Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

87 lines
2.0 KiB
C++

class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 20;
transportMaxMagazines = 10;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5};
removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0;
};
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
displayName = $STR_EPOCH_WOODCRATE;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
removeoutput[] = {{"ItemWoodCrateKit",1}};
nounderground = 0;
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 4;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines {};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = public;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 6;
};
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 5;
nounderground = 0;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,5,1};
armor = 800;
displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
nounderground = 0;
};