diff --git a/SQF/dayz_code/Configs/CfgLoot/README.txt b/SQF/dayz_code/Configs/CfgLoot/README.txt index 13b370003..504539758 100644 --- a/SQF/dayz_code/Configs/CfgLoot/README.txt +++ b/SQF/dayz_code/Configs/CfgLoot/README.txt @@ -1,6 +1,8 @@ -To use DZE_MissionLootTable = true; copy this CfgLoot folder to your mission. +To customize the loot tables copy this CfgLoot folder to your mission. -Then in description.ext add at the top: +Then in description.ext replace this line: +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +with this: #include "CfgLoot\CfgLoot.hpp" diff --git a/SQF/dayz_code/compile/building_spawnLoot.sqf b/SQF/dayz_code/compile/building_spawnLoot.sqf index 2647261ff..fb0a410aa 100644 --- a/SQF/dayz_code/compile/building_spawnLoot.sqf +++ b/SQF/dayz_code/compile/building_spawnLoot.sqf @@ -28,7 +28,7 @@ _vectorUp = vectorUp _this; if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 }; _type = typeOf _this; -_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; +_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; if (!isClass _config) exitWith {}; diff --git a/SQF/dayz_code/compile/building_spawnZombies.sqf b/SQF/dayz_code/compile/building_spawnZombies.sqf index 651ba3abf..e592a428a 100644 --- a/SQF/dayz_code/compile/building_spawnZombies.sqf +++ b/SQF/dayz_code/compile/building_spawnZombies.sqf @@ -10,7 +10,7 @@ if (count _this > 1) then { }; _type = typeOf _obj; -_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; +_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canLoot = isClass (_config); _originalPos = getPosATL _obj; diff --git a/SQF/dayz_code/compile/player_spawnCheck.sqf b/SQF/dayz_code/compile/player_spawnCheck.sqf index eb7023d16..bf3f5ae31 100644 --- a/SQF/dayz_code/compile/player_spawnCheck.sqf +++ b/SQF/dayz_code/compile/player_spawnCheck.sqf @@ -107,7 +107,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; }; //Spawn Zeds & loot in buildings { _type = typeOf _x; - _config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; + _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canSpawn = isClass (_config); if (_canSpawn) then { diff --git a/SQF/dayz_code/compile/zombie_generate.sqf b/SQF/dayz_code/compile/zombie_generate.sqf index 2b18fd8a0..3668536d7 100644 --- a/SQF/dayz_code/compile/zombie_generate.sqf +++ b/SQF/dayz_code/compile/zombie_generate.sqf @@ -78,7 +78,7 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d if (_tooClose) exitwith { diag_log "Zombie_Generate: was too close to player."; }; if (count _unitTypes == 0) then { - _unitTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")}; + _unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass"); }; // lets create an agent diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 9d5cc6427..97add351f 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -539,7 +539,6 @@ if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;}; if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;}; if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;}; if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;}; -if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;}; if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];}; if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];}; @@ -587,7 +586,7 @@ if (isServer) then { if (!isDedicated) then { dayz_buildingBubbleMonitor = []; - dayz_baseTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")}; + dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); //temperature variables dayz_temperatur = 36; //TeeChange diff --git a/SQF/dayz_code/loot/init.sqf b/SQF/dayz_code/loot/init.sqf index 05eb7f6c0..ba6891350 100644 --- a/SQF/dayz_code/loot/init.sqf +++ b/SQF/dayz_code/loot/init.sqf @@ -54,7 +54,7 @@ dz_loot_groups = []; dz_loot_weighted = []; dz_loot_definitions = []; -_cfgGroups = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Groups"} else {configFile >> "CfgLoot" >> "Groups"}; +_cfgGroups = missionConfigFile >> "CfgLoot" >> "Groups"; for "_i" from 0 to (count _cfgGroups) - 1 do { diff --git a/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf b/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf index 0598f543e..98058c7db 100644 --- a/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf +++ b/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf @@ -57,7 +57,7 @@ sched_buriedZeds = { //_a = _a + 1; _b = nearestBuilding _z; if (!isNull _b) then { - _config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"} else {configFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"}; + _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"; _zedPos = [] + getArray _config; if ((count _zedPos > 0) and {([_b, _pos] call _checkInsideBuilding)}) then { _elevation = (_b modelToWorld (_zedPos select 0)) select 2; // ATL diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 7e729f07c..fc6fc9fcd 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -451,7 +451,7 @@ if (_hiveLoaded) then { _serverVehicleCounter = _this; _startTime = diag_tickTime; _buildingList = []; - _cfgLootFile = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings"} else {configFile >> "CfgLoot" >> "Buildings"}; + _cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings"; { if (isClass (_cfgLootFile >> typeOf _x)) then { _buildingList set [count _buildingList,_x]; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext index 2186841f7..a85714e67 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 9ee83d3d6..29b3ae79f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext index 919bf6b68..7b0ada4cd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 3e4d38b97..59826cad3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext index 4e21cff12..bcab2763e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index cfc2b392d..91f70a6d9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext index c3f283340..5c026c242 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index b964368f1..7db9ca8f7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext index b23eff8bc..a4ea1295e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 8461a2c1c..feba40113 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext index 297327ef4..f6f9f2351 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index e1a3772b3..a9e950980 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext index bd2a782e2..ee4668d25 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 7bc4986f4..53470528c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext index 197888650..d8318fbc0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index aed8fc001..9ac84ab4d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext index c628374e8..e1ebb5c1b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index d1e38dcd1..d08c77791 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext index e4f69a8b2..bc8fc42c7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 11bc9da95..085f0051a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext index ebc39e18c..d4d81339f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 82b5552b0..31615009c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext index 880a889a4..6406b50e1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 2e7f785e7..af61538b8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext index 7c2461512..497a09500 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index b607dbe6e..8fa3af369 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext index 14455f601..da239c7fb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 6dd3b4721..edc7c4cb3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext index cc8c2ff6b..58e7e8ff5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 0c65b0687..717ecf707 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext index ea6699ac1..900987d7e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 55bcc052e..8c0eaefef 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext index 9bde764f7..3fddd5530 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 558ec8e0d..833225b0f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext index 88520cebe..0449c1f00 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 8cde027cb..8506bd493 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext index e1fc91eba..9b5275390 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index be7923428..ae2ae7a96 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext index 6f303e625..ff0b80928 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 91ce8fceb..8215e6bad 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext index 46430579e..471cbe057 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index f1b733758..9911938b7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext index 169a719f9..e30dfde30 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 7f82f30b4..a6319f854 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext index bab0bc1ab..b99278dd2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 4d3effacf..7949b6891 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk