diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
index 745303d45..813ee7fde 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
+ zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
index 11a4556e3..707c3112a 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
@@ -8,7 +8,6 @@ class Industrial : Default
"z_worker2",
"z_worker3",
"z_worker4",
- "z_worker5",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
index fad2be209..cc45281fd 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
@@ -38,7 +38,10 @@ class MilitaryIndustrial: Military
"z_worker1",
"z_worker2",
"z_worker3",
- "z_worker4"
+ "z_worker4",
+ "z_new_worker2",
+ "z_new_worker3",
+ "z_new_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
@@ -69,10 +72,9 @@ class Land_Mil_ControlTower: Military
zombieClass[] =
{
"z_soldier",
- "z_soldier",
- "z_policeman",
+ "z_soldier_heavy",
"z_soldier_ru_officer",
- "z_soldier_acr_rifle2",
+ "z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
@@ -92,6 +94,10 @@ class Land_SS_hangar: MilitaryIndustrial
"z_worker1",
"z_worker2",
"z_worker3",
+ "z_worker4",
+ "z_new_worker2",
+ "z_new_worker3",
+ "z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
@@ -110,9 +116,10 @@ class Land_A_TVTower_Base: Military
zombieClass[] =
{
"z_soldier",
- "z_soldier",
- "z_soldier_acr_rifle2",
- "z_policeman"
+ "z_soldier_heavy",
+ "z_soldier_ru_officer",
+ "z_soldier_ru_commander",
+ "z_soldier_acr_rifle2"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
@@ -121,11 +128,12 @@ class Land_A_TVTower_Base: Military
class Land_Mil_House: Military
{
- zombieClass[] =
+ zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
+ "z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
@@ -328,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
+ "z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
- "z_worker3"
+ "z_worker3",
+ "z_worker4",
+ "z_new_worker2",
+ "z_new_worker3",
+ "z_new_worker4",
+ "z_soldier_ru_pilot",
+ "z_soldier_ru_crewman"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
@@ -341,8 +356,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
zombieClass[] =
{
"z_soldier",
- "z_soldier",
- "z_policeman"
+ "z_soldier_heavy",
+ "z_soldier_ru_officer",
+ "z_soldier_ru_commander",
+ "z_soldier_acr_rifle2"
};
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
@@ -370,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
{
"z_soldier",
"z_soldier",
- "z_policeman"
+ "z_policeman",
+ "z_policeman2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_ru_ghillie",
+ "z_soldier_ru_specnaz",
+ "z_soldier_ru_commander",
+ "z_soldier_ru_specialforces",
+ "z_soldier_ru_soldier",
+ "z_soldier_ru_soldier_heavy"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
@@ -417,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
"z_soldier",
"z_soldier",
- "z_policeman"
+ "z_policeman",
+ "z_policeman2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_ru_ghillie",
+ "z_soldier_ru_specnaz",
+ "z_soldier_ru_commander",
+ "z_soldier_ru_specialforces",
+ "z_soldier_ru_soldier",
+ "z_soldier_ru_soldier_heavy"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
@@ -428,7 +463,16 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
{
"z_soldier",
"z_soldier",
- "z_policeman"
+ "z_policeman",
+ "z_policeman2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_acr_rifle2",
+ "z_soldier_ru_ghillie",
+ "z_soldier_ru_specnaz",
+ "z_soldier_ru_commander",
+ "z_soldier_ru_specialforces",
+ "z_soldier_ru_soldier",
+ "z_soldier_ru_soldier_heavy"
};
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
index d5dd8261f..ed0cee8ea 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
@@ -2,7 +2,7 @@ class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
- zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
+ zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
lootGroup = Office;
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
index 7d51d4d1f..6cd9652a8 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
@@ -5,11 +5,13 @@ class Residential : Default
zombieClass[] =
{
"zZombie_Base",
- "z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
+ "z_new_villager2",
+ "z_new_villager3",
+ "z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
@@ -38,7 +40,21 @@ class Residential : Default
"z_postman3",
"z_postman4",
"z_assistant",
- "z_gardener"
+ "z_gardener",
+ "z_civilian1",
+ "z_civilian3",
+ "z_civilian5",
+ "z_civilian7",
+ "z_civilian9",
+ "z_civilian11",
+ "z_civilian13",
+ "z_civilian15",
+ "z_prisoner1",
+ "z_prisoner2",
+ "z_prisoner3",
+ "z_mafiaboss",
+ "z_dealer",
+ "z_suit6"
};
lootChance = 0.5;
lootGroup = Residential;
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
index e5f3a846c..60615d7a2 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
@@ -7,11 +7,13 @@ class Supermarket : Default
zombieClass[] =
{
"zZombie_Base",
- "z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
+ "z_new_villager2",
+ "z_new_villager3",
+ "z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
@@ -40,7 +42,21 @@ class Supermarket : Default
"z_postman3",
"z_postman4",
"z_assistant",
- "z_gardener"
+ "z_gardener",
+ "z_civilian1",
+ "z_civilian3",
+ "z_civilian5",
+ "z_civilian7",
+ "z_civilian9",
+ "z_civilian11",
+ "z_civilian13",
+ "z_civilian15",
+ "z_prisoner1",
+ "z_prisoner2",
+ "z_prisoner3",
+ "z_mafiaboss",
+ "z_dealer",
+ "z_suit6"
};
lootGroup = Supermarket;
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
index cdaad0eab..98ff78a2a 100644
--- a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
@@ -56,6 +56,8 @@ class CfgLoot
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
+ #include "Groups\Zombies\DrugDealer.hpp" //DZE
+ #include "Groups\Zombies\Prisoner.hpp" //DZE
};
class Buildings
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
index 397726213..c10f6145f 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
@@ -36,99 +36,36 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
- {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}
+ {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
+ {Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
+ {Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
+ {Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
+ {Loot_MAGAZINE, 1, Skin_Reporter_DZ},
+ {Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
+ {Loot_MAGAZINE, 1, Skin_Dealer_DZ},
+ {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}
};
-// These should probably be split up into separate groups.
-militaryclothes[] = {
- {Loot_MAGAZINE, 1, Skin_Camo1_DZ},
+ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
- {Loot_MAGAZINE, 1, Skin_Rocket_DZ},
- {Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
- {Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
- {Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
- {Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
- {Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
- {Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
- {Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
- {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
- {Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
- {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_R_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
- {Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
- {Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
- {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
- {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
- {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
- {Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
- {Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
- {Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
- {Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
- {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
- {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
- {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
- {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
- {Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
- {Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
- {Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
- {Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
- {Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
- {Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
- {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
- {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
- {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
-
- // new for 1.0.7
- {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
- {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
- {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
- {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
- {Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
- {Loot_MAGAZINE, 1, Skin_Tamika_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
- //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
@@ -159,6 +96,95 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}
+};
+
+// These should probably be split up into separate groups.
+militaryclothes[] = {
+ {Loot_GROUP, 1, ghilliesuits},
+ {Loot_MAGAZINE, 1, Skin_Camo1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Rocket_DZ},
+ {Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
+ {Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
+ {Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
+ {Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
+ {Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
+ {Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
+ {Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
+ {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
+ {Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
+ {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_R_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
+ {Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
+ {Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
+ {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
+ {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
+ {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
+ {Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
+ {Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
+ {Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
+ {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
+ {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
+ {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
+ {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
+ {Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
+ {Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
+ {Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
+ {Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
+ {Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
+ {Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
+ {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
+ {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
+ {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
+
+ // new for 1.0.7
+ {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
+ {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
+ {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
+ {Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
+ {Loot_MAGAZINE, 1, Skin_Tamika_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
+ //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
@@ -186,7 +212,6 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
new file mode 100644
index 000000000..883c2884b
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
@@ -0,0 +1,15 @@
+ZombieDrugDealer[] =
+{
+ {Loot_GROUP, 6, Consumable},
+ {Loot_GROUP, 1, AmmoCivilian},
+ {Loot_MAGAZINE, 3, ItemBandage},
+ {Loot_MAGAZINE, 2, ItemPainkiller},
+ {Loot_MAGAZINE, 2, ItemAntibacterialWipe},
+ {Loot_MAGAZINE, 3, ItemDocument}
+};
+
+ZombieDrugDealerViral[] =
+{
+ {Loot_GROUP, 10, ZombieDrugDealer},
+ {Loot_MAGAZINE, 1, ItemAntibiotic1}
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
new file mode 100644
index 000000000..7ddb45d9a
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
@@ -0,0 +1,15 @@
+ZombiePrisoner[] =
+{
+ {Loot_GROUP, 6, Consumable},
+ {Loot_GROUP, 1, AmmoCivilian},
+ {Loot_MAGAZINE, 3, ItemBandage},
+ {Loot_MAGAZINE, 2, ItemPainkiller},
+ {Loot_MAGAZINE, 2, ItemAntibacterialWipe},
+ {Loot_MAGAZINE, 3, ItemDocument}
+};
+
+ZombiePrisonerViral[] =
+{
+ {Loot_GROUP, 10, ZombiePrisoner},
+ {Loot_MAGAZINE, 1, ItemAntibiotic1}
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index 2f8d2c043..cc9419cf1 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -1294,4 +1294,151 @@ class Skin_Hunter_DZ : SkinBase {
descriptionShort = $STR_DZE_SKIN_HUNTER_NAME;
sex = "male";
playerModel = "Hunter_DZ";
+};
+class Skin_Civilian1_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN1_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN1_NAME;
+ sex = "male";
+ playerModel = "Civilian1_DZ";
+};
+class Skin_Civilian2_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN2_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN2_NAME;
+ sex = "male";
+ playerModel = "Civilian2_DZ";
+};
+class Skin_Civilian3_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN3_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN3_NAME;
+ sex = "male";
+ playerModel = "Civilian3_DZ";
+};
+class Skin_Civilian4_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN4_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN4_NAME;
+ sex = "male";
+ playerModel = "Civilian4_DZ";
+};
+class Skin_Civilian5_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN5_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN5_NAME;
+ sex = "male";
+ playerModel = "Civilian5_DZ";
+};
+class Skin_Civilian6_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN6_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN6_NAME;
+ sex = "male";
+ playerModel = "Civilian6_DZ";
+};
+class Skin_Civilian7_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN7_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN7_NAME;
+ sex = "male";
+ playerModel = "Civilian7_DZ";
+};
+class Skin_Civilian8_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN8_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN8_NAME;
+ sex = "male";
+ playerModel = "Civilian8_DZ";
+};
+class Skin_Civilian9_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN9_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN9_NAME;
+ sex = "male";
+ playerModel = "Civilian9_DZ";
+};
+class Skin_Civilian10_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN10_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN10_NAME;
+ sex = "male";
+ playerModel = "Civilian10_DZ";
+};
+class Skin_Civilian11_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN11_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN11_NAME;
+ sex = "male";
+ playerModel = "Civilian11_DZ";
+};
+class Skin_Civilian12_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN12_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN12_NAME;
+ sex = "male";
+ playerModel = "Civilian12_DZ";
+};
+class Skin_Civilian13_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN13_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN13_NAME;
+ sex = "male";
+ playerModel = "Civilian13_DZ";
+};
+class Skin_Civilian14_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_CIVILIAN14_NAME;
+ descriptionShort = $STR_DZE_SKIN_CIVILIAN14_NAME;
+ sex = "male";
+ playerModel = "Civilian14_DZ";
+};
+class Skin_Prisoner1_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_PRISONER1_NAME;
+ descriptionShort = $STR_DZE_SKIN_PRISONER1_NAME;
+ sex = "male";
+ playerModel = "Prisoner1_DZ";
+};
+class Skin_Prisoner2_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_PRISONER2_NAME;
+ descriptionShort = $STR_DZE_SKIN_PRISONER2_NAME;
+ sex = "male";
+ playerModel = "Prisoner2_DZ";
+};
+class Skin_Prisoner3_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_PRISONER3_NAME;
+ descriptionShort = $STR_DZE_SKIN_PRISONER3_NAME;
+ sex = "male";
+ playerModel = "Prisoner3_DZ";
+};
+class Skin_Reporter_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_REPORTER_NAME;
+ descriptionShort = $STR_DZE_SKIN_REPORTER_NAME;
+ sex = "male";
+ playerModel = "Reporter_DZ";
+};
+class Skin_MafiaBoss_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_MAFIABOSS_NAME;
+ descriptionShort = $STR_DZE_SKIN_MAFIABOSS_NAME;
+ sex = "male";
+ playerModel = "MafiaBoss_DZ";
+};
+class Skin_Dealer_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_DRUGDEALER_NAME;
+ descriptionShort = $STR_DZE_SKIN_DRUGDEALER_NAME;
+ sex = "male";
+ playerModel = "Dealer_DZ";
+};
+class Skin_BusinessMan_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_SKIN_BUSINESSMAN_NAME;
+ descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME;
+ sex = "male";
+ playerModel = "BusinessMan_DZ";
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
index 867b99b2a..e8273d5b4 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
@@ -134,6 +134,27 @@ class Category_30 {
class Skin_Hunter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Gardener_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian6_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian7_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian8_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian9_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian10_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian11_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian12_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian13_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Civilian14_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Prisoner1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Prisoner2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Prisoner3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Reporter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Dealer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
};
//Backpacks
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
index 36df9b195..fed7d27bd 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
@@ -75,7 +75,7 @@ class Survivor_DZ : Civilian {
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
- canHideBodies = true;
+ canHideBodies = false; //fn_selfaction handles hide bodie
backpack = "";
canCarryBackPack = 1;
enableGPS = 1;
@@ -1643,7 +1643,7 @@ class Postman4_DZ: Postman1_DZ {
class Hunter_DZ: Survivor_DZ {
scope = public;
- displayName = $STR_DZE_SKIN_HUNTER_NAME;
+ displayName = $STR_DZE_EQUIP_HUNTER_NAME;
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
@@ -1653,3 +1653,135 @@ class Hunter_DZ: Survivor_DZ {
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
+
+class Civilian1_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_CHAR_1;
+ hiddenSelections[] = {"Camo01","Camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+
+ model = "\sra_civilian\civil_1_tshirt";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"};
+ };
+};
+class Civilian2_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"Camo01","cap","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"};
+ model = "\sra_civilian\civil_1_tshirt_shorts";
+};
+class Civilian3_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","cap","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"};
+};
+class Civilian4_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+class Civilian5_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+class Civilian6_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+};
+class Civilian7_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+class Civilian8_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+class Civilian9_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+class Civilian10_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","boonie","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+class Civilian11_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","boonie","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"};
+ model = "\sra_civilian\civil_2_tshirt";
+};
+class Civilian12_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+class Civilian13_DZ: Civilian1_DZ {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+ model = "\sra_civilian\civil_2_tshirt";
+};
+class Civilian14_DZ: Civilian2_DZ {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+class Prisoner1_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_PRISONER_NAME;
+ hiddenSelections[] = {"Camo01"};
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
+
+ model = "\sra_civilian\Civil_Undead_1";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"};
+ };
+};
+class Prisoner2_DZ: Prisoner1_DZ {
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"};
+};
+class Prisoner3_DZ: Prisoner1_DZ {
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
+};
+class Reporter_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_REPORTER_NAME;
+ model = "\sra_civilian\civil_pressmanik";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"};
+ };
+};
+
+class MafiaBoss_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_MAFIABOSS_NAME;
+ model = "\sra_civilian\civil_tvreport";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"};
+ };
+};
+
+class Dealer_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_DRUGDEALER_NAME;
+ model = "\sra_civilian\arms_dealer";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"};
+ };
+};
+
+class BusinessMan_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_BUSINESSMAN_NAME;
+ model = "\sra_civilian\chancellor";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"};
+ };
+};
+
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
index bb8824d9c..52fe67160 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
@@ -369,6 +369,17 @@ class z_suit5 : z_suit1 {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
};
+class z_suit6 : zZombie_Base {
+ displayName = $STR_ZNAME_SUIT;
+ zombieLoot = ZombieSuit;
+ model = "\sra_civilian\chancellor";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"};
+ };
+};
+
class z_worker1 : zZombie_Base {
displayName = $STR_ZNAME_WORKER;
zombieLoot = ZombieWorker;
@@ -1830,3 +1841,146 @@ class z_soldier_acr_rifle2: z_soldier_acr_rifle1 {
model = "\Ca\Characters_ACR\acr_wdl_light";
zombieLoot = ZombieMilitary;
};
+
+class z_civilian1 : zZombie_Base {
+ hiddenSelections[] = {"Camo01","Camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+
+ model = "\sra_civilian\civil_1_tshirt";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"};
+ };
+};
+
+class z_civilian2 : z_civilian1 {
+ hiddenSelections[] = {"Camo01","cap","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"};
+ model = "\sra_civilian\civil_1_tshirt_shorts";
+};
+
+class z_civilian3 : z_civilian1 {
+ hiddenSelections[] = {"camo01","cap","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"};
+};
+
+class z_civilian4 : z_civilian2 {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+
+class z_civilian5 : z_civilian1 {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+
+class z_civilian6 : z_civilian2 {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+};
+
+class z_civilian7 : z_civilian1 {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+
+class z_civilian8 : z_civilian2 {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
+};
+
+class z_civilian9 : z_civilian1 {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+
+class z_civilian10 : z_civilian2 {
+ hiddenSelections[] = {"camo01","boonie","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+
+class z_civilian11 : z_civilian1 {
+ hiddenSelections[] = {"camo01","boonie","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"};
+ model = "\sra_civilian\civil_2_tshirt";
+};
+
+class z_civilian12 : z_civilian2 {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+
+class z_civilian13 : z_civilian1 {
+ hiddenSelections[] = {"camo01","camo02","boonie"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
+ model = "\sra_civilian\civil_2_tshirt";
+};
+
+class z_civilian14 : z_civilian2 {
+ hiddenSelections[] = {"camo01","camo03","cap"};
+ hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
+};
+
+class z_civilian15 : z_civilian1 {
+ hiddenSelections[] = {"Camo01"};
+ hiddenSelectionsTextures[] = {"sra_civilian\dead\civil_tshirt_01_dead_co.paa"};
+ model = "\sra_civilian\Civil_Undead_1";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {};
+ };
+};
+
+class z_prisoner1 : zZombie_Base {
+ displayName = $STR_ZNAME_PRISONER;
+ zombieLoot = ZombiePrisoner;
+ hiddenSelections[] = {"Camo01"};
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
+
+ model = "\sra_civilian\Civil_Undead_1";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"};
+ };
+};
+
+class z_prisoner2 : z_prisoner1 {
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"};
+};
+
+class z_prisoner3 : z_prisoner1 {
+ hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
+};
+
+class z_reporter : zZombie_Base {
+ displayName = $STR_ZNAME_REPORTER;
+ model = "\sra_civilian\civil_pressmanik";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"};
+ };
+};
+class z_mafiaboss : zZombie_Base {
+ displayName = $STR_ZNAME_MAFIABOSS;
+ zombieLoot = ZombieDrugDealer;
+ model = "\sra_civilian\civil_tvreport";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"};
+ };
+};
+class z_dealer : zZombie_Base {
+ displayName = $STR_ZNAME_DRUGDEALER;
+ zombieLoot = ZombieDrugDealer;
+ model = "\sra_civilian\arms_dealer";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"};
+ };
+};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 2731a6fa3..88d7175f2 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
-AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ"];
+AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"];
// Epoch Additions
dayz_activeInvites = [];
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index e4d0e2691..99bb469f0 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -9506,6 +9506,22 @@
Infected Scientist
Infizierter Wissenschaftler
+
+
+ Infected Prisoner
+ Infizierter Häftling
+
+
+ Infected Reporter
+ Infizierter Reporter
+
+
+ Infected Mafia Boss
+ Infizierter Mafia Boss
+
+
+ Infected Drug Dealer
+ Infizierter Drogenhändler
@@ -14500,7 +14516,7 @@
[М] 9x39мм глушитель
[E] 9x39mm Schalldämpfer
-
+
9x39mm Sound suppressor
ПБС для калибра 9x39мм
9x39mm Schalldämpfer
@@ -21328,6 +21344,24 @@
Police Officer
Polizist
сотрудника полиции
+
+
+ Prisoner
+ Häftling
+
+
+ Reporter
+
+
+ Mafia Boss
+
+
+ Drug Dealer
+ Drogenhändler
+
+
+ Business Man
+ Geschäftsmann
Firefighter 1
@@ -21385,6 +21419,88 @@
Hunter
Jäger
+
+ Civilian 1
+ Zivilist 1
+
+
+ Civilian 2
+ Zivilist 2
+
+
+ Civilian 3
+ Zivilist 3
+
+
+ Civilian 4
+ Zivilist 4
+
+
+ Civilian 5
+ Zivilist 5
+
+
+ Civilian 6
+ Zivilist 6
+
+
+ Civilian 7
+ Zivilist 7
+
+
+ Civilian 8
+ Zivilist 8
+
+
+ Civilian 9
+ Zivilist 9
+
+
+ Civilian 10
+ Zivilist 10
+
+
+ Civilian 11
+ Zivilist 11
+
+
+ Civilian 12
+ Zivilist 12
+
+
+ Civilian 13
+ Zivilist 13
+
+
+ Civilian 14
+ Zivilist 14
+
+
+ Prisoner 1
+ Häftling 1
+
+
+ Prisoner 2
+ Häftling 2
+
+
+ Prisoner 3
+ Häftling 3
+
+
+ Reporter
+
+
+ Mafia Boss
+
+
+ Drug Dealer
+ Drogenhändler
+
+
+ Business Man
+ Geschäftsmann
+
Armor
Panzerung