Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -0,0 +1,719 @@
/* Again your very own basic definition*/
class DZE_Base_Object : All {
scope = private;
side = 3;
icon = "\ca\data\data\Unknown_object.paa";
nameSound = "object";
simulation = "house";
picture = "pictureStaticObject";
model="";
sound = "Building";
placement = "vertical";
ladders[] = {};
vehicleClass = "";
displayName = "";
mapSize = 7.5;
animated = true;
armor = 2200;
destrType = "DestructBuilding";
damageResistance = 0.004;
// static
reversed = 0;
hasDriver = 0;
accuracy = 0.1;
cost = 1000;
weapons[] = {};
magazines[] = {};
irTarget = 0;
type = 1;
threat[] = {0,0,0};
maxSpeed = 0;
//coefInside = 4;
//coefInsideHeur = 4;
// test settings from h barrier to see if this prevents glitching though a door
coefInside = 0.5;
coefInsideHeur = 0.8;
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
/* Your very own base class for buildings*/
class DZE_Housebase : DZE_Base_Object {
scope = protected;
model = "";
icon = "";
displayName = "";
animated = true;
vehicleClass = "DayZ Epoch Buildables";
nameSound = "house";
accuracy = 0.2;
typicalCargo[] = {};
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
mapSize = 11;
cost = 0;
armor = 2200;
reversed = 0;
/*extern*/ class DestructionEffects;
};
class Land_DZE_WoodDoor_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d"; /* path to the object */
displayName = "Wood Door Base"; /* entry in Stringtable.csv */
nameSound = "";
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 2200; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d"; /* path to the object */
displayName = "Wood Door Base"; /* entry in Stringtable.csv */
nameSound = "";
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 2500; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
lockable = 3;
};
class CinderWallDoor_DZ_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
nameSound = "";
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
nameSound = "";
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
/* Your doorsegment is derivated from the normal wall.*/
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
displayName = $STR_EPOCH_WALLWITHDOOR;
GhostPreview = "WoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{},{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
condition="this animationPhase ""Open_door"" < 0.5";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0];";
};
};
};
class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
GhostPreview = "WoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
class Open_hinge {
source = "user";
animPeriod = 1; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_LOCK;
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
};
class Unlock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
statement="this animate [""Open_hinge"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
GhostPreview = "LargeWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{},{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
condition="this animationPhase ""Open_door"" < 0.5";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
};
};
class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
GhostPreview = "LargeWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
class Open_hinge {
source = "user";
animPeriod = 1; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_LOCK;
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
};
class Unlock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
statement="this animate [""Open_hinge"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
displayName = $STR_EPOCH_WOODGARAGEDOOR;
GhostPreview = "GarageWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{},{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
condition="this animationPhase ""Open_door"" < 0.5";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
};
};
class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
GhostPreview = "GarageWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
class Open_hinge {
source = "user";
animPeriod = 1; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
statement="this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_LOCK;
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_hinge"", 0]";
};
class Unlock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
statement="this animate [""Open_hinge"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
GhostPreview = "CinderWallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
class Open_latch {
source = "user";
animPeriod = 1; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_LOCK;
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement="this animate [""Open_latch"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
GhostPreview = "CinderWallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{},{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
condition="this animationPhase ""Open_door"" < 0.5";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
};
};
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
class Open_latch {
source = "user";
animPeriod = 1; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement="this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_LOCK;
condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement="PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement="this animate [""Open_latch"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName=$STR_EPOCH_DOORS_UNLOCK;
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
condition="!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
displayName = $STR_EPOCH_BLOCKDOOR;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{},{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
class Open_door {
source = "user";
animPeriod = 4; /* duration in seconds */
initPhase = 0;
};
};
/* The entry to the actionmenu */
class UserActions
{
class Open_Door
{
displayName=$STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position="Door_knopf";
radius=3; /* visibility distance of the entry */
condition="this animationPhase ""Open_door"" < 0.5";
statement="this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName=$STR_DN_OUT_C_DOOR;
condition="this animationPhase ""Open_door"" >= 0.5";
statement="this animate [""Open_door"", 0]";
};
};
};
/*
Vanilla DayZ buildables are defined in \dayz_buildings\configs\
Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
*/
class WoodenGate_Base;
class WoodenGate_1: WoodenGate_Base
{
class Upgrade { //to next stage
requiredTools[] = {"ItemEtool","ItemToolbox"};
requiredParts[] = {"ItemLog","ItemComboLock"};
create = "WoodenGate_2";
};
class Disassembly {
requiredTools[] = {"ItemToolbox"};
};
};

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class Generator_Base: Land_A_tent //Vanilla generator uses SkodaBase but is currently not functional
{
scope = private;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
displayName="Generator";
};
class Generator_DZ: Generator_Base
{
scope = public;
transportMaxWeapons=0;
transportmaxbackpacks = 0;
transportMaxMagazines=10;
displayName = "Generator";
weapons[] = {};
magazines[] = {};
class TransportBackpacks{};
class TransportMagazines{};
class TransportWeapons{};
class TransportItems{};
maximumLoad = 200;
supplyRadius = -1;
memoryPointSupply = "";
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
// Epoch values
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
requireplot = 0;
nounderground = 0;
class Turrets {};
};

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class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_SAFE;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_SAFE_LOCKED;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};

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// belt buckle - no idea what this is used for
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = public;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
};
class FuelPump_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_FUELPUMP;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 2;
removeoutput[] = {{"fuel_pump_kit",1}};
requireplot = 0;
nounderground = 0;
};
class FireBarrel_DZ:Land_Fire_barrel
{
// destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
displayName = $STR_EPOCH_FIREBARREL;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 2;
removeoutput[] = {{"ItemFireBarrel_kit",1}};
nounderground = 0;
};
class Sign_1L_Noentry_EP1;
class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
{
destrType = "DestructTree";
armor = 2000;
// static
hasDriver = 0;
simulation = "house";
weapons[] = {};
magazines[] = {};
irTarget = 0;
type = 1;
threat[] = {0,0,0};
maxSpeed = 0;
coefInside = 4;
coefInsideHeur = 4;
scope = public;
offset[] = {0,2.5,0.3};
displayName = $STR_EPOCH_PLAYER_246;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"plot_pole_kit",1}};
requireplot = 0;
nounderground = 0;
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"sun_shade_kit",1}};
};
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = public;
offset[] = {0,1.5,0.5};
displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = public;
offset[] = {0,5,0};
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"deer_stand_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_large_net_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = public;
offset[] = {0,6,1};
displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = public;
offset[] = {0,3,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
};
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = public;
offset[] = {0,4.5,0};
displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"stick_fence_kit",1}};
};
class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = public;
offset[] = {0,2.5,0};
displayName = $STR_EPOCH_LIGHTPOLE;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"ItemLightBulb",1}};
removeoutput[] = {{"light_pole_kit",1}};
};
class Land_Misc_Scaffolding;
class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = public;
displayName = $STR_EPOCH_SCAFFOLDING;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 6;
animated = 0;
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
typicalCargo[] = {};
offset[] = {0,9,3};
cost = 0;
removeoutput[] = {{"ItemScaffoldingKit",1}};
};
class Hedgehog_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_HEDGEHOG;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
nounderground = 0;
//Remove vanilla dismantle action
class UserActions {delete Dismantle;};
};
class MetalPanel_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 4000;
displayName = $STR_EPOCH_METALPANEL;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
};
class Fort_RazorWire : BuiltItems {
scope = public;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
nounderground = 0;
};
class Sandbag1_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_SANDBAG;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
nounderground = 0;
//Remove vanilla dismantle action
class UserActions {delete Dismantle;};
};
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
nounderground = 0;
};
class Land_HBarrier1_DZ : BuiltItems {
scope = public;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = $STR_EQUIP_NAME_21_HBARRIER;
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
nounderground = 0;
};
class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = public;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge",1}};
nounderground = 0;
};
class Land_HBarrier5_DZ:BuiltItems {
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = public;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
nounderground = 0;
};
class SandNest_DZ : BuiltItems {
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
armor = 500;
irTarget = 0;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "Land_fortified_nest_smallPreview";
animated = 0;
simulation = "house";
accuracy = 0.2;
cost = 0;
ladders[] = {};
TextPlural = "Houses";
TextSingular = "House";
nameSound = "obj_house";
offset[] = {0,3,1};
removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0;
};
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = public;
offset[] = {0,3.5,0};
displayName = $STR_EPOCH_M240NEST;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 10;
removeoutput[] = {{"m240_nest_kit",1}};
};
class WoodGate_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 100;
displayName = "Wood Panel";
vehicleClass = "DayZ Epoch Buildables";
class AnimationSources
{
class DoorR {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 1";
statement = "this animate ['DoorR', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 0";
statement = "this animate ['DoorR', 1];";
};
};
};

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class ModularItems: NonStrategic{
placement = "vertical";
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class MetalFloor_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\metal_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3000;
displayName = $STR_EPOCH_METALFLOOR;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodRamp_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = $STR_EPOCH_WOODRAMP;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "WoodRamp_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWallHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWall_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = $STR_EPOCH_CINDERBLOCKWALL;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorway_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
GhostPreview = "CinderWallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = $STR_EPOCH_BLOCKDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloor_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = $STR_EPOCH_FLOORCEILING;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\half_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILINGHALF;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
GhostPreview = "WoodFloorHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodFloorQuarter_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWall_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = $STR_EPOCH_LARGEWOODWALL;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWall_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = $STR_EPOCH_WOODWALL;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
GhostPreview = "WoodSmallWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\third_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWallThird_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = $STR_EPOCH_WALLWITHWINDOW;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = $STR_EPOCH_WALLWITHDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 300;
displayName = $STR_EPOCH_WOODLADDER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
ladders[] = {{"start1","end1"}};
};
class WoodStairsRails_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 700;
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodStairsSans_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 500;
displayName = $STR_EPOCH_WOODSTAIRS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairsSans_Preview_DZ";
};
// Ghost previews
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Doorway Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWallDoorway_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Garage Doorway Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class MetalFloor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Metal Floor Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodRamp_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Ramp Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWallHalf_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Block Wall 1/2 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWall_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Block Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloorQuarter_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Floor 1/4 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloorHalf_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Floor 1/2 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWall_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallThird_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Preview 1/3";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallWin_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Window Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Floor Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWall_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallWin_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Window Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodStairs_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodStairsSans_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Sans Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLadder_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Sans Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodDoor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class LargeWoodDoor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class GarageWoodDoor_Preview_DZ: NonStrategic {
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Garage Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};

View File

@@ -0,0 +1,53 @@
class Land_wood_wreck_frame : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_third : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_half : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_floor : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_cinder: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_metal_floor: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
vehicleClass = "DayZ Epoch Buildables";
};

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class StashSmall_base : DZ_storage_base {
displayname = $STR_VEH_NAME_STASH;
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
scope = public;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 12;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {};
};
class StashSmall : StashSmall_base {
displayname = $STR_VEH_NAME_STASH;
transportMaxMagazines = 12;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall1",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall1 : StashSmall_base {
armor = 10;
displayname = $STR_VEH_NAME_STASH1;
transportMaxMagazines = 14;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall2",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall2 : StashSmall_base {
armor = 15;
displayname = $STR_VEH_NAME_STASH2;
transportMaxMagazines = 16;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall3",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall3 : StashSmall_base {
armor = 20;
displayname = $STR_VEH_NAME_STASH3;
transportMaxMagazines = 18;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall4",{"ItemShovel"},{{"ItemLog",1}}};
};
class StashSmall4 : StashSmall_base {
armor = 25;
displayname = $STR_VEH_NAME_STASH4;
transportMaxMagazines = 20;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium",{"ItemShovel"},{{"ItemLog",1}}};
};
class StashMedium_base : DZ_storage_base {
armor = 50;
displayname = $STR_VEH_NAME_STASH_MED;
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
scope = public;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 25;
transportMaxWeapons = 1;
transportMaxBackpacks = 0;
};
class StashMedium : StashMedium_base {
armor = 50;
displayname = $STR_VEH_NAME_STASH_MED;
transportMaxMagazines = 25;
transportMaxWeapons = 1;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium1",{"ItemShovel"},{{"ItemPlank",1}}};
};
class StashMedium1 : StashMedium_base {
armor = 75;
displayname = $STR_VEH_NAME_STASH_MED1;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium2",{"ItemShovel"},{{"ItemPlank",1}}};
};
class StashMedium2 : StashMedium_base {
armor = 100;
displayname = $STR_VEH_NAME_STASH_MED2;
transportMaxMagazines = 75;
transportMaxWeapons = 4;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
};
class StashMedium3 : StashMedium_base {
armor = 125;
displayname = $STR_VEH_NAME_STASH_MED3;
transportMaxMagazines = 100;
transportMaxWeapons = 8;
transportMaxBackpacks = 1;
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
};
class StashMedium4 : StashMedium_base {
armor = 150;
displayname = $STR_VEH_NAME_STASH_MED4;
transportMaxMagazines = 125;
transportMaxWeapons = 16;
transportMaxBackpacks = 1;
};

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class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 20;
transportMaxMagazines = 10;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5};
removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0;
};
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
displayName = $STR_EPOCH_WOODCRATE;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
removeoutput[] = {{"ItemWoodCrateKit",1}};
nounderground = 0;
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 4;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines {};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = public;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 6;
};
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 5;
nounderground = 0;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,5,1};
armor = 800;
displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
nounderground = 0;
};

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class TentStorage_base : DZ_storage_base {
scope = public;
model = "\z\addons\dayz_communityassets\models\tent_a.p3d";
destrType = DestructTent;
displayName = $STR_VEH_NAME_TENT;
vehicleClass = "DayZ Epoch Buildables";
pack = "WeaponHolder_ItemTent";
transportMaxMagazines = 130;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
};
class TentStorage : TentStorage_base {
displayName = $STR_VEH_NAME_TENT;
pack = "WeaponHolder_ItemTent";
transportMaxMagazines = 130;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class TentStorage0 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT1;
armor = 20;
transportMaxMagazines = 140;
transportMaxWeapons = 12;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class TentStorage1 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT2;
armor = 30;
transportMaxMagazines = 150;
transportMaxWeapons = 14;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class TentStorage2 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT3;
armor = 40;
transportMaxMagazines = 160;
transportMaxWeapons = 16;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class TentStorage3 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT4;
armor = 50;
transportMaxMagazines = 170;
transportMaxWeapons = 18;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class TentStorage4 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT5;
armor = 60;
transportMaxMagazines = 180;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
create = "";
};
class DomeTentStorage_base : TentStorage_base {
armor = 50;
model = "\z\addons\dayz_communityassets\models\tent_dome.p3d";
displayname = $STR_VEH_NAME_DOME_TENT;
vehicleClass = "DayZ Epoch Buildables";
icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
pack = "WeaponHolder_ItemDomeTent";
transportMaxMagazines = 150;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
};
class DomeTentStorage : DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DOME_TENT;
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"DomeTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class DomeTentStorage0 : DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DOME_TENT1;
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
upgradeBuilding[] = {"DomeTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class DomeTentStorage1 : DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DOME_TENT2;
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
upgradeBuilding[] = {"DomeTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class DomeTentStorage2 : DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DOME_TENT3;
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
upgradeBuilding[] = {"DomeTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class DomeTentStorage3 : DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DOME_TENT4;
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
upgradeBuilding[] = {"DomeTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class DomeTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DOME_TENT5;
transportMaxMagazines = 200;
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
};
class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
vehicleClass = "DayZ Epoch Buildables";
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"DesertTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DESERT_TENT1;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
upgradeBuilding[] = {"DesertTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DESERT_TENT2;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
upgradeBuilding[] = {"DesertTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DESERT_TENT3;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
upgradeBuilding[] = {"DesertTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DESERT_TENT4;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
upgradeBuilding[] = {"DesertTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 200;
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
};

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class TrapItems : NonStrategic {
offset[] = {0,2,0};
};
class BearTrap_DZ : TrapItems {
scope = public;
destrType = "DestructNo";
displayName = $STR_EQUIP_NAME_BEARTRAP;
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
model = "\dayz_equip\models\bear_trap.p3d";
script = "beartrap"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 0;
nounderground = 0;
requireplot = 0;
constructioncount = 1;
vehicleClass = "DayZ Epoch Buildables";
class Eventhandlers {
init = "['init', _this select 0] spawn beartrap;";
};
class AnimationSources {
class LeftShutter {
source = "user";
animPeriod = 0.1;
initPhase = 1;
};
class RightShutter {
source = "user";
animPeriod = 0.1;
initPhase = 1;
};
};
class UserActions {
class OpenTrap {
position = "";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'LeftShutter' == 1";
statement = "['arm', this] spawn beartrap;";
};
class CloseTrap {
position = "";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'LeftShutter' == 0";
statement = "['disarm', this] spawn beartrap;";
};
class CollectTrap {
position = "";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'LeftShutter' == 1";
statement = "['remove', this] spawn beartrap;";
};
};
};
class Bomb
{
condition = "bomb";
class Circle
{
type = "line";
points[] = {
{ "WeaponAim",
{ 0,-0.1125 },1 },
{ "WeaponAim",
{ 0.05,-0.097875 },1 },
{ "WeaponAim",
{ 0.087,-0.05625 },1 },
{ "WeaponAim",
{ 0.1,0 },1 },
{ "WeaponAim",
{ 0.087,0.05625 },1 },
{ "WeaponAim",
{ 0.05,0.097875 },1 },
{ "WeaponAim",
{ 0,0.1125 },1 },
{ "WeaponAim",
{ -0.05,0.097875 },1 },
{ "WeaponAim",
{ -0.087,0.05625 },1 },
{ "WeaponAim",
{ -0.1,0 },1 },
{ "WeaponAim",
{ -0.087,-0.05625 },1 },
{ "WeaponAim",
{ -0.05,-0.097875 },1 },
{ "WeaponAim",
{ 0,-0.1125 },1 },
{ },
{ "Velocity",0.001,"WeaponAim",
{ 0.0,0.0 },1 },
{ "Velocity",
{ 0.0,0.0 },1 },
{ },
{ "Target",
{ 0,-0.07875 },1 },
{ "Target",
{ 0.07,0 },1 },
{ "Target",
{ 0,0.07875 },1 },
{ "Target",
{ -0.07,0 },1 },
{ "Target",
{ 0,-0.07875 },1 }};
};
vehicleClass = "";
};
class TrapBearTrapFlare : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_flare.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
requireplot = 0;
constructioncount = 1;
script = "beartrapflare"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 1; // gets replaced by BearTrap_DZ due to animation issues
class Eventhandlers {
init = "['init', _this select 0] spawn beartrapflare;";
};
class UserActions {
class ArmTrap {
position = "";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn beartrapflare;";
};
class DisarmTrap {
position = "";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn beartrapflare;";
};
class CollectTrap {
position = "";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn beartrapflare;";
};
};
};
class TrapBearTrapSmoke : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_smoke.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
requireplot = 0;
constructioncount = 1;
script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 1; // gets replaced by BearTrap_DZ due to animation issues
class Eventhandlers {
init = "['init', _this select 0] spawn beartrapsmoke;";
};
class UserActions {
class ArmTrap {
position = "";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn beartrapsmoke;";
};
class DisarmTrap {
position = "";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn beartrapsmoke;";
};
class CollectTrap {
position = "";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn beartrapsmoke;";
};
};
};
class Trap_Cans : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\tripwire_cans.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
script = "tripcans"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 0;
requireplot = 0;
constructioncount = 1;
class Eventhandlers {
init = "['init', _this select 0] spawn tripcans;";
};
class UserActions {
class ArmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn tripcans;";
};
class DisarmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn tripcans;";
};
class CollectTrap {
position = "TripA";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn tripcans;";
};
};
};
class TrapTripwireFlare : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_flare.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
script = "tripflare"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 0;
requireplot = 0;
constructioncount = 1;
class Eventhandlers {
init = "['init', _this select 0] spawn tripflare;";
};
class UserActions {
class ArmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn tripflare;";
};
class DisarmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn tripflare;";
};
class CollectTrap {
position = "TripA";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn tripflare;";
};
};
};
class TrapTripwireGrenade : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_grenade.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
script = "tripgrenade"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 0; //Trap can now be rearmed with another grenade
requireplot = 0;
constructioncount = 1;
class Eventhandlers {
init = "['init', _this select 0] spawn tripgrenade;";
};
class UserActions {
class ArmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn tripgrenade;";
};
class DisarmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn tripgrenade;";
};
class CollectTrap {
position = "TripA";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn tripgrenade;";
};
};
};
class TrapTripwireSmoke : TrapItems {
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_smoke.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 0;
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
script = "tripsmoke"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state (>0 is not currently working)
singleUse = 0; //Trap can now be rearmed with another smoke
requireplot = 0;
constructioncount = 1;
class Eventhandlers {
init = "['init', _this select 0] spawn tripsmoke;";
};
class UserActions
{
class ArmTrap
{
position = "TripA";
displayName = $STR_BEARTRAP_ARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['arm', this] spawn tripsmoke;";
};
class DisarmTrap {
position = "TripA";
displayName = $STR_BEARTRAP_DISARM;
radius = 1.5;
onlyForPlayer = 0;
condition = "(this getVariable ['armed', false])";
statement = "['disarm', this] spawn tripsmoke;";
};
class CollectTrap {
position = "TripA";
displayName = $STR_BEARTRAP_TAKE;
radius = 1.5;
onlyForPlayer = 0;
condition = "!(this getVariable ['armed', false])";
statement = "['remove', this] spawn tripsmoke;";
};
};
};