mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 09:30:49 +03:00
Add more new skins and zombies models
This commit is contained in:
@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -8,7 +8,6 @@ class Industrial : Default
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_worker5",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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@@ -38,7 +38,10 @@ class MilitaryIndustrial: Military
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4"
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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};
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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@@ -69,10 +72,9 @@ class Land_Mil_ControlTower: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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@@ -92,6 +94,10 @@ class Land_SS_hangar: MilitaryIndustrial
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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@@ -110,9 +116,10 @@ class Land_A_TVTower_Base: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_soldier_acr_rifle2",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
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@@ -121,11 +128,12 @@ class Land_A_TVTower_Base: Military
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class Land_Mil_House: Military
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{
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zombieClass[] =
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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@@ -328,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_acr_rifle2",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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@@ -341,8 +356,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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@@ -370,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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@@ -417,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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@@ -428,7 +463,16 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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@@ -2,7 +2,7 @@ class Office : Residential
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{
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maxRoaming = 3;
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lootChance = 0.2;
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
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lootGroup = Office;
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};
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@@ -5,11 +5,13 @@ class Residential : Default
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zombieClass[] =
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{
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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@@ -38,7 +40,21 @@ class Residential : Default
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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"z_gardener",
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"z_civilian1",
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"z_civilian3",
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"z_civilian5",
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"z_civilian7",
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"z_civilian9",
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"z_civilian11",
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"z_civilian13",
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"z_civilian15",
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"z_prisoner1",
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"z_prisoner2",
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -7,11 +7,13 @@ class Supermarket : Default
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zombieClass[] =
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{
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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@@ -40,7 +42,21 @@ class Supermarket : Default
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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"z_gardener",
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"z_civilian1",
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"z_civilian3",
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"z_civilian5",
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"z_civilian7",
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"z_civilian9",
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"z_civilian11",
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"z_civilian13",
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"z_civilian15",
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"z_prisoner1",
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"z_prisoner2",
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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};
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lootGroup = Supermarket;
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};
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@@ -56,6 +56,8 @@ class CfgLoot
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#include "Groups\Zombies\Gardener.hpp" //DZE
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#include "Groups\Zombies\Stalker.hpp" //DZE
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#include "Groups\Zombies\Apo.hpp" //DZE
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#include "Groups\Zombies\DrugDealer.hpp" //DZE
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#include "Groups\Zombies\Prisoner.hpp" //DZE
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};
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class Buildings
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@@ -36,99 +36,36 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
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{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
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{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
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{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
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{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
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{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
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{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}
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};
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// These should probably be split up into separate groups.
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militaryclothes[] = {
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{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
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ghilliesuits[] = {
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{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
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{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
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{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
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{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
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{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
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{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
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{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
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{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
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{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
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{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
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// new for 1.0.7
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{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
|
||||
@@ -159,6 +96,95 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}
|
||||
};
|
||||
|
||||
// These should probably be split up into separate groups.
|
||||
militaryclothes[] = {
|
||||
{Loot_GROUP, 1, ghilliesuits},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
|
||||
|
||||
// new for 1.0.7
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
|
||||
@@ -186,7 +212,6 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}
|
||||
};
|
||||
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieDrugDealer[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieDrugDealerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieDrugDealer},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombiePrisoner[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombiePrisonerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombiePrisoner},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
Reference in New Issue
Block a user