, Military} {Loot_GROUP, 15, Military}
}; };
MilitaryIndustrialSmall[] = { MilitaryIndustrialSmall[] = {
{Loot_GROUP, 15, MilitarySmall} {Loot_GROUP, 15, MilitarySmall}
}; };