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https://github.com/EpochModTeam/DayZ-Epoch.git
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70 lines
3.3 KiB
Plaintext
70 lines
3.3 KiB
Plaintext
//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
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private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_buildables","_center"];
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_pos = _this select 0;
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_item = _this select 1;
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_toolCheck = _this select 2;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_requireplot = DZE_requireplot;
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// "Unable to build trader nearby."
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if (!canbuild) exitWith {DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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};
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_isPole = (_classname == "Plastic_Pole_EP1_DZ");
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_isLandFireDZ = (_classname == "Land_Fire_DZ");
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_needText = localize "str_epoch_player_246";
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_distance = if (_isPole) then {DZE_PlotPole select 1} else {DZE_PlotPole select 0};
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_canBuild = false;
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_nearestPole = objNull;
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_ownerID = 0;
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_friendlies = [];
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_needText = localize "str_epoch_player_246";
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_plotcheck = [player, false] call FNC_find_plots;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
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if(_IsNearPlot == 0) then {
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if (_requireplot == 0 || {_isLandFireDZ}) then {
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_canBuild = true;
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};
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} else {
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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if(dayz_characterID == _ownerID) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuild = true;
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};
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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if(_ownerID in _friendlies) then {
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_canBuild = true;
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};
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};
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};
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};
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if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
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_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
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if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
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if (_toolCheck) then {
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_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
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};
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//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{};
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[_canBuild, _isPole]; |