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Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs. It also avoids issues with using isNumber or getNumber to check slot type in scripts.
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@@ -1,7 +1,7 @@
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class BAF_AS50_scoped;
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class BAF_AS50_scoped_DZ : BAF_AS50_scoped {
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displayname = "AS50_DZ";
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type = "1";
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type = WeaponSlotPrimary;
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canlock = 0;
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//cursor = "RifleCursor";
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//cursoraim = "Foresight";
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