From 20ee8f8734a5233f8552ffee66e82ee5ce156a7d Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 24 Jan 2017 17:45:32 -0500 Subject: [PATCH] Remove RadioProtocolEmpty This reverts cf64805. --- CHANGE LOG 1.0.6.1.txt | 2 ++ SQF/dayz_code/Configs/RadioProtocol.hpp | 7 ++++--- SQF/dayz_code/config.cpp | 2 +- 3 files changed, 7 insertions(+), 4 deletions(-) diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index 536c24f67..daba5378e 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -18,6 +18,7 @@ [CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray [CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance. [CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again +[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816 [FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper [FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper @@ -67,6 +68,7 @@ [FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel [FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek [FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809 +[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam. [NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade diff --git a/SQF/dayz_code/Configs/RadioProtocol.hpp b/SQF/dayz_code/Configs/RadioProtocol.hpp index 7883764ef..cbfb00901 100644 --- a/SQF/dayz_code/Configs/RadioProtocol.hpp +++ b/SQF/dayz_code/Configs/RadioProtocol.hpp @@ -1,5 +1,5 @@ -//Disable automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc. -class RadioProtocolEmpty { +//Disables automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc. but breaks some AI behavior (like driving land vehicles) +/*class RadioProtocolEmpty { class Words {}; class Arguments {}; class Default {priority = -1; timeout = -1;}; @@ -249,4 +249,5 @@ class RadioProtocol_WMN_EP1_TK: RadioProtocolEmpty {}; class RadioProtocolEN: RadioProtocolEmpty {}; class RadioProtocolRU: RadioProtocolEmpty {}; class RadioProtocolCZ: RadioProtocolEmpty {}; -class RadioProtocol_BAF: RadioProtocolEmpty {}; \ No newline at end of file +class RadioProtocol_BAF: RadioProtocolEmpty {}; +*/ \ No newline at end of file diff --git a/SQF/dayz_code/config.cpp b/SQF/dayz_code/config.cpp index 6c7f44a36..7fc11e860 100644 --- a/SQF/dayz_code/config.cpp +++ b/SQF/dayz_code/config.cpp @@ -99,7 +99,7 @@ class DefaultEventhandlers { #include "Configs\rscTitles.hpp" #include "Configs\CfgWorlds.hpp" #include "Configs\CfgMoves.hpp" -#include "Configs\RadioProtocol.hpp" +//#include "Configs\RadioProtocol.hpp" #include "Configs\CfgVehicles\CfgVehicles.hpp" #include "Configs\CfgWeapons\CfgWeapons.hpp" #include "Configs\CfgCrafting\CfgCrafting.hpp"