From 29acecc2f207649c41130d21579a27a1d7d9d151 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 23 Aug 2016 12:57:12 -0400 Subject: [PATCH] Retire DZE_MissionLootTable variable AFAIK there is no performance difference between configFile and missionConfigFile. Using missionConfigFile by default simplifies loot scripts and makes the extra config variable unnecessary. It's one less step for admins to customize their tables. --- SQF/dayz_code/Configs/CfgLoot/README.txt | 6 ++++-- SQF/dayz_code/compile/building_spawnLoot.sqf | 2 +- SQF/dayz_code/compile/building_spawnZombies.sqf | 2 +- SQF/dayz_code/compile/player_spawnCheck.sqf | 2 +- SQF/dayz_code/compile/zombie_generate.sqf | 2 +- SQF/dayz_code/init/variables.sqf | 3 +-- SQF/dayz_code/loot/init.sqf | 2 +- SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf | 2 +- SQF/dayz_server/system/server_monitor.sqf | 2 +- .../MPMissions/DayZ_Epoch_1.Takistan/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf | 1 - .../MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext | 4 ++-- .../MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf | 1 - .../MPMissions/DayZ_Epoch_11.Chernarus/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf | 1 - .../MPMissions/DayZ_Epoch_12.isladuala/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf | 1 - Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf | 1 - .../MPMissions/DayZ_Epoch_15.namalsk/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf | 1 - .../MPMissions/DayZ_Epoch_16.Panthera2/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf | 1 - .../MPMissions/DayZ_Epoch_17.Chernarus/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf | 1 - .../MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf | 1 - Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf | 1 - .../MPMissions/DayZ_Epoch_20.fapovo/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf | 1 - .../MPMissions/DayZ_Epoch_21.Caribou/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf | 1 - .../MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext | 4 ++-- .../MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf | 1 - .../MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf | 1 - Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf | 1 - .../MPMissions/DayZ_Epoch_25.sauerland/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf | 1 - .../DayZ_Epoch_26.sauerland_winter/description.ext | 4 ++-- .../MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf | 1 - .../MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf | 1 - .../MPMissions/DayZ_Epoch_4.Zargabad/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf | 1 - .../MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf | 1 - Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf | 1 - .../DayZ_Epoch_8.ProvingGrounds_PMC/description.ext | 4 ++-- .../MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf | 1 - .../MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext | 4 ++-- Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf | 1 - 55 files changed, 58 insertions(+), 80 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/README.txt b/SQF/dayz_code/Configs/CfgLoot/README.txt index 13b370003..504539758 100644 --- a/SQF/dayz_code/Configs/CfgLoot/README.txt +++ b/SQF/dayz_code/Configs/CfgLoot/README.txt @@ -1,6 +1,8 @@ -To use DZE_MissionLootTable = true; copy this CfgLoot folder to your mission. +To customize the loot tables copy this CfgLoot folder to your mission. -Then in description.ext add at the top: +Then in description.ext replace this line: +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +with this: #include "CfgLoot\CfgLoot.hpp" diff --git a/SQF/dayz_code/compile/building_spawnLoot.sqf b/SQF/dayz_code/compile/building_spawnLoot.sqf index 2647261ff..fb0a410aa 100644 --- a/SQF/dayz_code/compile/building_spawnLoot.sqf +++ b/SQF/dayz_code/compile/building_spawnLoot.sqf @@ -28,7 +28,7 @@ _vectorUp = vectorUp _this; if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 }; _type = typeOf _this; -_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; +_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; if (!isClass _config) exitWith {}; diff --git a/SQF/dayz_code/compile/building_spawnZombies.sqf b/SQF/dayz_code/compile/building_spawnZombies.sqf index 651ba3abf..e592a428a 100644 --- a/SQF/dayz_code/compile/building_spawnZombies.sqf +++ b/SQF/dayz_code/compile/building_spawnZombies.sqf @@ -10,7 +10,7 @@ if (count _this > 1) then { }; _type = typeOf _obj; -_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; +_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canLoot = isClass (_config); _originalPos = getPosATL _obj; diff --git a/SQF/dayz_code/compile/player_spawnCheck.sqf b/SQF/dayz_code/compile/player_spawnCheck.sqf index eb7023d16..bf3f5ae31 100644 --- a/SQF/dayz_code/compile/player_spawnCheck.sqf +++ b/SQF/dayz_code/compile/player_spawnCheck.sqf @@ -107,7 +107,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; }; //Spawn Zeds & loot in buildings { _type = typeOf _x; - _config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type}; + _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canSpawn = isClass (_config); if (_canSpawn) then { diff --git a/SQF/dayz_code/compile/zombie_generate.sqf b/SQF/dayz_code/compile/zombie_generate.sqf index 2b18fd8a0..3668536d7 100644 --- a/SQF/dayz_code/compile/zombie_generate.sqf +++ b/SQF/dayz_code/compile/zombie_generate.sqf @@ -78,7 +78,7 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d if (_tooClose) exitwith { diag_log "Zombie_Generate: was too close to player."; }; if (count _unitTypes == 0) then { - _unitTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass")}; + _unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass"); }; // lets create an agent diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 9d5cc6427..97add351f 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -539,7 +539,6 @@ if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;}; if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;}; if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;}; if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;}; -if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;}; if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];}; if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];}; @@ -587,7 +586,7 @@ if (isServer) then { if (!isDedicated) then { dayz_buildingBubbleMonitor = []; - dayz_baseTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")}; + dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); //temperature variables dayz_temperatur = 36; //TeeChange diff --git a/SQF/dayz_code/loot/init.sqf b/SQF/dayz_code/loot/init.sqf index 05eb7f6c0..ba6891350 100644 --- a/SQF/dayz_code/loot/init.sqf +++ b/SQF/dayz_code/loot/init.sqf @@ -54,7 +54,7 @@ dz_loot_groups = []; dz_loot_weighted = []; dz_loot_definitions = []; -_cfgGroups = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Groups"} else {configFile >> "CfgLoot" >> "Groups"}; +_cfgGroups = missionConfigFile >> "CfgLoot" >> "Groups"; for "_i" from 0 to (count _cfgGroups) - 1 do { diff --git a/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf b/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf index 0598f543e..98058c7db 100644 --- a/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf +++ b/SQF/dayz_code/system/scheduler/sched_buriedZeds.sqf @@ -57,7 +57,7 @@ sched_buriedZeds = { //_a = _a + 1; _b = nearestBuilding _z; if (!isNull _b) then { - _config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"} else {configFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"}; + _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos"; _zedPos = [] + getArray _config; if ((count _zedPos > 0) and {([_b, _pos] call _checkInsideBuilding)}) then { _elevation = (_b modelToWorld (_zedPos select 0)) select 2; // ATL diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 7e729f07c..fc6fc9fcd 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -451,7 +451,7 @@ if (_hiveLoaded) then { _serverVehicleCounter = _this; _startTime = diag_tickTime; _buildingList = []; - _cfgLootFile = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings"} else {configFile >> "CfgLoot" >> "Buildings"}; + _cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings"; { if (isClass (_cfgLootFile >> typeOf _x)) then { _buildingList set [count _buildingList,_x]; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext index 2186841f7..a85714e67 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 9ee83d3d6..29b3ae79f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext index 919bf6b68..7b0ada4cd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 3e4d38b97..59826cad3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext index 4e21cff12..bcab2763e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index cfc2b392d..91f70a6d9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext index c3f283340..5c026c242 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index b964368f1..7db9ca8f7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext index b23eff8bc..a4ea1295e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 8461a2c1c..feba40113 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext index 297327ef4..f6f9f2351 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index e1a3772b3..a9e950980 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext index bd2a782e2..ee4668d25 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 7bc4986f4..53470528c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext index 197888650..d8318fbc0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index aed8fc001..9ac84ab4d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext index c628374e8..e1ebb5c1b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index d1e38dcd1..d08c77791 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext index e4f69a8b2..bc8fc42c7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 11bc9da95..085f0051a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext index ebc39e18c..d4d81339f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 82b5552b0..31615009c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext index 880a889a4..6406b50e1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 2e7f785e7..af61538b8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext index 7c2461512..497a09500 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index b607dbe6e..8fa3af369 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext index 14455f601..da239c7fb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 6dd3b4721..edc7c4cb3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext index cc8c2ff6b..58e7e8ff5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 0c65b0687..717ecf707 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext index ea6699ac1..900987d7e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 55bcc052e..8c0eaefef 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext index 9bde764f7..3fddd5530 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 558ec8e0d..833225b0f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext index 88520cebe..0449c1f00 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 8cde027cb..8506bd493 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext index e1fc91eba..9b5275390 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index be7923428..ae2ae7a96 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext index 6f303e625..ff0b80928 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 91ce8fceb..8215e6bad 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext index 46430579e..471cbe057 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index f1b733758..9911938b7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext index 169a719f9..e30dfde30 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 7f82f30b4..a6319f854 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext index bab0bc1ab..b99278dd2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext @@ -30,5 +30,5 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" -#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" - +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 4d3effacf..7949b6891 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -56,7 +56,6 @@ dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic -DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk