mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 10:26:28 +03:00
Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded - Switch upgrade tents to epoch upgrade system - Recipes for upgrade stashes and tents have changed - Add all buildings to a new group for the editor called: DayZ Epoch Buildings
This commit is contained in:
@@ -2,8 +2,7 @@ class ItemSandbag : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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type = WeaponSlotItem;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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displayName = $STR_EQUIP_NAME_21;
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@@ -21,18 +20,6 @@ class ItemSandbag : CA_Magazine
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//bypass RoadCheck
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byPass = "byPassRoadCheck";
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};
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/*
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class Build2
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{
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text = $STR_CREATE_STASH;
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script = "; [_id,'Build2'] spawn player_buildPlaceables;";
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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create = "StashSmall";
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//Bypass collision test
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bypassCollision = "true";
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};
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*/
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_273;
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@@ -60,23 +47,9 @@ class ItemSandbag : CA_Magazine
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output[] = {{"BagFenceRound_DZ_kit",1}};
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input[] = {{"ItemSandbag",1}};
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};
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/*
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class Crafting3
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{
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text = "Craft M240 Nest";
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
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output[] = {{"m240_nest_kit",1}};
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input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
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inputweapons[] = {"M240_DZ"};
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};
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*/
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};
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};
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// EPOCH ADDITIONS
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class BagFenceRound_DZ_kit : CA_Magazine {
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scope = public;
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count = 1;
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@@ -85,6 +58,7 @@ class BagFenceRound_DZ_kit : CA_Magazine {
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descriptionShort = $STR_EQUIP_DESC_21;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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class ItemActions {
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class Build {
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text = $STR_EPOCH_PLAYER_299;
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@@ -112,7 +86,7 @@ class ItemSandbagLarge : CA_Magazine {
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descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
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model = "\dayz_equip\models\sandbags.p3d"; // TODO model
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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weight = 50;
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class ItemActions {
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class Build {
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text = $STR_EPOCH_PLAYER_273_3;
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@@ -140,7 +114,7 @@ class ItemSandbagExLarge : CA_Magazine {
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descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
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model = "\dayz_equip\models\sandbags.p3d"; // TODO model
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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weight = 150;
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class ItemActions {
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class Build {
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text = $STR_EPOCH_PLAYER_273_4;
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@@ -168,7 +142,7 @@ class ItemSandbagExLarge5x : CA_Magazine {
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descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
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model = "\dayz_equip\models\sandbags.p3d"; // TODO model
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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weight = 200;
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class ItemActions {
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class Build {
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text = $STR_EPOCH_PLAYER_273_5;
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@@ -188,7 +162,7 @@ class sandbag_nest_kit: CA_Magazine
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descriptionShort = $STR_EQUIP_DESC_21_NEST;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 50;
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class ItemActions
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{
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class Build
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@@ -7,7 +7,7 @@ class outhouse_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_OUTHOUSE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -29,7 +29,7 @@ class wooden_shed_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_NICEWOODSHED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -51,7 +51,7 @@ class wood_shack_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_WOODSHACK;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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@@ -73,7 +73,7 @@ class storage_shed_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_STORAGESHED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 75;
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class ItemActions
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{
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class Build
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@@ -95,7 +95,7 @@ class ItemGunRackKit: CA_Magazine
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descriptionShort = $STR_EPOCH_GUNRACKKIT_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 20;
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class ItemActions
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{
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class Build
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@@ -116,7 +116,7 @@ class ItemWoodCrateKit: CA_Magazine
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descriptionShort = $STR_EPOCH_WOODCRATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 20;
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class ItemActions
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{
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class Build
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@@ -138,6 +138,7 @@ class ItemVault: CA_Magazine
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model = "\z\addons\dayz_epoch\models\safe_onside.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa";
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descriptionShort = $STR_EPOCH_SAFE_DESC;
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class ItemActions
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{
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class Build
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@@ -159,7 +160,7 @@ class ItemLockbox: CA_Magazine
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model = "\z\addons\dayz_epoch\models\lockbox_mag.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_lockbox_CA.paa";
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descriptionShort = $STR_EPOCH_LOCKBOX_DESC;
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weight = 15;
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class ItemActions
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{
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class Build
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@@ -170,4 +171,26 @@ class ItemLockbox: CA_Magazine
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create = "LockboxStorageLocked";
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};
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};
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};
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class StashSmall_kit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_VEH_NAME_STASH;
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descriptionShort = $STR_VEH_NAME_STASH_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemShovel"};
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create = "StashSmall";
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};
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};
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};
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@@ -11,50 +11,32 @@ class ItemCanvas: CA_Magazine
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class ItemActions
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_190;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTent",1}};
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input[] = {{"ItemCanvas",2},{"equip_tent_poles",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_191;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemDesertTent",1}};
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input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_192;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemDomeTent",1}};
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input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_PLAYER_193;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"sun_shade_kit",1}};
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input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_PLAYER_194;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemBurlap",1}};
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input[] = {{"ItemCanvas",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_CRAFT_SMALL_STASH;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"StashSmall_kit",1}};
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input[] = {{"ItemCanvas",1},{"PartWoodPile",2}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_193;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"sun_shade_kit",1}};
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input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
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};
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};
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};
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@@ -1,36 +1,254 @@
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class DZ_storage_base : Land_A_tent {
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//Base class for all tents and stashes. Only included here to add Epoch values.
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scope=public;
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scope = public;
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armor = 5;
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displayname = $STR_VEH_NAME_STASH;
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icon = "";
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mapsize = 3;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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// Epoch values
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transportMaxBackpacks = 0;
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constructioncount = 1;
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requireplot = 0;
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nounderground = 0;
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offset[] = {0,3,1};
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};
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class DomeTentStorage_base;
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class StashSmall_base : DZ_storage_base {
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displayname = $STR_VEH_NAME_STASH;
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icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
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mapsize = 3;
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model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
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scope = public;
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 12;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {};
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};
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class StashSmall : StashSmall_base {
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displayname = $STR_VEH_NAME_STASH;
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transportMaxMagazines = 12;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall1",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall1 : StashSmall_base {
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armor = 10;
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displayname = $STR_VEH_NAME_STASH1;
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transportMaxMagazines = 14;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall2",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall2 : StashSmall_base {
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armor = 15;
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displayname = $STR_VEH_NAME_STASH2;
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transportMaxMagazines = 16;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall3",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall3 : StashSmall_base {
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armor = 20;
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displayname = $STR_VEH_NAME_STASH3;
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transportMaxMagazines = 18;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall4",{"ItemShovel"},{{"ItemLog",1}}};
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};
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class StashSmall4 : StashSmall_base {
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armor = 25;
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displayname = $STR_VEH_NAME_STASH4;
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transportMaxMagazines = 20;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium",{"ItemShovel"},{{"ItemLog",1}}};
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};
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class StashMedium_base : DZ_storage_base {
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armor = 50;
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displayname = $STR_VEH_NAME_STASH_MED;
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icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
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mapsize = 3;
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model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
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scope = public;
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 25;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 0;
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};
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class StashMedium : StashMedium_base {
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armor = 50;
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displayname = $STR_VEH_NAME_STASH_MED;
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transportMaxMagazines = 25;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium1",{"ItemShovel"},{{"ItemPlank",1}}};
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};
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class StashMedium1 : StashMedium_base {
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armor = 75;
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displayname = $STR_VEH_NAME_STASH_MED1;
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transportMaxMagazines = 50;
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transportMaxWeapons = 2;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium2",{"ItemShovel"},{{"ItemPlank",1}}};
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};
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class StashMedium2 : StashMedium_base {
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armor = 100;
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displayname = $STR_VEH_NAME_STASH_MED2;
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transportMaxMagazines = 75;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
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};
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class StashMedium3 : StashMedium_base {
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armor = 125;
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displayname = $STR_VEH_NAME_STASH_MED3;
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transportMaxMagazines = 100;
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transportMaxWeapons = 8;
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transportMaxBackpacks = 1;
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upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
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};
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class StashMedium4 : StashMedium_base {
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armor = 150;
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displayname = $STR_VEH_NAME_STASH_MED4;
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transportMaxMagazines = 125;
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transportMaxWeapons = 16;
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transportMaxBackpacks = 1;
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};
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class TentStorage_base : DZ_storage_base {
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model = "\z\addons\dayz_communityassets\models\tent_a.p3d";
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destrType = DestructTent;
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displayName = $STR_VEH_NAME_TENT;
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vehicleClass = "DayZ Epoch Buildings";
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pack = "WeaponHolder_ItemTent";
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transportMaxMagazines = 130;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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};
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class TentStorage : TentStorage_base {
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displayName = $STR_VEH_NAME_TENT;
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pack = "WeaponHolder_ItemTent";
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transportMaxMagazines = 130;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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upgradeBuilding[] = {"TentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
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};
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class TentStorage0 : TentStorage_base {
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displayName = $STR_VEH_NAME_TENT1;
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armor = 20;
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transportMaxMagazines = 140;
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transportMaxWeapons = 12;
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transportMaxBackpacks = 5;
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upgradeBuilding[] = {"TentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
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};
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class TentStorage1 : TentStorage_base {
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displayName = $STR_VEH_NAME_TENT2;
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armor = 30;
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transportMaxMagazines = 150;
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transportMaxWeapons = 14;
|
||||
transportMaxBackpacks = 5;
|
||||
upgradeBuilding[] = {"TentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
|
||||
};
|
||||
class TentStorage2 : TentStorage_base {
|
||||
displayName = $STR_VEH_NAME_TENT3;
|
||||
armor = 40;
|
||||
transportMaxMagazines = 160;
|
||||
transportMaxWeapons = 16;
|
||||
transportMaxBackpacks = 5;
|
||||
upgradeBuilding[] = {"TentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
|
||||
};
|
||||
class TentStorage3 : TentStorage_base {
|
||||
displayName = $STR_VEH_NAME_TENT4;
|
||||
armor = 50;
|
||||
transportMaxMagazines = 170;
|
||||
transportMaxWeapons = 18;
|
||||
transportMaxBackpacks = 5;
|
||||
upgradeBuilding[] = {"TentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
|
||||
};
|
||||
class TentStorage4 : TentStorage_base {
|
||||
displayName = $STR_VEH_NAME_TENT5;
|
||||
armor = 60;
|
||||
transportMaxMagazines = 180;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 5;
|
||||
create = "";
|
||||
};
|
||||
|
||||
class DomeTentStorage_base : TentStorage_base {
|
||||
armor = 50;
|
||||
model = "\z\addons\dayz_communityassets\models\tent_dome.p3d";
|
||||
displayname = $STR_VEH_NAME_DOME_TENT;
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
|
||||
pack = "WeaponHolder_ItemDomeTent";
|
||||
transportMaxMagazines = 150;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxBackpacks = 5;
|
||||
};
|
||||
|
||||
class DomeTentStorage : DomeTentStorage_base {
|
||||
armor = 50;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT;
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxBackpacks = 5;
|
||||
upgradeBuilding[] = {"DomeTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
|
||||
};
|
||||
class DomeTentStorage0 : DomeTentStorage_base {
|
||||
armor = 60;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT1;
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 6;
|
||||
upgradeBuilding[] = {"DomeTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
|
||||
};
|
||||
class DomeTentStorage1 : DomeTentStorage_base {
|
||||
armor = 70;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT2;
|
||||
transportMaxMagazines = 125;
|
||||
transportMaxWeapons = 25;
|
||||
transportMaxBackpacks = 7;
|
||||
upgradeBuilding[] = {"DomeTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
|
||||
};
|
||||
class DomeTentStorage2 : DomeTentStorage_base {
|
||||
armor = 80;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT3;
|
||||
transportMaxMagazines = 150;
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxBackpacks = 8;
|
||||
upgradeBuilding[] = {"DomeTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
|
||||
};
|
||||
class DomeTentStorage3 : DomeTentStorage_base {
|
||||
armor = 90;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT4;
|
||||
transportMaxMagazines = 175;
|
||||
transportMaxWeapons = 35;
|
||||
transportMaxBackpacks = 9;
|
||||
upgradeBuilding[] = {"DomeTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
|
||||
};
|
||||
|
||||
class DomeTentStorage4 : DomeTentStorage_base {
|
||||
armor = 100;
|
||||
displayname = $STR_VEH_NAME_DOME_TENT5;
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 10;
|
||||
};
|
||||
|
||||
class DesertTentStorage: DomeTentStorage_base {
|
||||
armor = 50;
|
||||
displayname = $STR_VEH_NAME_DESERT_TENT;
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
model = "\dayz_epoch_b\models\astan.p3d";
|
||||
pack = "WeaponHolder_ItemDesertTent";
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxBackpacks = 5;
|
||||
offset[] = {0,3,1};
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage0";
|
||||
};
|
||||
upgradeBuilding[] = {"DesertTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
|
||||
};
|
||||
|
||||
class DesertTentStorage0: DomeTentStorage_base {
|
||||
@@ -41,12 +259,7 @@ class DesertTentStorage0: DomeTentStorage_base {
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 6;
|
||||
offset[] = {0,3,1};
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage1";
|
||||
};
|
||||
upgradeBuilding[] = {"DesertTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
|
||||
};
|
||||
|
||||
class DesertTentStorage1: DomeTentStorage_base {
|
||||
@@ -57,12 +270,7 @@ class DesertTentStorage1: DomeTentStorage_base {
|
||||
transportMaxMagazines = 125;
|
||||
transportMaxWeapons = 25;
|
||||
transportMaxBackpacks = 7;
|
||||
offset[] = {0,3,1};
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage2";
|
||||
};
|
||||
upgradeBuilding[] = {"DesertTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
|
||||
};
|
||||
|
||||
class DesertTentStorage2: DomeTentStorage_base {
|
||||
@@ -73,12 +281,7 @@ class DesertTentStorage2: DomeTentStorage_base {
|
||||
transportMaxMagazines = 150;
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxBackpacks = 8;
|
||||
offset[] = {0,3,1};
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage3";
|
||||
};
|
||||
upgradeBuilding[] = {"DesertTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
|
||||
};
|
||||
|
||||
class DesertTentStorage3: DomeTentStorage_base {
|
||||
@@ -89,12 +292,7 @@ class DesertTentStorage3: DomeTentStorage_base {
|
||||
transportMaxMagazines = 175;
|
||||
transportMaxWeapons = 35;
|
||||
transportMaxBackpacks = 9;
|
||||
offset[] = {0,3,1};
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage4";
|
||||
};
|
||||
upgradeBuilding[] = {"DesertTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
|
||||
};
|
||||
|
||||
class DesertTentStorage4 : DomeTentStorage_base {
|
||||
@@ -102,8 +300,7 @@ class DesertTentStorage4 : DomeTentStorage_base {
|
||||
displayname = $STR_VEH_NAME_DESERT_TENT5;
|
||||
model = "\dayz_epoch_b\models\astan.p3d";
|
||||
pack = "WeaponHolder_ItemDesertTent";
|
||||
transportMaxMagazines = 200; //same as ural
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 10;
|
||||
offset[] = {0,3,1};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user