diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index 6aed00b37..de278ea8d 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -242,7 +242,7 @@ if (_damage > 0.4) then { if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players dayz_sourceBleeding = _source; //Used for death messages _scale = _scale + 800; - if (_isHeadHit) then { + if (_isHeadHit && (_ammo != "RunOver")) then { if (_ammo in MeleeAmmo) then { _scale = _scale + 500; } else {