mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and missionConfigFile. Using missionConfigFile by default simplifies loot scripts and makes the extra config variable unnecessary. It's one less step for admins to customize their tables.
This commit is contained in:
@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
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DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
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DZE_slowZombies = false; // Force zombies to always walk
|
||||
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
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DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
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DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
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||||
|
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
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DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
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@@ -30,5 +30,5 @@ diagRadio = 1;
|
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diagHit = 1;
|
||||
|
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
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@@ -30,5 +30,5 @@ diagRadio = 1;
|
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diagHit = 1;
|
||||
|
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#include "\z\addons\dayz_code\gui\description.hpp"
|
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
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DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
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@@ -30,5 +30,5 @@ diagRadio = 1;
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diagHit = 1;
|
||||
|
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
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@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
@@ -30,5 +30,5 @@ diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
|
||||
@@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
|
||||
Reference in New Issue
Block a user