mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
updates
This commit is contained in:
@@ -44,12 +44,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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_out = 1;
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_in = _cost;
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_textCurrency = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
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_textCurrency = getText(configFile >> _stype >> _part_in >> "displayName");
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_Display = "Buy " + _textPart + " for " + str(_cost) + " " + _textCurrency;
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
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_Display = format["Buy %1 for %2 %3", _textPart, _cost, _textCurrency];
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"buy",_textPart,_textCurrency], _order, true, true, "",""];
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diag_log format["DEBUG TRADER: %1", _part];
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s_player_parts set [count s_player_parts,_part];
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6
dayz_code/actions/lock_veh.sqf
Normal file
6
dayz_code/actions/lock_veh.sqf
Normal file
@@ -0,0 +1,6 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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_vehicle setVehicleInit "this lock true";
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_vehicle setVehicleInit "this lockCargo true";
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processInitCommands;
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@@ -45,20 +45,11 @@ switch (_item) do {
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};
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case "Skin_Survivor2_DZ": {
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_model = "Survivor2_DZ";
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if (_isFemale) then {
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_model = "SurvivorW2_DZ";
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};
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if (_isBandit) then {
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_model = "Bandit1_DZ";
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if (_isFemale) then {
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_model = "BanditW1_DZ";
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};
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};
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if (_isHero) then {
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_model = "Survivor3_DZ";
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if (_isFemale) then {
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_model = "SurvivorW2_DZ";
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};
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};
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};
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};
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@@ -35,7 +35,7 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
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_tid = _x select 12;
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_actionFile = _x select 13;
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_textPart = getText(configFile >> _stype >> _name >> "displayName");
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_textPart = getText(configFile >> _stype >> _scurrency >> "displayName");
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_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
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@@ -44,12 +44,12 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
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_out = _sell;
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_in = 1;
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_textCurrency = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
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_textCurrency = getText(configFile >> _btype >> _part_in >> "displayName");
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_Display = "Sell " + _textPart + " for " + str(_sell) + " " + _textCurrency;
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_Display = format["Sell %1 for %2 %3", _textPart, _sell, _textCurrency];
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,"buy",_textPart,_textCurrency];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
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//diag_log format["DEBUG TRADER: %1", _part];
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s_player_parts set [count s_player_parts,_part];
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79
dayz_code/actions/trade_any_vehicle.sqf
Normal file
79
dayz_code/actions/trade_any_vehicle.sqf
Normal file
@@ -0,0 +1,79 @@
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private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
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// [part_out,part_in, qty_out, qty_in, loc];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], 10];
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_qty = count _obj;
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};
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if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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_dir = 90;
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_location = [(position player),0,20,1,0,20,0] call BIS_fnc_findSafePos;
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//place tent (local)
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_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
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_veh setdir _dir;
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_veh setpos _location;
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//_veh setPosATL _position;
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player reveal _veh;
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_location = getPosATL _veh;
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_veh setVariable ["characterID",dayz_characterID,true];
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// server_publishVeh [_veh,[_dir,_objPosition],_vehicle,true,dayz_characterID]
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dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_characterID];
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publicVariable "dayzPublishVeh";
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if (isServer) then {
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dayzPublishVeh spawn server_publishVeh;
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};
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cutText [format[("Bought %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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// Sell Vehicle
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_obj = _obj select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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if (isServer) then {
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dayzDeleteObj call local_deleteObj;
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};
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deleteVehicle _obj;
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cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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@@ -1,4 +1,4 @@
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private["none"];
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private["_none"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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@@ -1,23 +1,16 @@
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private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
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private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut"];
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// [part_out,part_in, qty_out, qty_in,];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_textPartIn = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
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_textPartOut = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
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// not portable yet
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//{player removeAction _x} forEach s_player_metals;s_player_metals = [];
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//s_player_metal_crtl = -1;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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for "_x" from 1 to _qty_in do {
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@@ -28,8 +21,11 @@ if (_qty >= _qty_in) then {
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player addMagazine _part_out;
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};
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[player,"repair",0,false] call dayz_zombieSpeak;
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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47
dayz_code/actions/trade_weapons.sqf
Normal file
47
dayz_code/actions/trade_weapons.sqf
Normal file
@@ -0,0 +1,47 @@
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private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell"];
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// [part_out,part_in, qty_out, qty_in,"buy"];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_qty = {_x == _part_in} count weapons player;
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};
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if (_qty >= _qty_in) then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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6
dayz_code/actions/unlock_veh.sqf
Normal file
6
dayz_code/actions/unlock_veh.sqf
Normal file
@@ -0,0 +1,6 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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_vehicle setVehicleInit "this lock false";
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_vehicle setVehicleInit "this lockCargo false";
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processInitCommands;
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@@ -194,12 +194,9 @@ class CfgVehicles {
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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//HMMWV_Ambulance_CZ_DES_EP1
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class HMMWV_Ambulance;
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class HMMWV_Ambulance_DZ: HMMWV_Ambulance
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//Mi17_TK_EP1
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class Mi17_TK_EP1
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{
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radartype = 0;
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displayName = "HMMWV_Ambulance_DZ";
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scope = 2;
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side = 2;
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crew = "";
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@@ -210,29 +207,17 @@ class CfgVehicles {
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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//Mi17_Civilian
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class Mi17_Civilian;
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class Mi17_DZ: Mi17_Civilian
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class Mi17_DZ: Mi17_TK_EP1
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{
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radartype = 0;
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displayName = "Mi17_DZ";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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};
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//An2_TK_EP1
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class An2_TK_EP1;
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class AN2_DZ: An2_TK_EP1 {
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radartype = 0;
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displayName = "AN2_DZ";
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class An2_TK_EP1
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{
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scope = 2;
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side = 2;
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crew = "";
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@@ -243,28 +228,17 @@ class CfgVehicles {
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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//UH60M_MEV_EP1
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class UH60M_MEV_EP1;
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class UH60M_DZ: UH60M_MEV_EP1 {
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radartype = 0;
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displayName = "UH60M_DZ";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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class AN2_DZ: An2_TK_EP1
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{
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displayName = "AN2_DZ";
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};
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//AH6X_EP1
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class AH6X_EP1;
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class AH6X_DZ: AH6X_EP1 {
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radartype = 0;
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displayName = "AH6X_DZ";
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class AH6X_EP1
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{
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scope = 2;
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side = 2;
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crew = "";
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@@ -275,6 +249,13 @@ class CfgVehicles {
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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};
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class AH6X_DZ: AH6X_EP1
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{
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displayName = "AH6X_DZ";
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};
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class House {
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class DestructionEffects;
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@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
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{
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private["_iPos2"];
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_iPos2 = _obj modelToWorld _x;
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_rnd = random 3;
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_rnd = random 1;
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//Place something at each position
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if (player distance _iPos2 > 5) then {
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if (_rnd < _lootChance) then {
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@@ -46,6 +46,10 @@ if (_isPlayer) then {
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if (_unit == player) then {
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if (_hit == "") then {
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if ((_source != player) and _isPlayer) then {
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//Enable aggressor Actions
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if (_source isKindOf "CAManBase") then {
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_source setVariable["startcombattimer",1];
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};
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_canHitFree = player getVariable ["freeTarget",false];
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_isBandit = (typeOf player) == "Bandit1_DZ";
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if (!_canHitFree and !_isBandit) then {
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@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"];
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private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part","_traderType"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -46,6 +46,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isVehicle = cursorTarget isKindOf "AllVehicles";
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_isMan = cursorTarget isKindOf "Man";
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_traderType = typeOf cursorTarget;
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_ownerID = cursorTarget getVariable ["characterID","0"];
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_isAnimal = cursorTarget isKindOf "Animal";
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_isZombie = cursorTarget isKindOf "zZombie_base";
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@@ -70,7 +71,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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};
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// Bank Vault Code Misc_cargo_cont_tiny
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if (!_isMan and _type == "Misc_cargo_cont_tiny") then {
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if (!_isMan and _traderType == bank_atm) then {
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if (s_player_bankvault_crtl < 0) then {
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@@ -226,11 +227,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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} else {
|
||||
_color = "color='#70bf44'"; //green
|
||||
_string = format["<t %2>Take%1</t>",_cmpt,_color]; //Take - Part
|
||||
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
|
||||
s_player_repairActions set [count s_player_repairActions,_handle];
|
||||
};
|
||||
|
||||
} forEach _hitpoints;
|
||||
@@ -240,7 +236,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
};
|
||||
|
||||
// Parts Trader Worker3
|
||||
if (_isMan and cursorTarget == parts_trader_1) then {
|
||||
if (_isMan and _traderType == parts_trader) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
@@ -256,16 +252,90 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
|
||||
};
|
||||
|
||||
// Dr_Hladik_EP1
|
||||
if (_isMan and cursorTarget == mad_sci) then {
|
||||
// hintSilent format["DEBUG TRADER TARGET: %1 %2", cursorTarget,weapon_trader_1];
|
||||
|
||||
//weapon_trader_1
|
||||
if (_isMan and _traderType == weapon_trader) then {
|
||||
|
||||
if (s_player_madsci_crtl < 0) then {
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [_trader_id, _category, ];
|
||||
_buy = player addAction ["Buy Weapons", "\z\addons\dayz_code\actions\buy_db.sqf",[4,"Weapons"], 99, true, false, "",""];
|
||||
_sell = player addAction ["Sell Weapons", "\z\addons\dayz_code\actions\sell_db.sqf",[4,"Weapons"], 98, true, false, "",""];
|
||||
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
s_player_parts set [count s_player_parts,_sell];
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// can_trader_1
|
||||
if (_isMan and _traderType == can_trader) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [_trader_id, _category, ];
|
||||
_buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[5,"Food"], 99, true, false, "",""];
|
||||
_sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[5,"Food"], 98, true, false, "",""];
|
||||
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
s_player_parts set [count s_player_parts,_sell];
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//ammo_trader_1
|
||||
if (_isMan and _traderType == ammo_trader) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [_trader_id, _category, ];
|
||||
_buy = player addAction ["Buy Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2,"Ammo"], 99, true, false, "",""];
|
||||
_sell = player addAction ["Sell Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2,"Ammo"], 98, true, false, "",""];
|
||||
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
s_player_parts set [count s_player_parts,_sell];
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//auto_trader_1
|
||||
if (_isMan and _traderType == auto_trader) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [_trader_id, _category, ];
|
||||
_buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[6,"Vehicle"], 99, true, false, "",""];
|
||||
_sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[6,"Vehicle"], 98, true, false, "",""];
|
||||
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
s_player_parts set [count s_player_parts,_sell];
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// mad_sci
|
||||
if (_isMan and _traderType == mad_sci) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [part_out, part_in, qty_out, qty_in,];
|
||||
_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""];
|
||||
_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1], 99, true, true, "",""];
|
||||
_zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[3,"Medical"], 97, true, false, "",""];
|
||||
_zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[3,"Medical"], 96, true, false, "",""];
|
||||
|
||||
s_player_madsci set [count s_player_madsci,_zparts1];
|
||||
s_player_madsci_crtl = 1;
|
||||
s_player_parts set [count s_player_parts,_zparts1];
|
||||
s_player_parts set [count s_player_parts,_zparts2];
|
||||
s_player_parts set [count s_player_parts,_zparts3];
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -4,13 +4,30 @@ _list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
|
||||
|
||||
if (count _list < dayz_maxAnimals) then {
|
||||
//Find where animal likes
|
||||
_animalssupported = ["hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","DZ_Fin","DZ_Pastor"];
|
||||
//_animalssupported = ["DZ_Fin","DZ_Pastor"];
|
||||
_animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
|
||||
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
if (_type == "Cow") then {
|
||||
_animalssupported = ["Cow01","Cow02","Cow03","Cow04"];
|
||||
_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Goat") then {
|
||||
_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Sheep") then {
|
||||
_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Chicken") then {
|
||||
_animalssupported = ["Hen","Cock"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Dog") then {
|
||||
_animalssupported = ["DZ_Fin","DZ_Pastor"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
|
||||
_root = configFile >> "CfgVehicles" >> _type;
|
||||
_favouritezones = getText ( _root >> "favouritezones");
|
||||
|
||||
|
||||
@@ -5,46 +5,9 @@ _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle",
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
} foreach _objects;
|
||||
|
||||
private ["_backpackWpnQtys","_backpackWpnTypes","_backpackWpn","_backpackMag","_countr"];
|
||||
dayz_myBackpack = unitBackpack player;
|
||||
_backpackWpn = getWeaponCargo unitBackpack player;
|
||||
_backpackMag = getMagazineCargo unitBackpack player;
|
||||
|
||||
clearWeaponCargoGlobal unitBackpack player;
|
||||
clearMagazineCargoGlobal unitBackpack player;
|
||||
|
||||
//Fill backpack contents
|
||||
//Weapons
|
||||
_backpackWpnTypes = [];
|
||||
_backpackWpnQtys = [];
|
||||
if (count _backpackWpn > 0) then {
|
||||
_backpackWpnTypes = _backpackWpn select 0;
|
||||
_backpackWpnQtys = _backpackWpn select 1;
|
||||
};
|
||||
_countr = 0;
|
||||
{
|
||||
dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _backpackWpnTypes;
|
||||
//magazines
|
||||
_backpackmagTypes = [];
|
||||
_backpackmagQtys = [];
|
||||
if (count _backpackmag > 0) then {
|
||||
_backpackmagTypes = _backpackMag select 0;
|
||||
_backpackmagQtys = _backpackMag select 1;
|
||||
};
|
||||
_countr = 0;
|
||||
{
|
||||
dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _backpackmagTypes;
|
||||
|
||||
private["_dialog","_magazineArray","_control","_item","_val","_max"];
|
||||
diag_log ("REQUESTING GEAR SYNC");
|
||||
disableSerialization;
|
||||
//if (!dayzGearSave) exitWith {};
|
||||
|
||||
diag_log ("CONDUCTING GEAR SYNC");
|
||||
disableSerialization;
|
||||
_dialog = _this select 0;
|
||||
_magazineArray = [];
|
||||
|
||||
|
||||
@@ -19,10 +19,10 @@ private["_unit","_magazine","_used","_quantity","_magsNet","_magsWhole","_key","
|
||||
_evType = "";
|
||||
_recordable = false;
|
||||
|
||||
// Both the firer and those nearby (<=15m) go into "combat" to prevent ALT-F4
|
||||
// Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
|
||||
_firer setVariable["startcombattimer", 1, true];
|
||||
|
||||
if (_distance <= 15) then {
|
||||
if (_distance <= 8) then {
|
||||
_unit setVariable["startcombattimer", 1, true];
|
||||
};
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzmod.com";
|
||||
version = "1.7.4";
|
||||
version = "1.7.4-D8";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
@@ -755,7 +755,7 @@ class CfgBuildingLoot {
|
||||
}; //Qty: 2
|
||||
class Land_A_TVTower_Base: Industrial {
|
||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
||||
}
|
||||
};
|
||||
class Land_Mil_House: Military {
|
||||
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
||||
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
|
||||
|
||||
@@ -98,7 +98,7 @@ if (!isDedicated) then {
|
||||
[] spawn {
|
||||
private["_timeOut"];
|
||||
_timeOut = 0;
|
||||
while { _timeOut < 90 } do {
|
||||
while { _timeOut < 60 } do {
|
||||
_timeOut = _timeOut + 1;
|
||||
sleep 1;
|
||||
};
|
||||
|
||||
@@ -27,8 +27,9 @@ if (isServer) then {
|
||||
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
|
||||
"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
|
||||
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
|
||||
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) call server_publishVeh}; // for vehicle traders
|
||||
// "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank};
|
||||
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders};
|
||||
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; // for all traders
|
||||
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
|
||||
"dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj};
|
||||
"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
|
||||
|
||||
@@ -170,7 +170,7 @@ dayz_zombieTargetList = [
|
||||
dayzHit = [];
|
||||
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
|
||||
dayzHideBody = objNull;
|
||||
|
||||
dayzPublishVeh = []; // for vehicle traders
|
||||
// dayzPublishBank = [];
|
||||
dayzTraderMenu = [];
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ 1.7.4";
|
||||
text = "DayZ 1.7.4-D8";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
class CA_TitleMainMenu;
|
||||
|
||||
@@ -326,8 +326,8 @@
|
||||
<Russian>Банка консервированных сардин. Срок хранения до 5 лет.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_NAME_28">
|
||||
<Original>Can (Frank & Beans)</Original>
|
||||
<English>Can (Frank & Beans)</English>
|
||||
<Original>Can (Frank n Beans)</Original>
|
||||
<English>Can (Frank n Beans)</English>
|
||||
<German>Dose (Bohnen und Würste)</German>
|
||||
<Russian>Банка (Фасоль с мясом)</Russian>
|
||||
</Key>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_qty","_item","_meat"];
|
||||
private ["_qty","_item","_meat","_loop","_timer"];
|
||||
_item = _this select 0;
|
||||
_qty = _this select 1;
|
||||
_meat = 0;
|
||||
|
||||
@@ -1,11 +1,22 @@
|
||||
/*
|
||||
|
||||
*/
|
||||
private["_hasDel","_serial","_object","_objects","_updates","_myGroup","_nearVeh"];
|
||||
private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
|
||||
_playerID = _this select 0;
|
||||
_playerName = _this select 1;
|
||||
_object = call compile format["player%1",_playerID];
|
||||
_characterID = _object getVariable ["characterID","0"];
|
||||
_timeout = _object getVariable["combattimeout",0];
|
||||
|
||||
_playerIDtoarray = [];
|
||||
_playerIDtoarray = toArray _playerID;
|
||||
|
||||
if (59 in _playerIDtoarray) exitWith {};
|
||||
|
||||
if ((_timeout - time) > 0) then {
|
||||
diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
|
||||
_playerName call player_combatLogged;
|
||||
};
|
||||
|
||||
if (vehicle _object != _object) then {
|
||||
_object action ["eject", vehicle _object];
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_characterID","_minutes","_newObject","_playerID","_playerName","_playerID","_myGroup","_group"];
|
||||
private ["_characterID","_minutes","_newObject","_playerID","_key"];
|
||||
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
||||
_characterID = _this select 0;
|
||||
_minutes = _this select 1;
|
||||
@@ -16,9 +16,12 @@ diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
|
||||
};
|
||||
*/
|
||||
|
||||
_characterID = parseNumber _characterID;
|
||||
_minutes = parseNumber "_minutes";
|
||||
|
||||
if !(isnil "_characterID") then {
|
||||
|
||||
if (_characterID != "0") then {
|
||||
if (_characterID != 0) then {
|
||||
_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
|
||||
//diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
_key call server_hiveWrite;
|
||||
|
||||
@@ -56,6 +56,10 @@ if (isNull _playerObj or !isPlayer _playerObj) exitWith {
|
||||
diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
|
||||
};
|
||||
|
||||
if ((_primary select 0) == "ERROR") exitWith {
|
||||
diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
|
||||
};
|
||||
|
||||
//Process request
|
||||
_newPlayer = _primary select 1;
|
||||
_isNew = count _primary < 6; //_result select 1;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
private["_int","_characterID","_doLoop","_newModel","_wait","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_pos","_isIsland","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state","_lastinstance"];
|
||||
//Set Variables
|
||||
private ["_characterID","_doLoop","_playerID","_playerObj","_randomSpot","_primary","_key","_worldspace","_score","_position","_pos","_isIsland","_medical","_stats","_state","_dummy","_debug","_distance","_hit","_fractures","_w","_findSpot","_humanity","_clientID","_lastinstance"];
|
||||
//Wait for HIVE to be free
|
||||
//diag_log ("SETUP: attempted with " + str(_this));
|
||||
|
||||
_characterID = _this select 0;
|
||||
_playerObj = _this select 1;
|
||||
_playerID = _this select 2;
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
|
||||
if (isNull _playerObj) exitWith {
|
||||
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
|
||||
@@ -28,8 +27,7 @@ if ( _playerID != _dummy ) then {
|
||||
|
||||
//Variables
|
||||
_worldspace = [];
|
||||
_survival = [0,0,0];
|
||||
_tent = [];
|
||||
|
||||
_state = [];
|
||||
|
||||
//Do Connection Attempt
|
||||
@@ -65,7 +63,7 @@ _randomSpot = false;
|
||||
//diag_log ("WORLDSPACE: " + str(_worldspace));
|
||||
|
||||
if (count _worldspace > 0) then {
|
||||
_direction = _worldspace select 0;
|
||||
|
||||
_position = _worldspace select 1;
|
||||
if (count _position < 3) then {
|
||||
//prevent debug world!
|
||||
@@ -88,7 +86,6 @@ if (count _worldspace > 0) then {
|
||||
}
|
||||
|
||||
//_playerObj setPosATL _position;
|
||||
//_playerObj setDir _direction;
|
||||
} else {
|
||||
_randomSpot = true;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_characterID","_currentModelCheck","_temp","_isSync","_currentWpn","_currentMag","_magazines","_force","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_legs","_arms","_kills","_headShots","_killsCHK","_headShotsCHK","_timeGross","_timeLeft","_onLadder","_isTerminal"];
|
||||
private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_pos"];
|
||||
//[player,array]
|
||||
//diag_log ("UPDATE: " + str(_this) );
|
||||
|
||||
@@ -19,7 +19,7 @@ _magazines = _this select 1;
|
||||
_force = _this select 2;
|
||||
_force = true;
|
||||
|
||||
_doUpdate = false;
|
||||
|
||||
_characterID = _character getVariable ["characterID","0"];
|
||||
_charPos = getPosATL _character;
|
||||
_isInVehicle = vehicle _character != _character;
|
||||
@@ -45,6 +45,13 @@ if (_characterID == "0") exitWith {
|
||||
diag_log ("ERROR: Cannot Sync Character " + (name _character) + " as no characterID");
|
||||
};
|
||||
|
||||
private["_debug","_distance"];
|
||||
_debug = getMarkerpos "respawn_west";
|
||||
_distance = _debug distance _charPos;
|
||||
if (_distance < 2000) exitWith {
|
||||
diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos];
|
||||
};
|
||||
|
||||
//Check for server initiated updates
|
||||
_isNewMed = _character getVariable["medForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
|
||||
_isNewPos = _character getVariable["posForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
|
||||
@@ -92,7 +99,6 @@ if (_characterID != "0") then {
|
||||
};
|
||||
if (_isNewMed or _force) then {
|
||||
//diag_log ("medical..."); sleep 0.05;
|
||||
_wounds = [];
|
||||
if (!(_character getVariable["USEC_isDead",false])) then {
|
||||
//diag_log ("medical check..."); sleep 0.05;
|
||||
_medical = _character call player_sumMedical;
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
private["_type","_location","_dir","_character","_tent","_class","_id","_uid"];
|
||||
private ["_class","_uid","_charID","_object","_worldspace","_key"];
|
||||
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
|
||||
_charID = _this select 0;
|
||||
_object = _this select 1;
|
||||
_worldspace = _this select 2;
|
||||
_class = _this select 3;
|
||||
_id = 0;
|
||||
|
||||
|
||||
if (!(_object isKindOf "Building")) exitWith {
|
||||
deleteVehicle _object;
|
||||
};
|
||||
|
||||
//diag_log ("PUBLISH: Attempt " + str(_object));
|
||||
_dir = _worldspace select 0;
|
||||
_location = _worldspace select 1;
|
||||
|
||||
//get UID
|
||||
_uid = _worldspace call dayz_objectUID2;
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done"];
|
||||
//[_veh,[_dir,_location],"V3S_Civ"]
|
||||
private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
|
||||
//[_veh,[_dir,_location],"V3S_Civ",true]
|
||||
_object = _this select 0;
|
||||
_worldspace = _this select 1;
|
||||
_class = _this select 2;
|
||||
_uid = _this select 3;
|
||||
_spawnDMG = _this select 3;
|
||||
_characterID = _this select 4;
|
||||
|
||||
_fuel = 0;
|
||||
_fuel = 1;
|
||||
_damage = 0;
|
||||
_array = [];
|
||||
|
||||
@@ -17,64 +18,65 @@ _location = _worldspace select 1;
|
||||
_uid = _worldspace call dayz_objectUID2;
|
||||
// _uid = format["%1%2",dayZ_instance,_uid];
|
||||
|
||||
if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
|
||||
if (_spawnDMG) then {
|
||||
_fuel = 0;
|
||||
if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
|
||||
|
||||
// Create randomly damaged parts
|
||||
// Create randomly damaged parts
|
||||
|
||||
_totaldam = 0;
|
||||
_hitpoints = _object call vehicle_getHitpoints;
|
||||
{
|
||||
_dam = 0;
|
||||
if(["Body",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Engine",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["HRotor",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Fuel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Glass",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
_totaldam = 0;
|
||||
_hitpoints = _object call vehicle_getHitpoints;
|
||||
{
|
||||
_dam = 0;
|
||||
if(["Body",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Engine",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["HRotor",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Fuel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Glass",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
|
||||
|
||||
if (_dam > 0) then {
|
||||
_array set [count _array,[_selection,_dam]];
|
||||
_totaldam = _totaldam + _dam;
|
||||
if (_dam > 0) then {
|
||||
_array set [count _array,[_selection,_dam]];
|
||||
_totaldam = _totaldam + _dam;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
|
||||
// just set low base dmg - may change later
|
||||
_damage = 0;
|
||||
|
||||
// 50% chance that vehicle will have a little gas
|
||||
_randFuel = random(1);
|
||||
if(_randFuel > 0.5) then {
|
||||
_fuel = random(0.5);
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
|
||||
// just set low base dmg - may change later
|
||||
_damage = 0;
|
||||
|
||||
// 50% chance that vehicle will have a little gas
|
||||
_randFuel = random(1);
|
||||
if(_randFuel > 0.5) then {
|
||||
_fuel = random(0.5);
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//Send request
|
||||
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , 0, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
|
||||
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
|
||||
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
_key call server_hiveWrite;
|
||||
|
||||
// Wait just a little
|
||||
sleep 0.1;
|
||||
|
||||
_done = false;
|
||||
_retry = 0;
|
||||
while{not _done} do {
|
||||
// TODO: Needs major overhaul
|
||||
while {_retry < 99} do {
|
||||
|
||||
// GET DB ID
|
||||
_key = format["CHILD:388:%1:",_uid];
|
||||
@@ -86,16 +88,17 @@ while{not _done} do {
|
||||
_object setVariable ["ObjectID", _oid, true];
|
||||
diag_log("CUSTOM: Selected " + str(_oid));
|
||||
_done = true;
|
||||
_retry = 100;
|
||||
|
||||
} else {
|
||||
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
|
||||
_done = false;
|
||||
_retry = _retry + 1;
|
||||
sleep 0.1;
|
||||
};
|
||||
if(_retry == 5) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
|
||||
};
|
||||
|
||||
if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
|
||||
|
||||
// disable marker later
|
||||
//_marker = createMarker [str(_location) , _location];
|
||||
//_marker setMarkerShape "ICON";
|
||||
@@ -107,7 +110,7 @@ while{not _done} do {
|
||||
// _object setVariable ["ObjectUID", _uid, true];
|
||||
|
||||
_object setVariable ["lastUpdate",time];
|
||||
_object setVariable ["CharacterID", "0", true];
|
||||
_object setVariable ["CharacterID", _characterID, true];
|
||||
|
||||
_object setDamage _damage;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ _myArray = [];
|
||||
if (_status == "ObjectStreamStart") then {
|
||||
_val = _result select 1;
|
||||
//Stream Objects
|
||||
diag_log ("HIVE: Commence Object Streaming...");
|
||||
diag_log ("HIVE: Commence Menu Streaming...");
|
||||
for "_i" from 1 to _val do {
|
||||
_data = "HiveEXT" callExtension _key;
|
||||
_result = call compile format ["%1",_data];
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_pos","_objects"];
|
||||
private["_pos"];
|
||||
_pos = _this select 0;
|
||||
|
||||
{
|
||||
|
||||
@@ -150,71 +150,19 @@ BuildingList = MarkerPosition nearObjects ["House",DynamicVehicleArea];
|
||||
spawn_vehicles = {
|
||||
private["_vehicle","_isAir","_isShip","_position","_roadlist","_buildinglist","_istoomany","_marker","_veh","_objPosition","_weights","_index","_uid"];
|
||||
|
||||
// TODO: change this part either to DB or mission config.
|
||||
|
||||
// 1 : Motocycles
|
||||
// 2 : Bicycles, ATV's
|
||||
// 3 : Trucks Unarmed
|
||||
// 4 : Trucks
|
||||
// 5 : Cars
|
||||
// 6 : Jeeps
|
||||
// 7 : Bus, Tractor, SUV, Vans
|
||||
// 8 : Helicopters
|
||||
// 9 : Helicopters Unarmed
|
||||
// 10: Military Unarmed
|
||||
// 11: Military
|
||||
// 12: Boat Unarmed
|
||||
// 13: Boat
|
||||
// 14: Heavy Armor Unarmed
|
||||
// 15: Fuel Trucks
|
||||
|
||||
_AllowedVehiclesList = ["M1030_US_DES_EP1","TT650_TK_CIV_EP1","Old_moto_TK_Civ_EP1","TT650_Civ","TT650_Ins",
|
||||
"MMT_Civ","Old_bike_TK_INS_EP1","ATV_US_EP1","BAF_ATV_D","ATV_CZ_EP1",
|
||||
"hilux1_civil_3_open_EP1","hilux1_civil_2_covered","hilux1_civil_1_open","datsun1_civil_3_open","datsun1_civil_2_covered","datsun1_civil_1_open",
|
||||
"Pickup_PK_TK_GUE_EP1","Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_GUE","Pickup_PK_INS",
|
||||
"policecar","Octavia_ACR","Lada1","Lada2","LadaLM","Skoda","SkodaBlue","SkodaGreen","SkodaRed","VWGolf","car_hatchback","car_sedan","Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1",
|
||||
"UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1",
|
||||
"Ikarus","Ikarus_TK_CIV_EP1","tractor","TowingTractor","SUV_TK_CIV_EP1","S1203_TK_CIV_EP1","S1203_ambulance_EP1",
|
||||
"UH1H_DZ","UH1H_TK_EP1","CH_47F_EP1","Mi17_TK_EP1","Mi17_UN_CDF_EP1","Mi171Sh_CZ_EP1","UH60M_EP1","Mi17_CDF","MH60S","UH1Y",
|
||||
"Mi17_Civilian","MH6J_EP1","UH60M_MEV_EP1","MV22",
|
||||
"LandRover_ACR","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","HMMWV","HMMWV_DES_EP1","HMMWV_M1035_DES_EP1","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","GAZ_Vodnik_MedEvac","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1","MTVR_DES_EP1","Kamaz",
|
||||
"HMMWV_M998A2_SOV_DES_EP1","HMMWV_M1151_M2_CZ_DES_EP1","LandRover_Special_CZ_EP1","LandRover_MG_TK_EP1","ArmoredSUV_PMC",
|
||||
"Fishing_Boat","PBX","PBX_ACR","Smallboat_1","Smallboat_2","Zodiac",
|
||||
"RHIB","RHIB2Turret",
|
||||
"M113Ambul_UN_EP1","M113Ambul_TK_EP1","BMP2_Ambul_CDF","BMP2_Ambul_INS",
|
||||
"KamazRefuel","MtvrRefuel_DES_EP1","UralRefuel_TK_EP1","V3S_Refuel_TK_GUE_EP1","T810Refuel_Des_ACR","T810Refuel_ACR"];
|
||||
|
||||
|
||||
_AllowedVehiclesChance = [0.55,0.65,0.25,0.35,0.45,
|
||||
0.25,0.75,0.45,0.45,0.45,
|
||||
0.40,0.35,0.35,0.25,0.20,0.25,
|
||||
0.25,0.75,0.45,0.45,0.45,
|
||||
0.2,0.25,0.45,0.45,0.45,0.45,0.45,0.45,0.45,0.35,0.40,0.40,0.40,0.25,0.45,0.45,0.45,
|
||||
0.30,0.30,0.30,0.30,0.30,0.30,
|
||||
0.15,0.15,0.15,0.05,0.05,0.30,0.15,
|
||||
0.05,0.05,0.01,0.025,0.025,0.025,0.025,0.02,0.02,0.02,
|
||||
0.09,0.08,0.07,0.01,
|
||||
0.11,0.11,0.11,0.10,0.10,0.10,0.05,0.05,0.05,0.05,0.10,0.10,0.10,0.10,0.10,
|
||||
0.05,0.05,0.01,0.05,0.01,
|
||||
0.15,0.15,0.15,0.15,0.15,0.15,
|
||||
0.01,0.01,
|
||||
0.001,0.001,0.001,0.001,
|
||||
0.001,0.001,0.001,0.001,0.001,0.001];
|
||||
|
||||
|
||||
if (isDedicated) then {
|
||||
|
||||
waituntil {!isnil "fnc_buildWeightedArray"};
|
||||
|
||||
_weights = [];
|
||||
_weights = [_AllowedVehiclesList,_AllowedVehiclesChance] call fnc_buildWeightedArray;
|
||||
_weights = [AllowedVehiclesList,AllowedVehiclesChance] call fnc_buildWeightedArray;
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
// get index from fnc_buildWeightedArray
|
||||
_index = _weights call BIS_fnc_selectRandom;
|
||||
|
||||
// select vehicle
|
||||
_vehicle = _AllowedVehiclesList select _index;
|
||||
_vehicle = AllowedVehiclesList select _index;
|
||||
|
||||
// Find Vehicle Type to better control spawns
|
||||
_isAir = _vehicle isKindOf "Air";
|
||||
@@ -287,7 +235,7 @@ spawn_vehicles = {
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
|
||||
[_veh,[_dir,_objPosition],_vehicle,_uid] call server_publishVeh;
|
||||
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user