mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Also changed flip vehicle back to 1051 default which allowed players to flip non-ATVs with help.
31 lines
860 B
Plaintext
31 lines
860 B
Plaintext
private ["_dir","_nearPlayers","_object","_speed","_vel"];
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_object = _this select 3;
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player removeAction s_player_pushPlane;
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s_player_pushPlane = -1;
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if (!local _object) exitWith {
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localize "str_actions_pilot_seat" call dayz_rollingMessages;
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};
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_nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]);
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if ((_object isKindOf "C130J_US_EP1" or _object isKindOf "MV22") && _nearPlayers < 1) exitWith {
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localize "STR_EPOCH_NEED_HELP" call dayz_rollingMessages;
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};
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_vel = velocity _object;
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_dir = direction _object;
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_speed = -1;
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_object setVelocity [
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(_vel select 0) + (sin _dir * _speed),
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(_vel select 1) + (cos _dir * _speed),
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(_vel select 2)
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];
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// Alert Zombies
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[player,20,true,(getPosATL player)] call player_alertZombies;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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