diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp index 7b8b44ecb..ecc9db54d 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp @@ -15,4 +15,28 @@ Hangar[] = {Loot_GROUP, 20, Consumable}, {Loot_GROUP, 10, Generic}, {Loot_GROUP, 5, AttachmentsGeneric} +}; + +HangarSmall[] = +{ + {Loot_TOOL, 2, Binocular}, + {Loot_WEAPON, 2, NVGoggles}, + {Loot_GROUP, 10, pistols}, + {Loot_TOOL, 2, Binocular_Vector}, + {Loot_TOOL, 3, ItemKnife}, + {Loot_TOOL, 1.3, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, + {Loot_GROUP, 3, militaryclothes}, + {Loot_GROUP, 2, specialclothes}, + {Loot_MAGAZINE, 0.5, PipeBomb}, + {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, + {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, + {Loot_GROUP, 15, AmmoMilitaryLow}, + {Loot_GROUP, 10, AmmoMilitaryHigh}, + {Loot_GROUP, 8, AttachmentsEast}, + {Loot_GROUP, 6, AttachmentsWest}, + {Loot_GROUP, 10, MedicalLow}, + {Loot_GROUP, 10, Trash}, + {Loot_GROUP, 10, Consumable}, + {Loot_GROUP, 8, GenericSmall} }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp index bcef196e0..1d5741043 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp @@ -13,8 +13,8 @@ Military[] = //Tools {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 4, ItemFlashlightRed}, - {Loot_TOOL, 3.5, ItemKnife}, - {Loot_TOOL, 0.5, ItemGPS}, + {Loot_TOOL, 3.5, ItemKnife}, + {Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemEtool}, @@ -32,31 +32,31 @@ Military[] = {Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 - {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 + {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 - {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 -// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20}, + {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 +// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20}, //Other {Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 4, ItemSandbag}, - {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, + {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, - {Loot_PILE, 10, MedicalLow, 1, 2}, - {Loot_PILE, 15, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, + {Loot_PILE, 10, MedicalLow, 1, 2}, + {Loot_PILE, 15, Trash, 1, 2}, + {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 10, Generic} }; MilitarySmall[] = { {Loot_GROUP, 10, pistols}, - {Loot_TOOL, 2, Binocular}, - {Loot_TOOL, 0.5, ItemGPS}, - {Loot_TOOL, 3, ItemMap}, - {Loot_TOOL, 3, ItemKnife}, + {Loot_TOOL, 2, Binocular}, + {Loot_TOOL, 0.5, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, + {Loot_TOOL, 3, ItemKnife}, {Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 1, specialclothes}, {Loot_GROUP, 15, AmmoMilitaryLow}, @@ -84,7 +84,7 @@ MilitarySpecial[] = {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 4, ItemKnife}, - {Loot_TOOL, 1.3, ItemGPS}, + {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 4, ItemMap}, {Loot_TOOL, 2, ItemEtool}, @@ -98,9 +98,9 @@ MilitarySpecial[] = //Containers {Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 - {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 - {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 - {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R + {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 + {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 + {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades @@ -108,17 +108,17 @@ MilitarySpecial[] = //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 2, ItemSandbag}, - {Loot_MAGAZINE, 0.5, PipeBomb}, - {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, + {Loot_MAGAZINE, 0.5, PipeBomb}, + {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, - {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, - {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, + {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, + {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, - {Loot_PILE, 10, MedicalLow, 1, 2}, - {Loot_PILE, 10, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, + {Loot_PILE, 10, MedicalLow, 1, 2}, + {Loot_PILE, 10, Trash, 1, 2}, + {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 8, Generic} }; @@ -126,15 +126,15 @@ MilitarySpecialSmall[] = { {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, - {Loot_TOOL, 3, Binocular}, - {Loot_TOOL, 2, Binocular_Vector}, - {Loot_TOOL, 3, ItemKnife}, - {Loot_TOOL, 1.3, ItemGPS}, - {Loot_TOOL, 3, ItemMap}, + {Loot_TOOL, 3, Binocular}, + {Loot_TOOL, 2, Binocular_Vector}, + {Loot_TOOL, 3, ItemKnife}, + {Loot_TOOL, 1.3, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, - {Loot_MAGAZINE, 0.5, PipeBomb}, - {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, + {Loot_MAGAZINE, 0.5, PipeBomb}, + {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 10, AmmoMilitaryHigh}, @@ -153,9 +153,9 @@ MilitaryIndustrial[] = {//DZE ADDED {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, fuel_pump_kit}, - {Loot_GROUP, 15, Military} + {Loot_GROUP, 15, Military} }; MilitaryIndustrialSmall[] = { - {Loot_GROUP, 15, MilitarySmall} + {Loot_GROUP, 15, MilitarySmall} };