Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularWrecks.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

53 lines
1.8 KiB
C++

class Land_wood_wreck_frame : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_third : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_half : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_floor : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_cinder: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_metal_floor: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
vehicleClass = "DayZ Epoch Buildables";
};