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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/Generator.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

42 lines
1.2 KiB
C++

class Generator_Base: Land_A_tent //Vanilla generator uses SkodaBase but is currently not functional
{
scope = private;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
displayName="Generator";
};
class Generator_DZ: Generator_Base
{
scope = public;
transportMaxWeapons=0;
transportmaxbackpacks = 0;
transportMaxMagazines=10;
displayName = "Generator";
weapons[] = {};
magazines[] = {};
class TransportBackpacks{};
class TransportMagazines{};
class TransportWeapons{};
class TransportItems{};
maximumLoad = 200;
supplyRadius = -1;
memoryPointSupply = "";
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
// Epoch values
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
requireplot = 0;
nounderground = 0;
class Turrets {};
};