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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add more new skins and zombies models
This commit is contained in:
@@ -38,7 +38,10 @@ class MilitaryIndustrial: Military
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4"
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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};
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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@@ -69,10 +72,9 @@ class Land_Mil_ControlTower: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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@@ -92,6 +94,10 @@ class Land_SS_hangar: MilitaryIndustrial
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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@@ -110,9 +116,10 @@ class Land_A_TVTower_Base: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_soldier_acr_rifle2",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
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@@ -121,11 +128,12 @@ class Land_A_TVTower_Base: Military
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class Land_Mil_House: Military
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{
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zombieClass[] =
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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@@ -328,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_acr_rifle2",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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@@ -341,8 +356,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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@@ -370,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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@@ -417,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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@@ -428,7 +463,16 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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