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https://github.com/EpochModTeam/DayZ-Epoch.git
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- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
class Land_wood_wreck_frame : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wood_wreck_third : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wood_wreck_half : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wood_wreck_floor : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wood_wreck_quarter : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wreck_cinder: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = $STR_CINDER_WALL_WRECK;
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wreck_metal_floor: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = $STR_METAL_FLOOR_WRECK;
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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vehicleClass = "DayZ Epoch Buildables";
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}; |