From 31cbc43a77ed941ae7feb03a5230ac3eedb7b48b Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Tue, 19 Nov 2013 15:56:03 -0600 Subject: [PATCH] This may prevent reduce glitching though a door --- SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp index c17eaf215..b2614861d 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp @@ -28,8 +28,14 @@ class DZE_Base_Object : All { type = 1; threat[] = {0,0,0}; maxSpeed = 0; - coefInside = 4; - coefInsideHeur = 4; + + //coefInside = 4; + //coefInsideHeur = 4; + + // test settings from h barrier to see if this prevents glitching though a door + coefInside = 0.5; + coefInsideHeur = 0.8; + class DestructionEffects { class Sound { simulation = "sound";