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DayZ-Epoch/SQF/dayz_code/medical/bandage.sqf

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private ["_msg","_finished","_unit","_item"];
_unit = (_this select 3) select 0;
_item = (_this select 3) select 1;
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeMagazine _item;
closedialog 0;
call fnc_usec_medic_removeActions;
r_action = false;
[player,"bandage",0,false] call dayz_zombieSpeak;
if (vehicle player != player) then {
uiSleep 3;
_finished = true;
} else {
_finished = ["Medic",1] call fn_loopAction;
};
if (_finished) then {
if (_unit == player) then {
//Self Healing
//Self Healing
[player, player, if (_item == "ItemSepsisBandage") then {true} else {false}] call player_medBandage;
_msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_sepsisbandage_self"} else {"str_actions_medical_bandage_self"};
localize _msg call dayz_rollingMessages;
} else {
// Heal another player
PVDZ_send = [_unit,"Bandage",[_unit, player, if (_item == "ItemSepsisBandage") then {true} else {false}]];
publicVariableServer "PVDZ_send";
//Give humanity
[20,0] call player_humanityChange;
_msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_gave_sepsisbandage"} else {"str_actions_medical_gave_bandage"};
format[localize _msg,(name _unit)] call dayz_rollingMessages;
};
} else {
player addMagazine _item;
};
dayz_actionInProgress = false;