From 37ba79772eb47178595acb29f729e395969657ef Mon Sep 17 00:00:00 2001 From: A Man Date: Sun, 5 Apr 2020 20:48:10 +0200 Subject: [PATCH] Add more new skins and zombies models --- .../Configs/CfgLoot/Buildings/Farm.hpp | 2 +- .../Configs/CfgLoot/Buildings/Industrial.hpp | 1 - .../Configs/CfgLoot/Buildings/Military.hpp | 72 +++++-- .../Configs/CfgLoot/Buildings/Office.hpp | 2 +- .../Configs/CfgLoot/Buildings/Residential.hpp | 20 +- .../Configs/CfgLoot/Buildings/Supermarket.hpp | 20 +- SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp | 2 + .../Configs/CfgLoot/Groups/Clothes.hpp | 201 ++++++++++-------- .../CfgLoot/Groups/Zombies/DrugDealer.hpp | 15 ++ .../CfgLoot/Groups/Zombies/Prisoner.hpp | 15 ++ .../CfgMagazines/Clothing/EpochSkins.hpp | 147 +++++++++++++ .../CfgServerTrader/Category/GeneralStore.hpp | 21 ++ .../Configs/CfgVehicles/Skins/Male.hpp | 136 +++++++++++- .../Configs/CfgVehicles/Zeds/Zeds.hpp | 154 ++++++++++++++ SQF/dayz_code/init/variables.sqf | 2 +- SQF/dayz_code/stringtable.xml | 118 +++++++++- 16 files changed, 815 insertions(+), 113 deletions(-) create mode 100644 SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp create mode 100644 SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp index 745303d45..813ee7fde 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp @@ -2,7 +2,7 @@ class Farm : Default { zombieChance = 0.3; maxRoaming = 3; - zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"}; + zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"}; lootChance = 0.5; lootGroup = Farm; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp index 11a4556e3..707c3112a 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp @@ -8,7 +8,6 @@ class Industrial : Default "z_worker2", "z_worker3", "z_worker4", - "z_worker5", "z_new_worker2", "z_new_worker3", "z_new_worker4" diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index fad2be209..cc45281fd 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -38,7 +38,10 @@ class MilitaryIndustrial: Military "z_worker1", "z_worker2", "z_worker3", - "z_worker4" + "z_worker4", + "z_new_worker2", + "z_new_worker3", + "z_new_worker4" }; lootChance = 0.5; lootGroup = MilitaryIndustrial; @@ -69,10 +72,9 @@ class Land_Mil_ControlTower: Military zombieClass[] = { "z_soldier", - "z_soldier", - "z_policeman", + "z_soldier_heavy", "z_soldier_ru_officer", - "z_soldier_acr_rifle2", + "z_soldier_ru_commander", "z_soldier_acr_rifle2" }; zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}}; @@ -92,6 +94,10 @@ class Land_SS_hangar: MilitaryIndustrial "z_worker1", "z_worker2", "z_worker3", + "z_worker4", + "z_new_worker2", + "z_new_worker3", + "z_new_worker4", "z_soldier_ru_pilot", "z_soldier_ru_crewman" }; @@ -110,9 +116,10 @@ class Land_A_TVTower_Base: Military zombieClass[] = { "z_soldier", - "z_soldier", - "z_soldier_acr_rifle2", - "z_policeman" + "z_soldier_heavy", + "z_soldier_ru_officer", + "z_soldier_ru_commander", + "z_soldier_acr_rifle2" }; zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}}; lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}}; @@ -121,11 +128,12 @@ class Land_A_TVTower_Base: Military class Land_Mil_House: Military { - zombieClass[] = + zombieClass[] = { "z_soldier", "z_soldier", "z_policeman", + "z_policeman2", "z_soldier_acr_rifle2", "z_soldier_acr_rifle2", "z_soldier_ru_ghillie", @@ -328,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar "z_soldier_pilot", "z_soldier_heavy", "z_soldier_pilot", + "z_soldier_acr_rifle2", "z_soldier_heavy", "z_worker1", "z_worker2", - "z_worker3" + "z_worker3", + "z_worker4", + "z_new_worker2", + "z_new_worker3", + "z_new_worker4", + "z_soldier_ru_pilot", + "z_soldier_ru_crewman" }; maxRoaming = 3; lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}}; @@ -341,8 +356,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc zombieClass[] = { "z_soldier", - "z_soldier", - "z_policeman" + "z_soldier_heavy", + "z_soldier_ru_officer", + "z_soldier_ru_commander", + "z_soldier_acr_rifle2" }; lootPos[] = { { 5.53369,3.64355,-5.46368 }, @@ -370,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak { "z_soldier", "z_soldier", - "z_policeman" + "z_policeman", + "z_policeman2", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2", + "z_soldier_ru_ghillie", + "z_soldier_ru_specnaz", + "z_soldier_ru_commander", + "z_soldier_ru_specialforces", + "z_soldier_ru_soldier", + "z_soldier_ru_soldier_heavy" }; vehPos[] = { { 13.439,3.25244,-5.71244,84 }}; @@ -417,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version { "z_soldier", "z_soldier", - "z_policeman" + "z_policeman", + "z_policeman2", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2", + "z_soldier_ru_ghillie", + "z_soldier_ru_specnaz", + "z_soldier_ru_commander", + "z_soldier_ru_specialforces", + "z_soldier_ru_soldier", + "z_soldier_ru_soldier_heavy" }; lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}}; }; @@ -428,7 +463,16 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building { "z_soldier", "z_soldier", - "z_policeman" + "z_policeman", + "z_policeman2", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2", + "z_soldier_ru_ghillie", + "z_soldier_ru_specnaz", + "z_soldier_ru_commander", + "z_soldier_ru_specialforces", + "z_soldier_ru_soldier", + "z_soldier_ru_soldier_heavy" }; maxRoaming = 3; zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp index d5dd8261f..ed0cee8ea 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp @@ -2,7 +2,7 @@ class Office : Residential { maxRoaming = 3; lootChance = 0.2; - zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"}; + zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"}; lootGroup = Office; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp index 7d51d4d1f..6cd9652a8 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp @@ -5,11 +5,13 @@ class Residential : Default zombieClass[] = { "zZombie_Base", - "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3", + "z_new_villager2", + "z_new_villager3", + "z_new_villager4", "z_citizen1", "z_citizen2", "z_citizen3", @@ -38,7 +40,21 @@ class Residential : Default "z_postman3", "z_postman4", "z_assistant", - "z_gardener" + "z_gardener", + "z_civilian1", + "z_civilian3", + "z_civilian5", + "z_civilian7", + "z_civilian9", + "z_civilian11", + "z_civilian13", + "z_civilian15", + "z_prisoner1", + "z_prisoner2", + "z_prisoner3", + "z_mafiaboss", + "z_dealer", + "z_suit6" }; lootChance = 0.5; lootGroup = Residential; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp index e5f3a846c..60615d7a2 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp @@ -7,11 +7,13 @@ class Supermarket : Default zombieClass[] = { "zZombie_Base", - "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3", + "z_new_villager2", + "z_new_villager3", + "z_new_villager4", "z_citizen1", "z_citizen2", "z_citizen3", @@ -40,7 +42,21 @@ class Supermarket : Default "z_postman3", "z_postman4", "z_assistant", - "z_gardener" + "z_gardener", + "z_civilian1", + "z_civilian3", + "z_civilian5", + "z_civilian7", + "z_civilian9", + "z_civilian11", + "z_civilian13", + "z_civilian15", + "z_prisoner1", + "z_prisoner2", + "z_prisoner3", + "z_mafiaboss", + "z_dealer", + "z_suit6" }; lootGroup = Supermarket; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp index cdaad0eab..98ff78a2a 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp @@ -56,6 +56,8 @@ class CfgLoot #include "Groups\Zombies\Gardener.hpp" //DZE #include "Groups\Zombies\Stalker.hpp" //DZE #include "Groups\Zombies\Apo.hpp" //DZE + #include "Groups\Zombies\DrugDealer.hpp" //DZE + #include "Groups\Zombies\Prisoner.hpp" //DZE }; class Buildings diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp index 397726213..c10f6145f 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp @@ -36,99 +36,36 @@ clothes[] = { {Loot_MAGAZINE, 1, Skin_Postman4_DZ}, {Loot_MAGAZINE, 1, Skin_Hunter_DZ}, {Loot_MAGAZINE, 1, Skin_Gardener_DZ}, - {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ} + {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian1_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian2_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian3_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian4_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian5_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian6_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian7_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian8_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian9_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian10_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian11_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian12_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian13_DZ}, + {Loot_MAGAZINE, 1, Skin_Civilian14_DZ}, + {Loot_MAGAZINE, 1, Skin_Prisoner1_DZ}, + {Loot_MAGAZINE, 1, Skin_Prisoner2_DZ}, + {Loot_MAGAZINE, 1, Skin_Prisoner3_DZ}, + {Loot_MAGAZINE, 1, Skin_Reporter_DZ}, + {Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ}, + {Loot_MAGAZINE, 1, Skin_Dealer_DZ}, + {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ} }; -// These should probably be split up into separate groups. -militaryclothes[] = { - {Loot_MAGAZINE, 1, Skin_Camo1_DZ}, +ghilliesuits[] = { {Loot_MAGAZINE, 1, Skin_Sniper1_DZ}, - {Loot_MAGAZINE, 1, Skin_Rocket_DZ}, - {Loot_MAGAZINE, 1, Skin_Soldier1_DZ}, - {Loot_MAGAZINE, 1, Skin_Drake_Light_DZ}, - {Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ}, - {Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ}, - {Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_OHara_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_Graves_Light_DZ}, - {Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ}, - {Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ}, - {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ}, - {Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ}, - {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_TL_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_R_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ}, - {Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ}, - {Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ}, - {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ}, - {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ}, - {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ}, - {Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, - {Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, - {Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, - {Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, - {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ}, - {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ}, - {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ}, - {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ}, - {Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ}, - {Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ}, - {Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ}, - {Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ}, - {Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ}, - {Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ}, - {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ}, - {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ}, - {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ}, - - // new for 1.0.7 - {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ}, - {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ}, - {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ}, - {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ}, {Loot_MAGAZINE, 1, Skin_Sniper1W_DZ}, - {Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ}, - {Loot_MAGAZINE, 1, Skin_Tamika_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ}, - //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ}, @@ -159,6 +96,95 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ} +}; + +// These should probably be split up into separate groups. +militaryclothes[] = { + {Loot_GROUP, 1, ghilliesuits}, + {Loot_MAGAZINE, 1, Skin_Camo1_DZ}, + {Loot_MAGAZINE, 1, Skin_Rocket_DZ}, + {Loot_MAGAZINE, 1, Skin_Soldier1_DZ}, + {Loot_MAGAZINE, 1, Skin_Drake_Light_DZ}, + {Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ}, + {Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ}, + {Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_OHara_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ}, + {Loot_MAGAZINE, 1, Skin_Graves_Light_DZ}, + {Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ}, + {Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ}, + {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ}, + {Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ}, + {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_TL_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_R_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ}, + {Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ}, + {Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ}, + {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ}, + {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ}, + {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, + {Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, + {Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, + {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ}, + {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ}, + {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ}, + {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ}, + {Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ}, + {Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ}, + {Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ}, + {Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ}, + {Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ}, + {Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ}, + {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ}, + {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ}, + {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ}, + + // new for 1.0.7 + {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ}, + {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ}, + {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ}, + {Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ}, + {Loot_MAGAZINE, 1, Skin_Tamika_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ}, + //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ}, @@ -186,7 +212,6 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ} }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp new file mode 100644 index 000000000..883c2884b --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp @@ -0,0 +1,15 @@ +ZombieDrugDealer[] = +{ + {Loot_GROUP, 6, Consumable}, + {Loot_GROUP, 1, AmmoCivilian}, + {Loot_MAGAZINE, 3, ItemBandage}, + {Loot_MAGAZINE, 2, ItemPainkiller}, + {Loot_MAGAZINE, 2, ItemAntibacterialWipe}, + {Loot_MAGAZINE, 3, ItemDocument} +}; + +ZombieDrugDealerViral[] = +{ + {Loot_GROUP, 10, ZombieDrugDealer}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp new file mode 100644 index 000000000..7ddb45d9a --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp @@ -0,0 +1,15 @@ +ZombiePrisoner[] = +{ + {Loot_GROUP, 6, Consumable}, + {Loot_GROUP, 1, AmmoCivilian}, + {Loot_MAGAZINE, 3, ItemBandage}, + {Loot_MAGAZINE, 2, ItemPainkiller}, + {Loot_MAGAZINE, 2, ItemAntibacterialWipe}, + {Loot_MAGAZINE, 3, ItemDocument} +}; + +ZombiePrisonerViral[] = +{ + {Loot_GROUP, 10, ZombiePrisoner}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index 2f8d2c043..cc9419cf1 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -1294,4 +1294,151 @@ class Skin_Hunter_DZ : SkinBase { descriptionShort = $STR_DZE_SKIN_HUNTER_NAME; sex = "male"; playerModel = "Hunter_DZ"; +}; +class Skin_Civilian1_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN1_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN1_NAME; + sex = "male"; + playerModel = "Civilian1_DZ"; +}; +class Skin_Civilian2_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN2_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN2_NAME; + sex = "male"; + playerModel = "Civilian2_DZ"; +}; +class Skin_Civilian3_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN3_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN3_NAME; + sex = "male"; + playerModel = "Civilian3_DZ"; +}; +class Skin_Civilian4_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN4_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN4_NAME; + sex = "male"; + playerModel = "Civilian4_DZ"; +}; +class Skin_Civilian5_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN5_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN5_NAME; + sex = "male"; + playerModel = "Civilian5_DZ"; +}; +class Skin_Civilian6_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN6_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN6_NAME; + sex = "male"; + playerModel = "Civilian6_DZ"; +}; +class Skin_Civilian7_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN7_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN7_NAME; + sex = "male"; + playerModel = "Civilian7_DZ"; +}; +class Skin_Civilian8_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN8_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN8_NAME; + sex = "male"; + playerModel = "Civilian8_DZ"; +}; +class Skin_Civilian9_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN9_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN9_NAME; + sex = "male"; + playerModel = "Civilian9_DZ"; +}; +class Skin_Civilian10_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN10_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN10_NAME; + sex = "male"; + playerModel = "Civilian10_DZ"; +}; +class Skin_Civilian11_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN11_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN11_NAME; + sex = "male"; + playerModel = "Civilian11_DZ"; +}; +class Skin_Civilian12_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN12_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN12_NAME; + sex = "male"; + playerModel = "Civilian12_DZ"; +}; +class Skin_Civilian13_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN13_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN13_NAME; + sex = "male"; + playerModel = "Civilian13_DZ"; +}; +class Skin_Civilian14_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_CIVILIAN14_NAME; + descriptionShort = $STR_DZE_SKIN_CIVILIAN14_NAME; + sex = "male"; + playerModel = "Civilian14_DZ"; +}; +class Skin_Prisoner1_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_PRISONER1_NAME; + descriptionShort = $STR_DZE_SKIN_PRISONER1_NAME; + sex = "male"; + playerModel = "Prisoner1_DZ"; +}; +class Skin_Prisoner2_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_PRISONER2_NAME; + descriptionShort = $STR_DZE_SKIN_PRISONER2_NAME; + sex = "male"; + playerModel = "Prisoner2_DZ"; +}; +class Skin_Prisoner3_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_PRISONER3_NAME; + descriptionShort = $STR_DZE_SKIN_PRISONER3_NAME; + sex = "male"; + playerModel = "Prisoner3_DZ"; +}; +class Skin_Reporter_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_REPORTER_NAME; + descriptionShort = $STR_DZE_SKIN_REPORTER_NAME; + sex = "male"; + playerModel = "Reporter_DZ"; +}; +class Skin_MafiaBoss_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_MAFIABOSS_NAME; + descriptionShort = $STR_DZE_SKIN_MAFIABOSS_NAME; + sex = "male"; + playerModel = "MafiaBoss_DZ"; +}; +class Skin_Dealer_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_DRUGDEALER_NAME; + descriptionShort = $STR_DZE_SKIN_DRUGDEALER_NAME; + sex = "male"; + playerModel = "Dealer_DZ"; +}; +class Skin_BusinessMan_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_SKIN_BUSINESSMAN_NAME; + descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME; + sex = "male"; + playerModel = "BusinessMan_DZ"; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp index 867b99b2a..e8273d5b4 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp @@ -134,6 +134,27 @@ class Category_30 { class Skin_Hunter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Gardener_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian6_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian7_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian8_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian9_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian10_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian11_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian12_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian13_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Civilian14_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Prisoner1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Prisoner2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Prisoner3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Reporter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Dealer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; }; //Backpacks diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index 36df9b195..fed7d27bd 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -75,7 +75,7 @@ class Survivor_DZ : Civilian { respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; - canHideBodies = true; + canHideBodies = false; //fn_selfaction handles hide bodie backpack = ""; canCarryBackPack = 1; enableGPS = 1; @@ -1643,7 +1643,7 @@ class Postman4_DZ: Postman1_DZ { class Hunter_DZ: Survivor_DZ { scope = public; - displayName = $STR_DZE_SKIN_HUNTER_NAME; + displayName = $STR_DZE_EQUIP_HUNTER_NAME; model = "kpfs_civ\hunter"; hiddenSelections[] = {}; hiddenSelectionsTextures[] = {}; @@ -1653,3 +1653,135 @@ class Hunter_DZ: Survivor_DZ { mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"}; }; }; + +class Civilian1_DZ: Survivor_DZ { + scope = public; + displayName = $STR_CHAR_1; + hiddenSelections[] = {"Camo01","Camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; + + model = "\sra_civilian\civil_1_tshirt"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"}; + }; +}; +class Civilian2_DZ: Civilian1_DZ { + hiddenSelections[] = {"Camo01","cap","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"}; + model = "\sra_civilian\civil_1_tshirt_shorts"; +}; +class Civilian3_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","cap","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"}; +}; +class Civilian4_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; +class Civilian5_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; +class Civilian6_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; +}; +class Civilian7_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; +class Civilian8_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; +class Civilian9_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; +class Civilian10_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","boonie","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; +class Civilian11_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","boonie","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"}; + model = "\sra_civilian\civil_2_tshirt"; +}; +class Civilian12_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; +class Civilian13_DZ: Civilian1_DZ { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; + model = "\sra_civilian\civil_2_tshirt"; +}; +class Civilian14_DZ: Civilian2_DZ { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; +class Prisoner1_DZ: Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_PRISONER_NAME; + hiddenSelections[] = {"Camo01"}; + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"}; + + model = "\sra_civilian\Civil_Undead_1"; + class Wounds + { + tex[] = {}; + mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"}; + }; +}; +class Prisoner2_DZ: Prisoner1_DZ { + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"}; +}; +class Prisoner3_DZ: Prisoner1_DZ { + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"}; +}; +class Reporter_DZ: Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_REPORTER_NAME; + model = "\sra_civilian\civil_pressmanik"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"}; + }; +}; + +class MafiaBoss_DZ: Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_MAFIABOSS_NAME; + model = "\sra_civilian\civil_tvreport"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"}; + }; +}; + +class Dealer_DZ: Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_DRUGDEALER_NAME; + model = "\sra_civilian\arms_dealer"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"}; + }; +}; + +class BusinessMan_DZ: Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_BUSINESSMAN_NAME; + model = "\sra_civilian\chancellor"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"}; + }; +}; + diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp index bb8824d9c..52fe67160 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp @@ -369,6 +369,17 @@ class z_suit5 : z_suit1 { hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"}; }; +class z_suit6 : zZombie_Base { + displayName = $STR_ZNAME_SUIT; + zombieLoot = ZombieSuit; + model = "\sra_civilian\chancellor"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"}; + }; +}; + class z_worker1 : zZombie_Base { displayName = $STR_ZNAME_WORKER; zombieLoot = ZombieWorker; @@ -1830,3 +1841,146 @@ class z_soldier_acr_rifle2: z_soldier_acr_rifle1 { model = "\Ca\Characters_ACR\acr_wdl_light"; zombieLoot = ZombieMilitary; }; + +class z_civilian1 : zZombie_Base { + hiddenSelections[] = {"Camo01","Camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; + + model = "\sra_civilian\civil_1_tshirt"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"}; + }; +}; + +class z_civilian2 : z_civilian1 { + hiddenSelections[] = {"Camo01","cap","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"}; + model = "\sra_civilian\civil_1_tshirt_shorts"; +}; + +class z_civilian3 : z_civilian1 { + hiddenSelections[] = {"camo01","cap","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"}; +}; + +class z_civilian4 : z_civilian2 { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; + +class z_civilian5 : z_civilian1 { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; + +class z_civilian6 : z_civilian2 { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; +}; + +class z_civilian7 : z_civilian1 { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; + +class z_civilian8 : z_civilian2 { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"}; +}; + +class z_civilian9 : z_civilian1 { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; + +class z_civilian10 : z_civilian2 { + hiddenSelections[] = {"camo01","boonie","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; + +class z_civilian11 : z_civilian1 { + hiddenSelections[] = {"camo01","boonie","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"}; + model = "\sra_civilian\civil_2_tshirt"; +}; + +class z_civilian12 : z_civilian2 { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; + +class z_civilian13 : z_civilian1 { + hiddenSelections[] = {"camo01","camo02","boonie"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"}; + model = "\sra_civilian\civil_2_tshirt"; +}; + +class z_civilian14 : z_civilian2 { + hiddenSelections[] = {"camo01","camo03","cap"}; + hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"}; +}; + +class z_civilian15 : z_civilian1 { + hiddenSelections[] = {"Camo01"}; + hiddenSelectionsTextures[] = {"sra_civilian\dead\civil_tshirt_01_dead_co.paa"}; + model = "\sra_civilian\Civil_Undead_1"; + class Wounds + { + tex[] = {}; + mat[] = {}; + }; +}; + +class z_prisoner1 : zZombie_Base { + displayName = $STR_ZNAME_PRISONER; + zombieLoot = ZombiePrisoner; + hiddenSelections[] = {"Camo01"}; + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"}; + + model = "\sra_civilian\Civil_Undead_1"; + class Wounds + { + tex[] = {}; + mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"}; + }; +}; + +class z_prisoner2 : z_prisoner1 { + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"}; +}; + +class z_prisoner3 : z_prisoner1 { + hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"}; +}; + +class z_reporter : zZombie_Base { + displayName = $STR_ZNAME_REPORTER; + model = "\sra_civilian\civil_pressmanik"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"}; + }; +}; +class z_mafiaboss : zZombie_Base { + displayName = $STR_ZNAME_MAFIABOSS; + zombieLoot = ZombieDrugDealer; + model = "\sra_civilian\civil_tvreport"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"}; + }; +}; +class z_dealer : zZombie_Base { + displayName = $STR_ZNAME_DRUGDEALER; + zombieLoot = ZombieDrugDealer; + model = "\sra_civilian\arms_dealer"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"}; + }; +}; diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 2731a6fa3..88d7175f2 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -16,7 +16,7 @@ dayz_traps_trigger = []; USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"]; // Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ"]; +AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"]; // Epoch Additions dayz_activeInvites = []; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index e4d0e2691..99bb469f0 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -9506,6 +9506,22 @@ Infected Scientist Infizierter Wissenschaftler + + + Infected Prisoner + Infizierter Häftling + + + Infected Reporter + Infizierter Reporter + + + Infected Mafia Boss + Infizierter Mafia Boss + + + Infected Drug Dealer + Infizierter Drogenhändler @@ -14500,7 +14516,7 @@ [М] 9x39мм глушитель [E] 9x39mm Schalldämpfer - + 9x39mm Sound suppressor ПБС для калибра 9x39мм 9x39mm Schalldämpfer @@ -21328,6 +21344,24 @@ Police Officer Polizist сотрудника полиции + + + Prisoner + Häftling + + + Reporter + + + Mafia Boss + + + Drug Dealer + Drogenhändler + + + Business Man + Geschäftsmann Firefighter 1 @@ -21385,6 +21419,88 @@ Hunter Jäger + + Civilian 1 + Zivilist 1 + + + Civilian 2 + Zivilist 2 + + + Civilian 3 + Zivilist 3 + + + Civilian 4 + Zivilist 4 + + + Civilian 5 + Zivilist 5 + + + Civilian 6 + Zivilist 6 + + + Civilian 7 + Zivilist 7 + + + Civilian 8 + Zivilist 8 + + + Civilian 9 + Zivilist 9 + + + Civilian 10 + Zivilist 10 + + + Civilian 11 + Zivilist 11 + + + Civilian 12 + Zivilist 12 + + + Civilian 13 + Zivilist 13 + + + Civilian 14 + Zivilist 14 + + + Prisoner 1 + Häftling 1 + + + Prisoner 2 + Häftling 2 + + + Prisoner 3 + Häftling 3 + + + Reporter + + + Mafia Boss + + + Drug Dealer + Drogenhändler + + + Business Man + Geschäftsmann + Armor Panzerung