mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Consolidate maintain scripts
Thanks to @oiad for making this easy #1735
This commit is contained in:
@@ -42,7 +42,7 @@ class PlotManagement
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x = 0.41 * safezoneW + safezoneX;
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x = 0.41 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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onButtonClick = "[""preview""] call MaintainPlot;";
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onButtonClick = "'preview' call MaintainPlot;";
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};
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};
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class RscShortcutButton_7011: ZSC_RscButtonMenuBlue
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class RscShortcutButton_7011: ZSC_RscButtonMenuBlue
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@@ -52,7 +52,7 @@ class PlotManagement
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x = 0.51 * safezoneW + safezoneX;
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x = 0.51 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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onButtonClick = "[""maintain""] call MaintainPlot;";
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onButtonClick = "'maintain' call MaintainPlot;";
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};
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};
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class RscText_7012: ZSC_RscTextT
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class RscText_7012: ZSC_RscTextT
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{
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{
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@@ -1,89 +0,0 @@
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//Code developed by Axe Cop - Massive improvments and performance tunes by Skaronator
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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//filter to only those that have 10% damage
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_objects_filtered = [];
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_count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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} count _objects;
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_objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_requirements = [];
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_option = _this select 0;
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
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case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
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case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
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case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
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case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
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case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_itemText = _itemText + "s";
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};
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switch _option do {
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case "maintain": {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count] call dayz_rollingMessages;
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} else {
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count] call dayz_rollingMessages;
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};
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};
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case "preview": {
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count] call dayz_rollingMessages;
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};
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};
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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@@ -1,5 +1,5 @@
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createdialog "PlotManagement";
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createdialog "PlotManagement";
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call PlotNearbyHumans;
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call PlotNearbyHumans;
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call PlotGetFriends;
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call PlotGetFriends;
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["preview"] call MaintainPlot;
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"preview" call MaintainPlot;
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call PlotObjects;
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call PlotObjects;
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@@ -1,4 +1,4 @@
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_theCost","_wealth","_message1","_message2"];
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disableSerialization;
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disableSerialization;
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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@@ -29,66 +29,107 @@ _objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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if (DZE_permanentPlot) then {
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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} else {
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format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
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};
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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s_player_maintain_area_preview = -1;
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};
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};
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_requirements = [];
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_requirements = [];
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_option = _this select 0;
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_theCost = _count * 100;
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switch true do {
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_requirements = switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 10): {[["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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case (_count <= 20): {[["ItemGoldBar10oz",2]]};
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case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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case (_count <= 35): {[["ItemGoldBar10oz",3]]};
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case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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case (_count <= 50): {[["ItemGoldBar10oz",4]]};
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case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
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case (_count <= 75): {[["ItemGoldBar10oz",6]]};
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case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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case (_count <= 100): {[["ItemBriefcase100oz",1]]};
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case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 175): {[["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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case (_count <= 250): {[["ItemBriefcase100oz",3]]};
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case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
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case (_count <= 325): {[["ItemBriefcase100oz",4]]};
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case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
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case (_count <= 400): {[["ItemBriefcase100oz",5]]};
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case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
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case (_count <= 475): {[["ItemBriefcase100oz",6]]};
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case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
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case (_count <= 550): {[["ItemBriefcase100oz",7]]};
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case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
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case (_count <= 625): {[["ItemBriefcase100oz",8]]};
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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case (_count > 625): {[["ItemBriefcase100oz",9]]};
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};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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_type = (_requirements select 0) select 0;
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_amount = (_requirements select 0) select 1;
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_itemText = _itemText + "s";
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if (Z_SingleCurrency) then {
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_amount = _theCost;
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_itemText = CurrencyName;
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_wealth = player getVariable[Z_MoneyVariable,0];
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} else {
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_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
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if ("ItemBriefcase100oz" == _type && _amount > 1) then {
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_itemText = _itemText + "s";
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};
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};
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};
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switch _option do {
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switch _this do {
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case "maintain": {
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case "maintain": {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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_success = if (Z_SingleCurrency) then {_theCost <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
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if (_success) then {
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player playActionNow "Medic";
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _theCost),true];
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call player_forceSave;
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};
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PVDZE_maintainArea = [player,1,_objects];
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", _amount, _itemText];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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if (DZE_permanentPlot) then {
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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} else {
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} else {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _amount, _itemText];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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if (DZE_permanentPlot) then {
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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};
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};
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};
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};
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case "preview": {
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case "preview": {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _amount, _itemText];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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if (DZE_permanentPlot) then {
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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};
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};
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||||||
};
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};
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@@ -1,81 +0,0 @@
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private ["_newWealth","_target","_objectClasses","_range","_objects","_count","_option","_objects_filtered","_ctrl","_theCost","_wealth"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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||||||
DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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||||||
_objects = nearestObjects [_target, _objectClasses, _range];
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||||||
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_objects_filtered = [];
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||||||
_count = 0;
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||||||
{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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||||||
_objectID = _x getVariable ["ObjectID","0"];
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||||||
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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||||||
_count = _count + 1;
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||||||
};
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|
||||||
} count _objects;
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|
||||||
_objects = _objects_filtered;
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|
||||||
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|
||||||
// TODO dynamic requirements based on used building parts?
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|
||||||
if (_count == 0) exitWith {
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|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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|
||||||
DZE_ActionInProgress = false;
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|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
_theCost = _count * 100;
|
|
||||||
_option = _this select 0;
|
|
||||||
|
|
||||||
switch _option do {
|
|
||||||
case "maintain": {
|
|
||||||
_wealth = player getVariable[Z_MoneyVariable,0];
|
|
||||||
systemChat format ["_wealth: %1 _theCost: %2",_wealth,_theCost];
|
|
||||||
if (_theCost <= _wealth) then {
|
|
||||||
_newWealth = (_wealth - _theCost);
|
|
||||||
player playActionNow "Medic";
|
|
||||||
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
|
|
||||||
|
|
||||||
player setVariable[Z_MoneyVariable,_newWealth,true];
|
|
||||||
call player_forceSave;
|
|
||||||
|
|
||||||
PVDZE_maintainArea = [player,1,_objects];
|
|
||||||
publicVariableServer "PVDZE_maintainArea";
|
|
||||||
|
|
||||||
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS",_theCost, CurrencyName];
|
|
||||||
} else {
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _theCost, CurrencyName];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
case "preview": {
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
|
|
||||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
|
||||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _theCost, CurrencyName];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
DZE_ActionInProgress = false;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
@@ -55,7 +55,7 @@ if(_IsNearPlot == 0) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
|
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
|
||||||
|
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
|
||||||
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
|
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
|
||||||
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
|
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
|
||||||
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
|
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
|
||||||
|
|||||||
@@ -646,8 +646,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
if (s_player_maintain_area < 0) then {
|
if (s_player_maintain_area < 0) then {
|
||||||
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["maintain",_cursorTarget], 5, false];
|
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "'maintain' call MaintainPlot", [], 5, false];
|
||||||
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["preview",_cursorTarget], 5, false];
|
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "'preview' call MaintainPlot", [], 5, false];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
|
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
|
||||||
|
|||||||
@@ -195,7 +195,7 @@ if (!isDedicated) then {
|
|||||||
PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
|
PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
|
||||||
PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
|
PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
|
||||||
PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
|
PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
|
||||||
MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf"; // use maintain_areaSC.sqf for single currency
|
MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf";
|
||||||
DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
|
DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
|
||||||
DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";
|
DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";
|
||||||
DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf";
|
DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf";
|
||||||
|
|||||||
Reference in New Issue
Block a user